Search found 2172 matches

by Ken_Oh
August 20th, 2016, 10:51 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 75051

Re: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)

Oh man.....MCP. It's been a while.
by Ken_Oh
August 16th, 2016, 4:33 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 75051

Re: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)

Ah, when you said "6 now" before, I thought you were referring to the 6 add-ons listed after "Developer of" in your signature. I'll definitely check out Strange Legacy first then.
by Ken_Oh
August 16th, 2016, 1:52 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 75051

Re: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)

Heindal, glad to hear I had some inspiration for your projects. Looking at your signature, I can see that you've been quite prolific! I should take a look at them sometime. I haven't even fired up Wesnoth in forever. Whew, I just took a stroll through memory lane with my Wesnoth wiki and the plannin...
by Ken_Oh
January 9th, 2014, 1:43 am
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 75051

Re: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)

Hey guys, since this gets bumped periodically, I just wanted to drop an official note on the state of Wesband. I'm not working on Wesband anymore, and I'm not planning to ever come back to it. I had an abundance of free time years ago, but that free time as almost all dried up to the point that it's...
by Ken_Oh
August 3rd, 2011, 2:58 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 75051

Re: Wesband 0.6.1, improved inventory management

Hi, all. Thanks for the bug reports. Unfortunately, I'm kind of swamped with real life and I think Exasperation is too. Good eye, Brian_A, on that abilities spelling. I'm sure that's all that is. Maybe you could try to change it yourself and see if it improves. Shinobody: Those sprites look awesome ...
by Ken_Oh
July 27th, 2011, 11:26 am
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 75051

Re: Wesband 0.6.1, improved inventory management

That's really weird. If you've gone that far, you've obviously used [create_weapon] more than once by that point. I have no idea what would have caused that.
by Ken_Oh
May 21st, 2011, 1:07 am
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 75051

Re: Wesband 0.6.1, improved inventory management

Also, check and make sure all players have the same version of BfW. The last time this issue occurred, it turned out that BfW 1.6.1 and 1.6.2 were generating different random terrain variations, and getting everybody on the same version of BfW fixed it. If one of you had upgraded to 1.8.6 while the...
by Ken_Oh
May 7th, 2011, 12:41 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 75051

Re: Wesband 0.6.0, improved inventory management

The problem with auto-pickup would be if we wanted to implement some sort of weight/encumbrance system. However, not sure if we want develop current features while keeping in mind features that we're not 100% set on.
by Ken_Oh
May 2nd, 2011, 10:50 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 75051

Re: Wesband 0.4.4, now with 4 players

It has been about 5 months since you posted, Ken_Oh. Are you still working on Wesband? I've been looking forward to progress on this project and I hope it hasn't disintegrated. Hey, Golbeeze! Yeah, I haven't exactly fallen off of the face of the earth, but, as Exasperation suspected, I got hit with...
by Ken_Oh
April 19th, 2011, 6:05 pm
Forum: Faction & Era Development
Topic: Level 0s for every Level 1 - Humans
Replies: 111
Views: 15350

Re: Level 0s for every Level 1 - Humans

I forgot to mention that I made a few different lvl 0s for Undead that got included in Wesband. There is the Walking Bones, a skeleton that can only punch, and the Spirit, a lvl 0 version of the Ghost. The Spirit used the old sprite version of the Ghost. The most difficult thing in making these unit...
by Ken_Oh
April 13th, 2011, 2:11 am
Forum: Faction & Era Development
Topic: Level 0s for every Level 1 - Humans
Replies: 111
Views: 15350

Re: Level 0s for every Level 1 - Humans

Hey! Glad you like the idea. All of these have been incorporated into Wesband , which is kind of the reason why this specific project died, but, on the other hand, Wesband is exactly the kind of thing I wanted to use this project for in the first place. It would be nice to eventually move on to the ...
by Ken_Oh
December 28th, 2010, 12:24 am
Forum: Off-Topic
Topic: What did you get for xmas?
Replies: 38
Views: 1920

Re: What did you get for xmas?

Fallout 3, a brewing kit, and a bunch of cooking stuff.
by Ken_Oh
December 21st, 2010, 8:53 pm
Forum: Off-Topic
Topic: Can't code WML? Want someone else to make your content?
Replies: 15
Views: 1148

Can't code WML? Want someone else to make your content?

"The fact that you have no technical proficiency does not mean that your stat points went into creativity."

Just a little quote I picked up in a game dev forum elsewhere.
by Ken_Oh
December 21st, 2010, 12:53 pm
Forum: Users’ Forum
Topic: Strange Issue
Replies: 1
Views: 245

Re: Strange Issue

Rather than copy+paste, I'll just link to what Gambit just said : http://forums.wesnoth.org/viewtopic.php ... 68#p470668
by Ken_Oh
December 13th, 2010, 8:15 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 75051

Re: Wesband 0.4.4, now with 4 players

Ehhh, it's hard enough to get the essentials done (notice how I'm failing now), so it's hard to promise anything for dev versions. I plan to stick with the stable Wesnoth releases, but I might be able to find the time to see what's up with Wesband on 1.8.