Search found 25 matches

by Nyxl
April 23rd, 2006, 7:02 pm
Forum: Art Contributions
Topic: Some random units...
Replies: 10
Views: 1737

Mmh, I like the Succubus. Wesnoth definitely lacks some female units, notwithstanding the Elvish ones...

*Makes a Jedi gesture.*

You did not see me here.
by Nyxl
April 22nd, 2006, 12:43 pm
Forum: WML Workshop
Topic: Illuminates [ability] trouble.
Replies: 0
Views: 517

Illuminates [ability] trouble.

Hello there, I'm currently dealing with an enigma regarding the "illuminates" ability. I have designed a custom unit that is supposed to be a level 4 Elvish Shyde, somewhat similar to Quartex's "Desert Star", though adapted to forest terrain, not sand. I duplicated the "Elvish Shyde" [unit] and chan...
by Nyxl
April 18th, 2006, 9:10 pm
Forum: WML Workshop
Topic: Question regarding WML, Shroud, fog and AI.
Replies: 7
Views: 1682

Greetings. I'm taking advantage of this topic to ask a question about fog, too. I'm trying to find a way to use an event to remove the fog for one side. I've investigated the problem a little and found that the [change_side/] tag does not allow to change the value of the "fog" parameter. So, this fa...
by Nyxl
April 16th, 2006, 6:36 am
Forum: Scenario & Campaign Development
Topic: What's your favorite mainline campaign?
Replies: 28
Views: 3493

I haven't played "The South Guard" yet, but I've beaten all the others already. My vote went without hesitation to "Under the Burning Suns". Three reasons : The story : quite different from all the other campaigns. I had the definite feeling that the campaign was coded around the story, while all th...
by Nyxl
April 15th, 2006, 3:02 pm
Forum: Mainline Campaign Development
Topic: Under the Burning Suns
Replies: 797
Views: 158071

Do I have replay the whole scenario from the start for it to work now? I changed "troll2" to "Troll Shaman" and still got the same error! I had the same problem. If you don't want to restart the whole scenario after fixing the scenario.cfg, you must edit your savegame file and replace all incorrect...
by Nyxl
April 14th, 2006, 8:03 pm
Forum: Under the Burning Suns
Topic: Scenario Review: (UTBS) 8. Out of the Frying Pan...
Replies: 81
Views: 33100

Re: Scenario Review: (UTBS) 8. Out of the Frying Pan...

I replaced the "Water Serpents" by regular Sea Serpents without thinking much about it (by the way, if you are careful and thorough, you can replace all occurrences of a faulty units in the very save game and it works fine). (1) What difficulty levels and game versions have you played the scenario o...
by Nyxl
April 11th, 2006, 6:27 pm
Forum: Technical Support
Topic: 1.1.2a performance issue.
Replies: 7
Views: 1151

I agree, wesnoth feels (and is) a lot slower at the moment. Please understand though, that this is a development release and we are concentrating on features and bugfixing at the moment. There have been one or two times where we experienced severe performance hits (like factor 5-10 or more) and whe...
by Nyxl
April 10th, 2006, 7:53 pm
Forum: Technical Support
Topic: 1.1.2a performance issue.
Replies: 7
Views: 1151

1.1.2a performance issue.

Okay, I admit I'm tired from a long day work, and I'm a little annoyed at how long Wesnoth takes to load/save games. Since 1.1.1, the time necessary to perform those in/out operations have doubled. It may sound like overkilling, but it genuinely feels that way. I'm usually playing in medium or hard ...
by Nyxl
April 9th, 2006, 12:09 pm
Forum: WML Workshop
Topic: WML highlighter for Notepad++
Replies: 14
Views: 4980

Maybe we can somehow integrate all these changes into new "release"? I also modified my own version a few times since then. Mmh, not just yet in my opinion. I'm busy re-ordering the keywords according to their semantics (instruction, left-value names, right-value constants, tags, etc.). And by lexi...
by Nyxl
April 9th, 2006, 10:25 am
Forum: WML Workshop
Topic: WML highlighter for Notepad++
Replies: 14
Views: 4980

<UserLang name="wesnoth-WML" ext="cfg" commentLine="#" > <Settings> <Global caseIgnored="no" /> <TreatAsSymbol comment="no" commentLine="yes" /> <Prefix words1="no" words2="no" words3="yes" words4="no" /> </Settings> ... I added the bald'ed attributes to the text, and it allows the emphasizing of c...
by Nyxl
April 8th, 2006, 2:20 pm
Forum: Under the Burning Suns
Topic: Scenario Review: (UTBS) 3. A Stirring in the Night
Replies: 85
Views: 28675

Re: Scenario Review: (UTBS) 3. A Stirring in the Night

(1) What difficulty levels and game versions have you played the scenario on? Wesnoth 1.1.2a; difficulty medium. (2) How difficult did you find the scenario? (1-10) A good 7. I had to revert to the old attrition strategy to endure the onslaught, and lost a few good units that had already levelled u...
by Nyxl
April 4th, 2006, 1:11 pm
Forum: WML Workshop
Topic: [option] tag not working on a conditional clause.
Replies: 11
Views: 1982

According to what logic was it decided which tags take a filter and which don't? I like to think I've gotten more experienced with WML now, but I still regularly wipe out my units with a filtered [kill]. To me it looks like they've been decided pretty arbitrarily on a per-tag basis. It would be nic...
by Nyxl
April 2nd, 2006, 8:37 am
Forum: WML Workshop
Topic: WML highlighter for Notepad++
Replies: 14
Views: 4980

Now that's interesting (I'm using n++ too). Currently, I've associated the .cfg extension to the "MS INI file" highlightings, which emphasizes the [tags] and the #comments. I'll give your filter a try.
by Nyxl
April 2nd, 2006, 8:35 am
Forum: WML Workshop
Topic: [option] tag not working on a conditional clause.
Replies: 11
Views: 1982

I only found this thing on a short read: [kill] description=Hans animate=yes [/kill] Better put the killed unit in a [filter]. [kill] animate=no [filter] description=Hans [/filter] [/kill] I tried this on a previous scenario, with a similar situation where a ghost appears briefly. At the time, it k...
by Nyxl
April 1st, 2006, 7:26 pm
Forum: WML Workshop
Topic: [option] tag not working on a conditional clause.
Replies: 11
Views: 1982

Doobeedoobeedah, promise kept.

Here is, as promised, the full solution I used to match clearly and cleanly my scenario specifications. First, the snippet that triggers the "plot warning"... [option] message= _ "I'll summon a wrathful spirit, those are more common than you might think, you'll see what I have endured since childhoo...