Search found 55 matches
- March 9th, 2006, 11:25 pm
- Forum: Art Contributions
- Topic: Horse Rider Motion guides
- Replies: 20
- Views: 6899
- March 9th, 2006, 9:46 pm
- Forum: Art Contributions
- Topic: Horse Rider Motion guides
- Replies: 20
- Views: 6899
- March 9th, 2006, 8:57 pm
- Forum: Art Contributions
- Topic: Horse Rider Motion guides
- Replies: 20
- Views: 6899
SE
South East Animation
Again, thank you for all of your help so far.
Would a shadow be helpful or distracting?
Again, thank you for all of your help so far.
Would a shadow be helpful or distracting?
- March 9th, 2006, 8:54 pm
- Forum: Art Contributions
- Topic: Horse Rider Motion guides
- Replies: 20
- Views: 6899
Thanks for all of your suggestions. I've made some small alteration to the movement of the head, but I'm going to wait to make too dramatic a change in the animation until I make sure there's no more major changes people request in the way the images are put together. JW, Leonhard: I don't think it'...
- March 8th, 2006, 8:44 pm
- Forum: Art Contributions
- Topic: The Corsairs have Returned
- Replies: 82
- Views: 22402
- March 8th, 2006, 7:43 pm
- Forum: Art Contributions
- Topic: Wesnoth Unit Perspective
- Replies: 10
- Views: 4162
finally, the 45 degree angle
And here is the horse running at 45 degrees.
- March 8th, 2006, 7:43 pm
- Forum: Art Contributions
- Topic: Wesnoth Unit Perspective
- Replies: 10
- Views: 4162
I apologize for how long this has taken me--I've been putting off figuring out where each of the cameras needs to go to make the models appear to run at 30 degrees off the x axis of the view at each of the different perspectives. Because this is going to be a big deal, I decided not to make the imag...
- March 8th, 2006, 6:04 pm
- Forum: Art Contributions
- Topic: Horse Rider Motion guides
- Replies: 20
- Views: 6899
Still from the side
Here's an example of multi-colored bones, slowed down. I'm using biped to create the bones which means that I'm using a human head bone for the horse's. Please ignore it. The NE and SE animations are approximations and should not be used yet. The animation also isn't quite ready. I just want to see ...
- March 8th, 2006, 5:25 pm
- Forum: Art Contributions
- Topic: The Corsairs have Returned
- Replies: 82
- Views: 22402
I am not technically competent, but i think that the sails on a boat tend to be different that a string of identical masts. i m not sure i m clear, but to be able to maneuvrate big ships, one usually need sails in different directions. in addition, bigger boats tend to have several sail on each sin...
- March 8th, 2006, 5:18 pm
- Forum: Art Workshop
- Topic: Guidelines on artistic critique-Read before critiquing
- Replies: 22
- Views: 48627
- March 8th, 2006, 4:54 pm
- Forum: Art Contributions
- Topic: Horse Rider Motion guides
- Replies: 20
- Views: 6899
leonhard
Leonhard: Thanks for your observations. Ironically, I modeled the frames for my animation after Muybridge's historic first documentation of horse's galloping. William Muybridge was the first person in the history of photography to capture the movement of a horse running (and the first time the float...
- March 8th, 2006, 9:00 am
- Forum: Art Contributions
- Topic: Horse Rider Motion guides
- Replies: 20
- Views: 6899
Boucman: Thanks, that's exactly the kind of suggestion I'm looking for. Alks: I'm not trying to make a unit for Wesnoth or a tutorial for how to make smooth animations. My intention is to create images which can be drawn over--simply a guide to help other spriters figure out perspective and complica...
- March 8th, 2006, 6:58 am
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 610149
- March 8th, 2006, 6:46 am
- Forum: Art Contributions
- Topic: The Corsairs have Returned
- Replies: 82
- Views: 22402
- March 8th, 2006, 4:48 am
- Forum: Art Contributions
- Topic: Horse Rider Motion guides
- Replies: 20
- Views: 6899
Horse Rider Motion guides
On Jetryl's suggestion I've started working on making some movement guides for the horse-rider images. The idea behind these images is that they would help other spriters get the movement/perspective right for the horse riding units. I've put together a model and a simple horse-galloping animation. ...