Search found 22 matches
- March 9th, 2021, 7:11 pm
- Forum: Tournaments
- Topic: [Complete] Ladder Tournament #1
- Replies: 169
- Views: 193617
Re: [In Progress] Ladder Tournament #1
Round 6, Tondo v Gallifax
- March 5th, 2021, 9:56 pm
- Forum: Tournaments
- Topic: [Complete] Ladder Tournament #1
- Replies: 169
- Views: 193617
Re: [In Progress] Ladder Tournament #1
Round 5, Tondo v Lukraak game replays (2 - 0)
- February 21st, 2021, 7:26 pm
- Forum: Tournaments
- Topic: [Complete] Ladder Tournament #1
- Replies: 169
- Views: 193617
Re: [In Progress] Ladder Tournament #1
Round 3 Tondo vs GBudee 2-0
Thx for the exciting fast-paced games!
Thx for the exciting fast-paced games!
- February 16th, 2021, 11:35 am
- Forum: Multiplayer Development
- Topic: Ladder Era - Competitive 1v1 play on the Ladder of Wesnoth
- Replies: 47
- Views: 29517
Re: Ladder Era - Competitive 1v1 play on the Ladder of Wesnoth
I am glad to see the ulf back to +10% arcane, but I don't see much real effect on gameplay - this gives ghost 3/4/4 day/twilight/night dmg, vs. 3/4/5 with 0 or -10% resistance. Change from 5 to 4 night dmg also does not affect ghost's drain - still 2; and the fact that ghost is expected to survive a...
- January 21st, 2021, 8:48 pm
- Forum: Multiplayer Development
- Topic: Almost all best 1v1 replays for default era and ladder era played on 1.14
- Replies: 12
- Views: 3844
Re: Almost all best 1v1 replays for default era and ladder era played on 1.14
The era seems pretty balanced (as would be expected) default era? it has had issues for a decade in competitive play that have not been addressed Well, yeah, but even the default era is IMO pretty good. Out of the sample, 993 games were default era and 99 ladder era, so basically the results are va...
- January 19th, 2021, 9:52 pm
- Forum: Multiplayer Development
- Topic: Almost all best 1v1 replays for default era and ladder era played on 1.14
- Replies: 12
- Views: 3844
Re: Almost all best 1v1 replays for default era and ladder era played on 1.14
I have done some stats on the 1 092 usable games that were in the file (status 1 or 2 that have a decisive outcome). All factions are relatively fairly represented, with rebels having the least number of matches (330) and drakes the most (397). There is a total of 17 mirrored games in the list (9 of...
- January 14th, 2021, 3:37 pm
- Forum: Tournaments
- Topic: [Complete] Ladder Tournament #1
- Replies: 169
- Views: 193617
Re: [Open] Ladder Tournament #1
OK Cackfiend, put me on the list
- August 13th, 2018, 7:22 pm
- Forum: Multiplayer Development
- Topic: Creep Wars addon
- Replies: 20
- Views: 16504
Re: Creep Wars addon
Speaking of creeps - I think they should also get extra HP from boosts - like, 8 HP per boost level for example (or maybe more). This would give a +5 boost creep extra 40 HP. Boosted creeps have strong attacks, but their HPs are currenly unaffected, so they often die in a single engagement with anot...
- August 13th, 2018, 7:19 pm
- Forum: Multiplayer Development
- Topic: Creep Wars addon
- Replies: 20
- Views: 16504
Re: Creep Wars addon
Thx for your feedback. I think I found&fixed the broken symmetry, but didn't find it at 12,17... As for those villages - this is the only really new thing that I could come up with that would bring in a new strategic element - i. e. decision whether to pursue killing creeps, or capture villages,...
- August 12th, 2018, 9:39 pm
- Forum: Multiplayer Development
- Topic: Creep Wars addon
- Replies: 20
- Views: 16504
Re: Creep Wars addon
Hey Vasya, I made some tweaks to the wide map (attached), will you take a look at it? Here is the list of changes: - the guards would be placed on flat terrain instead of castle (indicated by road) to remove magical/marksman advantage for guard attacks. Guards can be given like 30 - 40% resistances ...
- December 2nd, 2016, 10:59 pm
- Forum: Multiplayer Development
- Topic: Creep War
- Replies: 53
- Views: 32409
Creep war trouble
Hi, Some time ago I updated the creep war map-pack. Since then, none of the maps work - either there are no guards/creep at all, or the guards are all red (all four guards, on both sides), and the is no creep as well. Also no gold is awarded for killing a unit from opposing side, and the game does n...
- March 28th, 2013, 10:23 pm
- Forum: Users’ Forum
- Topic: "I survived zerker"
- Replies: 16
- Views: 4622
Re: "I survived zerker"
Yeah, because of the binomial coeficient I figured I would have to calculate individual probabilities for 0,1,2,3,4,5,6,7 and 8 hits (a 33 hp DA could survive 8) out of 120 and add them up, which I didn't feel like doing. Couldn't find a way to fit this into one neat calculation :( The universe is j...
- March 28th, 2013, 7:46 pm
- Forum: Users’ Forum
- Topic: "I survived zerker"
- Replies: 16
- Views: 4622
Re: "I survived zerker"
Heh, obviously I didn't mean this to be a coding exercise. Thx Dugi for posting his scripted fight anyway. But trewe's post is amazing... if the adept had 33 HP, it could survive 8 hits by non-strong zerker with 4 dmg. The adept standing on 40% def complicates the calculation, lets put him on a 50% ...
- March 27th, 2013, 9:21 pm
- Forum: Users’ Forum
- Topic: "I survived zerker"
- Replies: 16
- Views: 4622
"I survived zerker"
Hey there, Originally I wanted to post this in "forum games" section, but couldn't attach the save file there. I wondered about the possibility of surviving a zerker attack until 30 turns of fighting pass, with both combatants staying alive, in default era with no mods (has anybody else?)....
- February 12th, 2013, 5:46 pm
- Forum: Strategies & Tips
- Topic: Wesnoth probability calculator
- Replies: 2
- Views: 2841
Wesnoth probability calculator
Hi,
This is a crude probability calculator for Wesnoth I doodled at work, I thought I'd post it here.
See if you like it or if it is any help at playing or at least settling disputes about good/bad luck.
Enjoy,
Tondo
This is a crude probability calculator for Wesnoth I doodled at work, I thought I'd post it here.
See if you like it or if it is any help at playing or at least settling disputes about good/bad luck.
Enjoy,
Tondo