Search found 473 matches

by jb
May 16th, 2020, 6:22 am
Forum: Multiplayer Development
Topic: Den of Thieves (new MP stealth campaign system)
Replies: 28
Views: 1929

Re: Den of Thieves (new MP stealth campaign system)

Hi demario Thanks for the feedback. Very helpful. can't assassinate a wolf Was this wolf from the escort mission? or from was it released from a kennel? prisoner always visible on the turn he changed side Are you saying that the prisoner's hide skill doesn't work after it moves? prisoner can move bu...
by jb
May 12th, 2020, 8:52 pm
Forum: Multiplayer Development
Topic: Zombie Apocalypse RPG 1.6
Replies: 231
Views: 54818

Re: Zombie Apocalypse RPG 1.6

Hi. We played this today and enjoyed it.

But there is an annoying oversight. The enemy unit in the corner (196, 96) is visible and the game scrolls to his location between each turn. The scrolling was frustrating.
by jb
April 1st, 2020, 2:26 pm
Forum: Multiplayer Development
Topic: Return to Trent RPG (the long-awaited sequel to Fall of Trent)
Replies: 15
Views: 953

Re: Return to Trent RPG (the long-awaited sequel to Fall of Trent)

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april-1-2020.png (4.46 KiB) Viewed 787 times
by jb
October 17th, 2019, 9:37 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 370
Views: 107941

Re: World Conquest II

You are wrong, you can try to deinstall your copy of wcII in your remove addons dialog and try to join any wcII game in the lobby. You will get the 'missing addon wcII, do you want to install it's dialog independent on whether it used the cystom terrain mod or not. I will try when I get home. This ...
by jb
October 17th, 2019, 7:48 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 370
Views: 107941

Re: World Conquest II

Wesnoth 1.14 and later will automatically download add-ons if needed when you join a game. So I'll probably not keep it that way. In fact the 1.14 WCII version does formally require download ( alhough it technically doesn't, I just set this option to make people update to newer versions faster) Onl...
by jb
October 17th, 2019, 6:28 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 370
Views: 107941

Re: World Conquest II

Hi. Thanks for keeping WCII alive. As someone who has played a game or two (thousand) and someone who worked with both Natasiel and Tekelili on past development, I have a few thoughts. -Adding Dunefolk enemy: This is a good idea and will add some fun new challenges. -New Alliances: Could be fun to t...
by jb
March 14th, 2019, 9:51 pm
Forum: Multiplayer Development
Topic: The Fall Of Trent - A Multiplayer RPG
Replies: 40
Views: 18219

Re: The Fall Of Trent - A Multiplayer RPG

It's possible that the new AI behavior in 1.14 has upped the difficulty. I noticed some other 'classic' scenarios don't play like they used to.

Mayhaps I will revisit and see how she holds up.
by jb
September 21st, 2018, 2:48 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 370
Views: 107941

Re: World Conquest II

Nice work gfgtdf. Your efforts are appreciated!
by jb
August 21st, 2018, 6:34 am
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 317
Views: 90868

Re: The Altaz Mariners (MP pirate campaign now on 1.14!)

I have messaged Bob about it, but I never see you on the forums so I neglected to message you. I wanted you to know that all the effort you guys put into this campaign was well worth it. It's frankly some of the most fun I've had playing this game, more so than any other RPG or traditional campaign...
by jb
August 17th, 2018, 4:36 am
Forum: Multiplayer Development
Topic: A Random RPG Adventure
Replies: 180
Views: 50473

Re: A Random RPG Adventure

Hi Papa, I gave this scenario a go today. There are really a lot of great things here! I didn't finish the map so these are incomplete thoughts. If i say something silly I don't mean to be obtuse. Overall, I found it a 'bit' tedious playing alone, but I'm totally sure it would be a lot more fun with...
by jb
August 16th, 2018, 2:48 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 317
Views: 90868

Re: The Altaz Mariners (MP pirate campaign now on 1.14!)

Great news Bob! This is such a massive project. I've dug into the archives and found our original first notes. Over 8 years of development! I want to share part of that first note. It's like looking at the napkin lyrics of a famous musician. Sort of. Okay, not really but it's still cool. Rough TAM P...
by jb
June 6th, 2018, 11:30 pm
Forum: Multiplayer Development
Topic: Visual Map-Pack
Replies: 31
Views: 11014

Re: Visual Map-Pack

I agree, this is really cool. Nice work!
by jb
May 22nd, 2018, 11:23 pm
Forum: Multiplayer Development
Topic: World Conquest II
Replies: 370
Views: 107941

Re: World Conquest II

gfgtdf wrote:
May 22nd, 2018, 9:22 pm
- help menus can now be use off turn
Wow that's really cool! Nice work!
by jb
May 10th, 2018, 8:13 pm
Forum: Technical Support
Topic: New MP lobby for 1.14.x is broken - video example
Replies: 2
Views: 1317

New MP lobby for 1.14.x is broken - video example

Hello, Big issue with the new lobby. When scrolling the list of players in the lobby, the scroll bar will jump to the top when a new player joins the lobby. This is a repeat of a problem we experienced from a previous release that I had thought was solved. (I will see if I can dig up that old thread...
by jb
April 16th, 2018, 5:52 pm
Forum: Multiplayer Development
Topic: The Altaz Mariners (2p non-linear pirate campaign)
Replies: 317
Views: 90868

Re: The Altaz Mariners (the non-linear pirate campaign)

Really glad to hear you made it through! One note: The sewers are the secret way in and it is intentionally easier. There is a surface version of the battle that is more challenging. I 'think' this is determined by whom you ally yourself with...and sounds like Renaldo was a big bugged so maybe you d...