Search found 6 matches
Search found 6 matches • Page 1 of 1
- February 15th, 2011, 12:22 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Problem installing wesnoth on Linux
- Replies: 2
- Views: 1291
I have been unable to install wesnoth built from SVN for a number of days now. I made a clean checkout (rev 48529) and have exactly the same problem. I'm using scons to build and install on Linux Mint 8. scys@dartagnan ~/wesnoth-1.9/wesnoth $ sudo scons install scons: Reading SConscript files ... Sa...
- January 22nd, 2011, 2:14 pm
- Forum: Scenario & Campaign Development
- Topic: 1.9 SP Campaign - Sweet Revenge
- Replies: 140
- Views: 26857
Hi, I'm Stuck on Outer Defenses. I killed the golem to get the three keys, but the gate at 44,2 doesn't open when I move next to it. I had a look in the cfg file and I can't see how keys can be set to 2. I also had a problem with one of the potions after the battle in the room with the Ogre cage. I ...
I learnt C++ from Stanley Lippman's C++ Primer (2nd edition). I found it really useful but haven't liked any of the later editions. I have this one, and if I was starting out now this is the one I would use: "Object Oriented Programming in C++" N. Josuttis Probably the most important books are the o...
JW: JW wrote: isn't that what defense it for in the first place? I don't think there is currently any way for the defender to modify the attacker's hit chance other than by standing in better terrain. I was trying to find a way to cover Noyga's point about arrows, and to make armour useful against p...
Perhaps this would be easier to add as a new ability. Hitpoints and resistances would need to be rebalanced, but only for units with the new ability. Something along these lines: Ability: Armoured This unit wears heavy armour or has an unusually tough hide. Armoured units are often slow but are heav...