Search found 22 matches

by Tondo
March 9th, 2021, 7:11 pm
Forum: Tournaments
Topic: [Complete] Ladder Tournament #1
Replies: 169
Views: 193617

Re: [In Progress] Ladder Tournament #1

Round 6, Tondo v Gallifax
by Tondo
March 5th, 2021, 9:56 pm
Forum: Tournaments
Topic: [Complete] Ladder Tournament #1
Replies: 169
Views: 193617

Re: [In Progress] Ladder Tournament #1

Round 5, Tondo v Lukraak game replays (2 - 0)
by Tondo
February 21st, 2021, 7:26 pm
Forum: Tournaments
Topic: [Complete] Ladder Tournament #1
Replies: 169
Views: 193617

Re: [In Progress] Ladder Tournament #1

Round 3 Tondo vs GBudee 2-0

Thx for the exciting fast-paced games!
by Tondo
February 16th, 2021, 11:35 am
Forum: Multiplayer Development
Topic: Ladder Era - Competitive 1v1 play on the Ladder of Wesnoth
Replies: 47
Views: 29517

Re: Ladder Era - Competitive 1v1 play on the Ladder of Wesnoth

I am glad to see the ulf back to +10% arcane, but I don't see much real effect on gameplay - this gives ghost 3/4/4 day/twilight/night dmg, vs. 3/4/5 with 0 or -10% resistance. Change from 5 to 4 night dmg also does not affect ghost's drain - still 2; and the fact that ghost is expected to survive a...
by Tondo
January 21st, 2021, 8:48 pm
Forum: Multiplayer Development
Topic: Almost all best 1v1 replays for default era and ladder era played on 1.14
Replies: 12
Views: 3844

Re: Almost all best 1v1 replays for default era and ladder era played on 1.14

The era seems pretty balanced (as would be expected) default era? it has had issues for a decade in competitive play that have not been addressed Well, yeah, but even the default era is IMO pretty good. Out of the sample, 993 games were default era and 99 ladder era, so basically the results are va...
by Tondo
January 19th, 2021, 9:52 pm
Forum: Multiplayer Development
Topic: Almost all best 1v1 replays for default era and ladder era played on 1.14
Replies: 12
Views: 3844

Re: Almost all best 1v1 replays for default era and ladder era played on 1.14

I have done some stats on the 1 092 usable games that were in the file (status 1 or 2 that have a decisive outcome). All factions are relatively fairly represented, with rebels having the least number of matches (330) and drakes the most (397). There is a total of 17 mirrored games in the list (9 of...
by Tondo
January 14th, 2021, 3:37 pm
Forum: Tournaments
Topic: [Complete] Ladder Tournament #1
Replies: 169
Views: 193617

Re: [Open] Ladder Tournament #1

OK Cackfiend, put me on the list :)
by Tondo
August 13th, 2018, 7:22 pm
Forum: Multiplayer Development
Topic: Creep Wars addon
Replies: 20
Views: 16504

Re: Creep Wars addon

Speaking of creeps - I think they should also get extra HP from boosts - like, 8 HP per boost level for example (or maybe more). This would give a +5 boost creep extra 40 HP. Boosted creeps have strong attacks, but their HPs are currenly unaffected, so they often die in a single engagement with anot...
by Tondo
August 13th, 2018, 7:19 pm
Forum: Multiplayer Development
Topic: Creep Wars addon
Replies: 20
Views: 16504

Re: Creep Wars addon

Thx for your feedback. I think I found&fixed the broken symmetry, but didn't find it at 12,17... As for those villages - this is the only really new thing that I could come up with that would bring in a new strategic element - i. e. decision whether to pursue killing creeps, or capture villages,...
by Tondo
August 12th, 2018, 9:39 pm
Forum: Multiplayer Development
Topic: Creep Wars addon
Replies: 20
Views: 16504

Re: Creep Wars addon

Hey Vasya, I made some tweaks to the wide map (attached), will you take a look at it? Here is the list of changes: - the guards would be placed on flat terrain instead of castle (indicated by road) to remove magical/marksman advantage for guard attacks. Guards can be given like 30 - 40% resistances ...
by Tondo
December 2nd, 2016, 10:59 pm
Forum: Multiplayer Development
Topic: Creep War
Replies: 53
Views: 32409

Creep war trouble

Hi, Some time ago I updated the creep war map-pack. Since then, none of the maps work - either there are no guards/creep at all, or the guards are all red (all four guards, on both sides), and the is no creep as well. Also no gold is awarded for killing a unit from opposing side, and the game does n...
by Tondo
March 28th, 2013, 10:23 pm
Forum: Users’ Forum
Topic: "I survived zerker"
Replies: 16
Views: 4622

Re: "I survived zerker"

Yeah, because of the binomial coeficient I figured I would have to calculate individual probabilities for 0,1,2,3,4,5,6,7 and 8 hits (a 33 hp DA could survive 8) out of 120 and add them up, which I didn't feel like doing. Couldn't find a way to fit this into one neat calculation :( The universe is j...
by Tondo
March 28th, 2013, 7:46 pm
Forum: Users’ Forum
Topic: "I survived zerker"
Replies: 16
Views: 4622

Re: "I survived zerker"

Heh, obviously I didn't mean this to be a coding exercise. Thx Dugi for posting his scripted fight anyway. But trewe's post is amazing... if the adept had 33 HP, it could survive 8 hits by non-strong zerker with 4 dmg. The adept standing on 40% def complicates the calculation, lets put him on a 50% ...
by Tondo
March 27th, 2013, 9:21 pm
Forum: Users’ Forum
Topic: "I survived zerker"
Replies: 16
Views: 4622

"I survived zerker"

Hey there, Originally I wanted to post this in "forum games" section, but couldn't attach the save file there. I wondered about the possibility of surviving a zerker attack until 30 turns of fighting pass, with both combatants staying alive, in default era with no mods (has anybody else?)....
by Tondo
February 12th, 2013, 5:46 pm
Forum: Strategies & Tips
Topic: Wesnoth probability calculator
Replies: 2
Views: 2841

Wesnoth probability calculator

Hi,

This is a crude probability calculator for Wesnoth I doodled at work, I thought I'd post it here.

See if you like it or if it is any help at playing or at least settling disputes about good/bad luck.

Enjoy,

Tondo