Search found 20 matches

by Ailurus
August 2nd, 2006, 12:06 am
Forum: Strategies & Tips
Topic: How to play Northerners
Replies: 64
Views: 46164

Goblins are not too helpful against the skirmishers, I agree. But, against a force with a higher concentration of actual drakes, they can be helpful. Their ranged attack is weak, true, but it is stronger then nearly all other northerners. And, if a couple get up to be impalers, then they are a great...
by Ailurus
June 13th, 2006, 5:20 pm
Forum: Technical Support
Topic: 1.1.4, HttT Plunging into the Darkness
Replies: 5
Views: 954

Cool, now maybe life will be a little easier.
by Ailurus
June 7th, 2006, 7:44 pm
Forum: Technical Support
Topic: Wesnoth 1.1.4 - memory issues?
Replies: 2
Views: 315

Wesnoth 1.1.4 - memory issues?

I spent several hours trying (emphisis on trying) to play the Home of the North Elves scenario in HttT today (version 1.1.4, windows binary), and its been painful. Its been taking 30+ minutes for one turn of the AI. I just checked the process list for my machine and Wesnoth.exe is listed as using an...
by Ailurus
June 7th, 2006, 1:27 pm
Forum: Strategies & Tips
Topic: HTTT: what should I level up my loyal mage to?
Replies: 21
Views: 3424

I'd say red. Shydes are (IMO) superior to Mages of Light, and even though it can take a bit of work to get a shyde, I generally have one druid and one almost-druid going into Isle of Anduin. The only areas where MoL's beat shydes are undead killing and when backing up lawful units, but in HttT most ...
by Ailurus
June 4th, 2006, 5:39 pm
Forum: Heir to the Throne
Topic: Scenario 17: The Sceptre of Fire
Replies: 68
Views: 34131

(1) What difficulty levels and game versions have you played the scenario on? Just completed it in 1.1.4, medium difficulty. (Due to a reported (and fixed?) bug in version 1.1.4, Delfador and Kalenz were not present - they dissapeared after Dwarven Doors, so the scenario was done without them) (2) H...
by Ailurus
June 4th, 2006, 12:58 pm
Forum: Technical Support
Topic: winXP 1.1.4 slow as hell
Replies: 30
Views: 2278

One idea I have reading this. Do you have the accelerated speed option on? If you are comparing to 1.1.2a, you should note that in that the windows binary for that one had the accelerated speed option was on by default, but if I recall correctly it isn't in the windows installer for 1.1.4. If its a ...
by Ailurus
June 1st, 2006, 11:59 pm
Forum: Technical Support
Topic: 1.1.4, HttT Plunging into the Darkness
Replies: 5
Views: 954

1.1.4, HttT Plunging into the Darkness

I get an error message when I try to start the HttT scenario Plunging into Darkness (WinXP). It says assertion failed! Program C:\program files\Wesnoth\Wesnoth.exe File C:\Entwicklung\Wesnoth\wesnoth-1.1.4...\unit_map.cpp line 55 Expression: res.second This error comes up twice in a row. I can ignor...
by Ailurus
June 1st, 2006, 11:28 pm
Forum: Strategies & Tips
Topic: is Wesnoth too hard to be fun...?
Replies: 48
Views: 10069

Depending on the units you use, the xp they gain can be worth a lot of gold. With the HttT units, keep in mind that a shaman costs 15, an archer 17 and a scout 19. For each of those, even only 5 XP or so can make recalling them worth it in some cases - Shaman are difficult to get XP for, since killi...
by Ailurus
May 31st, 2006, 10:30 pm
Forum: Users’ Forum
Topic: HttT 1.1.4 campaign map
Replies: 2
Views: 525

HttT 1.1.4 campaign map

I've started going through HttT on 1.1.4 (windows), and noticed a couple tihngs with regard to the campaign map which comes up in between scenarios. In previous versions, your location and route of travel was overlayed on the map, but it doesn't seem to be happening in 1.1.4. Was this feature remove...
by Ailurus
May 31st, 2006, 7:14 pm
Forum: Users’ Forum
Topic: Blinking HP bars
Replies: 23
Views: 2032

Personally, I don't see the disappearing bars as a problem. I can't even register it with accelerated speed on, and with speed off the floating numbers provide a good indication as to damage given/received I think.
by Ailurus
May 30th, 2006, 3:54 pm
Forum: Strategies & Tips
Topic: Elvish Pillager's Comprehensive Guide to the Horseman
Replies: 48
Views: 23538

Haldiel has a line of dialog. When you first get him he says "greetings young master. I pledge myself to your service" I actually made him a paladin first time through HttT, simply because, in my opinion, you can never have too much healing. But then, I personally like large cavalry forces to begin ...
by Ailurus
May 26th, 2006, 3:19 pm
Forum: Strategies & Tips
Topic: Fighting in narrow areas
Replies: 2
Views: 1001

Blocking tricks like that can work well if the terrain is right. I used it in the sceptre of fire mission in Heir to the Throne - send Konrad one way, Lisar the other, and block off any other approaches with guardsmen backed up by shydes. Another case of this working - and the limitations of it, tho...
by Ailurus
May 22nd, 2006, 9:50 pm
Forum: Strategies & Tips
Topic: A Siege of Elensefar Assignment
Replies: 6
Views: 1457

Well, I'll be glad to do 1.1.2 tests with this, but I can't seem to get the SVN to compile on Windows. I thought I followed Xan's steps correctly, but it looks like something is missing. I either get a compile error on tools\key_test.cpp, or a huge mountain of linker errors. Sorry I can't help more.
by Ailurus
May 20th, 2006, 8:02 pm
Forum: Strategies & Tips
Topic: Tips for the scenario, The Battle of Wesnoth?
Replies: 10
Views: 2150

Strategy can work (at least when I last played it in 1.02). Took Lisar (with the sceptor), Kalenz, Delfador and a grand knight brought over from Test of the Clans straight south right away. They slipped around the enemy army which was distracted, and then rushed right at the queen. Charge from the k...
by Ailurus
April 28th, 2006, 12:54 pm
Forum: Users’ Forum
Topic: Favorite unit and least favorite
Replies: 63
Views: 8013

kshinji - that's not totally correct, because of the actual damage reduction the two units have. In most situations, the fencer is taking, on average, the same damage as the HI. HI and fencer have equal holy resistance. HI is -10% to fire/cold, while the fencer is 0. But, given as how most fire atta...