Search found 55 matches

by Creative Mechanism
March 9th, 2006, 11:25 pm
Forum: Art Contributions
Topic: Horse Rider Motion guides
Replies: 20
Views: 5051

I'm not sure that will do too much good. Keep in mind that the spriters will paint the horse's face over the yellow blob in my animation. The last images I posted were at 30 degrees. Here I will post 35 40 and 45 degrees.

What do you think, does it make a difference?
by Creative Mechanism
March 9th, 2006, 9:46 pm
Forum: Art Contributions
Topic: Horse Rider Motion guides
Replies: 20
Views: 5051

Smokeemjags: I meant I'd make an animation guide. Let me know if you'd use it.
by Creative Mechanism
March 9th, 2006, 8:57 pm
Forum: Art Contributions
Topic: Horse Rider Motion guides
Replies: 20
Views: 5051

SE

South East Animation

Again, thank you for all of your help so far.

Would a shadow be helpful or distracting?
by Creative Mechanism
March 9th, 2006, 8:54 pm
Forum: Art Contributions
Topic: Horse Rider Motion guides
Replies: 20
Views: 5051

Thanks for all of your suggestions. I've made some small alteration to the movement of the head, but I'm going to wait to make too dramatic a change in the animation until I make sure there's no more major changes people request in the way the images are put together. JW, Leonhard: I don't think it'...
by Creative Mechanism
March 8th, 2006, 8:44 pm
Forum: Art Contributions
Topic: The Corsairs have Returned
Replies: 82
Views: 16244

By working unit I mean something that's going to interact like the rest of the units with attacks, etc, instead of a transport like the current ships. The current ships might act like units sometimes, too, but I haven't seen it yet.
by Creative Mechanism
March 8th, 2006, 7:43 pm
Forum: Art Contributions
Topic: Wesnoth Unit Perspective
Replies: 10
Views: 3158

finally, the 45 degree angle

And here is the horse running at 45 degrees.
by Creative Mechanism
March 8th, 2006, 7:43 pm
Forum: Art Contributions
Topic: Wesnoth Unit Perspective
Replies: 10
Views: 3158

I apologize for how long this has taken me--I've been putting off figuring out where each of the cameras needs to go to make the models appear to run at 30 degrees off the x axis of the view at each of the different perspectives. Because this is going to be a big deal, I decided not to make the imag...
by Creative Mechanism
March 8th, 2006, 6:04 pm
Forum: Art Contributions
Topic: Horse Rider Motion guides
Replies: 20
Views: 5051

Still from the side

Here's an example of multi-colored bones, slowed down. I'm using biped to create the bones which means that I'm using a human head bone for the horse's. Please ignore it. The NE and SE animations are approximations and should not be used yet. The animation also isn't quite ready. I just want to see ...
by Creative Mechanism
March 8th, 2006, 5:25 pm
Forum: Art Contributions
Topic: The Corsairs have Returned
Replies: 82
Views: 16244

I am not technically competent, but i think that the sails on a boat tend to be different that a string of identical masts. i m not sure i m clear, but to be able to maneuvrate big ships, one usually need sails in different directions. in addition, bigger boats tend to have several sail on each sin...
by Creative Mechanism
March 8th, 2006, 5:18 pm
Forum: Art Workshop
Topic: Guidelines on artistic critique-Read before critiquing
Replies: 22
Views: 32516

Wow, this is great, and needed. I agree that the part about reading the post for the current state of the piece should be emphasized more...though a lot of confusion might come from misunderstanding what the posts are saying.

Anyway, good work.
by Creative Mechanism
March 8th, 2006, 4:54 pm
Forum: Art Contributions
Topic: Horse Rider Motion guides
Replies: 20
Views: 5051

leonhard

Leonhard: Thanks for your observations. Ironically, I modeled the frames for my animation after Muybridge's historic first documentation of horse's galloping. William Muybridge was the first person in the history of photography to capture the movement of a horse running (and the first time the float...
by Creative Mechanism
March 8th, 2006, 9:00 am
Forum: Art Contributions
Topic: Horse Rider Motion guides
Replies: 20
Views: 5051

Boucman: Thanks, that's exactly the kind of suggestion I'm looking for. Alks: I'm not trying to make a unit for Wesnoth or a tutorial for how to make smooth animations. My intention is to create images which can be drawn over--simply a guide to help other spriters figure out perspective and complica...
by Creative Mechanism
March 8th, 2006, 6:58 am
Forum: Art Contributions
Topic: New animations
Replies: 1489
Views: 429715

Redeath: I appreciate the insight. As for the "funny" animations: these are very nice. I wouldn't worry about whether they're going to work or not. I'd prefer some less funny animations and these as random rewards (as has been previously suggested). In order for that to happen, you'd still have to m...
by Creative Mechanism
March 8th, 2006, 6:46 am
Forum: Art Contributions
Topic: The Corsairs have Returned
Replies: 82
Views: 16244

These are very interesting and impressive, especially for an "art newb". I'm curious about how you intend these ships to be used. Are you going to create attack, defense, movement (etc etc) frames for them, or are they going to be used like the current ships in Wesnoth? How do you intend these ships...
by Creative Mechanism
March 8th, 2006, 4:48 am
Forum: Art Contributions
Topic: Horse Rider Motion guides
Replies: 20
Views: 5051

Horse Rider Motion guides

On Jetryl's suggestion I've started working on making some movement guides for the horse-rider images. The idea behind these images is that they would help other spriters get the movement/perspective right for the horse riding units. I've put together a model and a simple horse-galloping animation. ...