Search found 85 matches

by Jym
May 5th, 2009, 1:16 am
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaign - Epic of Vaniyera
Replies: 54
Views: 14676

Re: Imperial Era Campaign - Epic of Vaniyera

A first problem with this scenario is that the rage ability of the fury units doesn't worked as explained; The description says that it is only used in offense but it actually also worked in defense. Given the strength of the marauder's warrior, this actually turned my furies into expensive ulfserk...
by Jym
April 24th, 2009, 10:56 am
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaign - Epic of Vaniyera
Replies: 54
Views: 14676

Re: Imperial Era Campaign - Epic of Vaniyera

Hum, OK, basically the general strategic tips slightly specialised :D My problem was more with the marauders of the first scenario since I suffered heavy losses there... At this point neither daytime nor deep forest can help as they are also chaotic and have 50% def in forest... Well, I'll retry wit...
by Jym
April 23rd, 2009, 10:04 pm
Forum: Scenario & Campaign Development
Topic: Imperial Era Campaign - Epic of Vaniyera
Replies: 54
Views: 14676

Re: Imperial Era Campaign - Epic of Vaniyera

This campaign is, I think, on the easier side - I was able to beat it on normal without losses, which I definitely can't do with any of the other campaigns I've written - so it would probably be a good introduction to the Sidhe faction. Hum, obviously I need some tips on playing them :( I've never ...
by Jym
February 2nd, 2009, 9:11 pm
Forum: Scenario & Campaign Development
Topic: Dead Water 1.0 for BfW 1.8
Replies: 177
Views: 39194

Re: Merman campaign: Dead Water (0.9.10/11)

Hello, I've just finished this nice campaign and found a couple of bugs. I've browsed this thread and, strangely, could not find mention of them. As far as I have understood, you recently ported the campaign for BfW 1.5 and I'm still playing on 1.4.7, so that's might be the only cause for the proble...
by Jym
August 8th, 2006, 10:03 am
Forum: Users’ Forum
Topic: Aragwraith?
Replies: 61
Views: 4838

Re: Aragwraith?

A strange faction indeed. They're on the Official website unit tables, yet they can be found in only 1 Era, Extended. It seems they have a place in Wesnoth, but arnt in any era. And in Extended, they have no description. I have questions about this strnage faction, anyone know anymore infomation ab...
by Jym
August 7th, 2006, 8:01 pm
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 542
Views: 137915

That's great if you'll soon have time to update it !

If a version for 1.1 is out, I'll probably replay everything just to test that things go well...

Good luck with all your deadlines...
by Jym
August 4th, 2006, 11:14 pm
Forum: Scenario & Campaign Development
Topic: The Return of "Unrest in Elfland"
Replies: 9
Views: 1611

OK, I've finished Unrest yesterday, medium difficulty. Replays can be found on http://jymoyen.free.fr/Wesnoth/replays/ There is a small typo at the fourth scenario where the objectives are defined for side 1 but the player got to play side 2, thus causing a "no objectives defined" message. Rather ha...
by Jym
August 3rd, 2006, 3:42 pm
Forum: Ideas
Topic: pay to play for Wesnoth
Replies: 62
Views: 5747

JW wrote:Please, if you wish to donate, I desperately need a new hat. :oops:
Me too. :oops:
by Jym
August 1st, 2006, 9:51 am
Forum: Multiplayer Development
Topic: DrownedDungeon Multiplayer RPG Quest
Replies: 32
Views: 5571

By the way, the stuff you say in the intro (player 7 is IA, 100%XP, shroud, fog, ...) would be better put in the description of the map. ` Else you might have players doing a lot of mistakes and only realising it when the game really launch... (myself while trying the game was not completely sure of...
by Jym
July 31st, 2006, 10:41 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 542
Views: 137915

OK, so I've finished ANO yesterday. I've put my replays on my page . thanks for this great campaign. Remarks, comments, bugs, ... (in additio to the couple I've already mentionned). 1/ The last scenarion (Orannon) is winnable within 12 turns without even trying really hard at it (I think I only lost...
by Jym
July 31st, 2006, 10:18 am
Forum: Ideas
Topic: Anti-Meatsheild-ism proposal.
Replies: 28
Views: 3255

I just finished A New Order, and that inspires me a few comments with respect to this proposal. 1/ Yes, at the end level I did recruit some cannon-fodder level 1 units. If two level 2/3 units gangs up to kill your useless thug, then you can wipe them out with a couple mages/.... without taking much ...
by Jym
July 28th, 2006, 10:56 am
Forum: Ideas
Topic: Ability: Illusion
Replies: 17
Views: 2370

Alternatively, it can also make great user campaign if the computer does use illusion... In a scenario you have to fight through what looks like an enormous army but when you start attacking, you realise that they're mostly illusions and disappear at first hit ("Sir! the ennemy is using magical devi...
by Jym
July 27th, 2006, 9:34 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 542
Views: 137915

Another bug is that the Agrawaithi Pikemen have attacks of 0-2, consequentially making them useless except as cannon fodder. Bugfix : edit the .cfg file (in your userdata/data/campaign/ANO/units directory) and replace the "amage=17" line by "damage=17" (or similar problem, I don't remember the deta...
by Jym
July 27th, 2006, 9:16 am
Forum: Translations & Internationalization
Topic: po4a ?
Replies: 1
Views: 1438

po4a ?

I'm not really used to work for translations, either in Wesnoth or in general, so I might completely miss the point... but... Have you heard about po4a ? It is a bunch of perl script designed to make translation and, especially, maintening translations, en easier job. The idea is that firstly the st...
by Jym
July 17th, 2006, 9:10 pm
Forum: Multiplayer Development
Topic: Suggestion for Paladin.
Replies: 144
Views: 14221

Self-healing is indeed great. I would stay with the holy attack, making paladin a anti-undead unit is what it should be (according to usual mythos). Separating turn undead from the blade attack can be nice but might be not necessarily. Maybe making the holy sword magical and with only 4 hits would b...