Search found 476 matches
- August 31st, 2020, 5:48 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (pirate co-op campaign) big update!
- Replies: 329
- Views: 109475
Re: The Altaz Mariners (2p non-linear pirate campaign)
Hi. Going from memory here, so maybe minor details missing...
Spoiler:
- June 16th, 2020, 7:27 pm
- Forum: Multiplayer Development
- Topic: Multiplayer Activity Report - 2020
- Replies: 22
- Views: 3618
Re: Multiplayer Activity Report - 2020
Cool stats.
In May, of the 22,281 games, 1,941 were jb (and friends) inspired.
About 1 in 11 games. Pretty cool to see.
In May, of the 22,281 games, 1,941 were jb (and friends) inspired.
About 1 in 11 games. Pretty cool to see.
- June 11th, 2020, 11:46 pm
- Forum: Multiplayer Development
- Topic: Den of Thieves 2.0 (tactical stealth mod)
- Replies: 61
- Views: 9738
Re: Den of Thieves (new MP stealth campaign system)
New Rescue.PNG Still making progress on new content. Lots of new maps coming soon. For those who played the demo and are tired of the same maps over and over, we now have close to 60 scenarios...so you 'should' never see the same map twice in the same game. Here is a new rescue map i'm currently wo...
- May 16th, 2020, 6:22 am
- Forum: Multiplayer Development
- Topic: Den of Thieves 2.0 (tactical stealth mod)
- Replies: 61
- Views: 9738
Re: Den of Thieves (new MP stealth campaign system)
Hi demario Thanks for the feedback. Very helpful. can't assassinate a wolf Was this wolf from the escort mission? or from was it released from a kennel? prisoner always visible on the turn he changed side Are you saying that the prisoner's hide skill doesn't work after it moves? prisoner can move bu...
- May 12th, 2020, 8:52 pm
- Forum: Multiplayer Development
- Topic: Zombie Apocalypse RPG 1.6
- Replies: 231
- Views: 63103
Re: Zombie Apocalypse RPG 1.6
Hi. We played this today and enjoyed it.
But there is an annoying oversight. The enemy unit in the corner (196, 96) is visible and the game scrolls to his location between each turn. The scrolling was frustrating.
But there is an annoying oversight. The enemy unit in the corner (196, 96) is visible and the game scrolls to his location between each turn. The scrolling was frustrating.
- April 1st, 2020, 2:26 pm
- Forum: Multiplayer Development
- Topic: Return to Trent RPG (the long-awaited sequel to Fall of Trent)
- Replies: 15
- Views: 2110
- October 17th, 2019, 9:37 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 373
- Views: 128226
Re: World Conquest II
You are wrong, you can try to deinstall your copy of wcII in your remove addons dialog and try to join any wcII game in the lobby. You will get the 'missing addon wcII, do you want to install it's dialog independent on whether it used the cystom terrain mod or not. I will try when I get home. This ...
- October 17th, 2019, 7:48 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 373
- Views: 128226
Re: World Conquest II
Wesnoth 1.14 and later will automatically download add-ons if needed when you join a game. So I'll probably not keep it that way. In fact the 1.14 WCII version does formally require download ( alhough it technically doesn't, I just set this option to make people update to newer versions faster) Onl...
- October 17th, 2019, 6:28 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 373
- Views: 128226
Re: World Conquest II
Hi. Thanks for keeping WCII alive. As someone who has played a game or two (thousand) and someone who worked with both Natasiel and Tekelili on past development, I have a few thoughts. -Adding Dunefolk enemy: This is a good idea and will add some fun new challenges. -New Alliances: Could be fun to t...
- March 14th, 2019, 9:51 pm
- Forum: Multiplayer Development
- Topic: The Fall Of Trent - A Multiplayer RPG
- Replies: 40
- Views: 20524
Re: The Fall Of Trent - A Multiplayer RPG
It's possible that the new AI behavior in 1.14 has upped the difficulty. I noticed some other 'classic' scenarios don't play like they used to.
Mayhaps I will revisit and see how she holds up.
Mayhaps I will revisit and see how she holds up.
- September 21st, 2018, 2:48 pm
- Forum: Multiplayer Development
- Topic: World Conquest II
- Replies: 373
- Views: 128226
Re: World Conquest II
Nice work gfgtdf. Your efforts are appreciated!
- August 21st, 2018, 6:34 am
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (pirate co-op campaign) big update!
- Replies: 329
- Views: 109475
Re: The Altaz Mariners (MP pirate campaign now on 1.14!)
I have messaged Bob about it, but I never see you on the forums so I neglected to message you. I wanted you to know that all the effort you guys put into this campaign was well worth it. It's frankly some of the most fun I've had playing this game, more so than any other RPG or traditional campaign...
- August 17th, 2018, 4:36 am
- Forum: Multiplayer Development
- Topic: A Random RPG Adventure
- Replies: 188
- Views: 59225
Re: A Random RPG Adventure
Hi Papa, I gave this scenario a go today. There are really a lot of great things here! I didn't finish the map so these are incomplete thoughts. If i say something silly I don't mean to be obtuse. Overall, I found it a 'bit' tedious playing alone, but I'm totally sure it would be a lot more fun with...
- August 16th, 2018, 2:48 pm
- Forum: Multiplayer Development
- Topic: The Altaz Mariners (pirate co-op campaign) big update!
- Replies: 329
- Views: 109475
Re: The Altaz Mariners (MP pirate campaign now on 1.14!)
Great news Bob! This is such a massive project. I've dug into the archives and found our original first notes. Over 8 years of development! I want to share part of that first note. It's like looking at the napkin lyrics of a famous musician. Sort of. Okay, not really but it's still cool. Rough TAM P...
- June 6th, 2018, 11:30 pm
- Forum: Multiplayer Development
- Topic: Visual Map-Pack
- Replies: 34
- Views: 15062
Re: Visual Map-Pack
I agree, this is really cool. Nice work!