Search found 116 matches

by Prometheus
August 16th, 2008, 8:17 am
Forum: Mainline Campaign Development
Topic: Descent into Darkness
Replies: 219
Views: 77413

Re: Undead campaign: Descent into Darkness

Brilliant ending, requires insight to win and illustrates the futility of Malin's quest. I don't think "Forever and ever, amen" should get harder over time, as the scenario then becomes "survive as long as you can" which is a reasonable (un)life goal. I can imagine people saying "omg I went 40 round...
by Prometheus
March 19th, 2008, 11:04 pm
Forum: Descent into Darkness
Topic: Scenario Review: DiD 12 - Endless Night
Replies: 72
Views: 32602

Re: Scenario Review: DiD 12 - Forever and Ever, Amen

I don't think this scenario can be rated by traditional methods. It serves a story purpose, and does so brilliantly.

The dull and repetative gameplay is the whole point. It is of course very easy to win, hint once you realize what the victory condition is.
by Prometheus
March 4th, 2008, 12:03 pm
Forum: Ideas
Topic: Polishing main screen to welcome 1.4 series
Replies: 27
Views: 3574

Please, no feature locking. I can't believe how this bad idea has gotten popular. Unbreakable rule- the person should be in charge of the computer, not the other way around. A computer might be partitioned in one way or another, into differant user domains, and more intricate functions might be made...
by Prometheus
March 4th, 2008, 11:46 am
Forum: Game Development
Topic: Re: Carmack on free licensing code and art in games
Replies: 17
Views: 3215

He said proprietary data, not proprietary art. Data would include art, but also for example map and unit configuration files. He didn't address what is the really crucial question, which is what about plug-ins? While the GPL allows proprietary data files to coexist with GPL code, the status of plug-...
by Prometheus
January 13th, 2008, 12:33 am
Forum: Ideas
Topic: Military academy.
Replies: 10
Views: 1247

A "military academy" that gives experience in return for gold is the very example found in the buildings section of the UsefulWMLFragments.

How to make a Skool
by Prometheus
January 13th, 2008, 12:18 am
Forum: Ideas
Topic: Aligned attacks
Replies: 41
Views: 3574

The problem with nighttime and daytime is time has nothing to do with it. Day and night as such are irrelevant. What matters is the illumination.

They are called mages of light, not mages of daytime. "Light" and "Dark" describe the actual situation.
by Prometheus
January 6th, 2008, 9:25 am
Forum: Ideas
Topic: Removing scenario turn limits
Replies: 63
Views: 5715

The real reason ancient armies couldn't fight endlessly over the same terrain was the local resources would be exhausted, so the "soft limit" on gold sounds good to me. I don't like the limit on XP as there is no logical reason for it, and doesn't really seem to be needed. Scenarios would still need...
by Prometheus
October 4th, 2007, 12:25 am
Forum: Mainline Campaign Development
Topic: [Historical] Liberty
Replies: 244
Views: 65707

Harper's death is not supposed to be a defeat condition in the last scenario. I don't think Baldras, and certainly not Harper, are supposed to have the leadership trait. I have never been able to isolate the Saurian recruitment problem. I was hoping it didn't really exist. The scenario worked in ear...
by Prometheus
June 30th, 2007, 1:12 pm
Forum: Ideas
Topic: Idea/Question: 3D client for Wesnoth
Replies: 32
Views: 4712

It's easy to do if you know how to work with a 3d engine like Irrlicht, or OGRE, or you can make you own, like I did, since all you need is basic functionality- importing textures, billboards, terrain, and a skybox. I think there is confusion here between 3d, which just means using a perspective pro...
by Prometheus
June 29th, 2007, 11:23 pm
Forum: Ideas
Topic: Idea/Question: 3D client for Wesnoth
Replies: 32
Views: 4712

#http://testdrive2.freehostia.com/images/swordsmen.JPG Evidently my web host is too cheap to allow direct linking to files? Anyway if you go to the above website, which you will have to do manually after removing the # character, you will see my wesnoth 3d example. I don't think it looks too bad, a ...
by Prometheus
May 24th, 2007, 10:49 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Wesvoid
Replies: 50
Views: 17025

And here is everything else.
by Prometheus
May 24th, 2007, 10:46 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Wesvoid
Replies: 50
Views: 17025

Here are the terrain images of the original. The terrain images go under images not terrin.
by Prometheus
May 24th, 2007, 9:57 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Wesvoid
Replies: 50
Views: 17025

You're right probably it doesn't belong on the campaign server.

OK, here is the working version, the first two scenarios. Like I said, it's basically a complete rewrite of the WML.
by Prometheus
May 24th, 2007, 10:51 am
Forum: Scenario & Campaign Development
Topic: Campaign: Wesvoid
Replies: 50
Views: 17025

I spent a couple of hours trying to upload it without success. It gets to the "add-on" screen but never uploads anything and eventually times out. Unless someone has an idea what is wrong I'm not going to try anymore.
by Prometheus
May 22nd, 2007, 11:26 am
Forum: Scenario & Campaign Development
Topic: Campaign: Wesvoid
Replies: 50
Views: 17025

I ran into unbelievably massive problems too numerous to mention. I did get the first two scenarior working in 1.2. Probably they are broken again. I'll upload what I have, if you really want it, but just so you realize, on the first two not very complicated scenarios, I found a complete rewrite to ...