Search found 15 matches

by enigmoo
December 19th, 2005, 9:15 pm
Forum: Ideas
Topic: No retreat penalty?
Replies: 48
Views: 4574

blah blah blah Whatever. You sound set in your ways, gramps. Far be it from me to scoop the wax out from btw your ears. Anyway, I never said I didn't like the game. It's just a suggestion which quite franky I see is DOA. I have no doubt though that someday you guys will come to your senses and impl...
by enigmoo
December 19th, 2005, 8:55 pm
Forum: Ideas
Topic: No retreat penalty?
Replies: 48
Views: 4574

Retreating units do get a penalty. They get the penalty of having their enemy have the last attack on the enemy's turn, when the enemy could choose conditions of the fight, especially which weapon to use. Erm. If you say so... But how does that allow someone to walk away from said engagement withou...
by enigmoo
December 19th, 2005, 8:32 pm
Forum: Ideas
Topic: No retreat penalty?
Replies: 48
Views: 4574

.What I am saying is that the movement system is extremely abstract. Well if we assume units at war are never moving as fast as they can then yes that would have to be a very 'abstract' system indeed. Define 'primary attack'. Take the Elvish Ranger, for example. What is his primary attack? Or that ...
by enigmoo
December 19th, 2005, 7:15 pm
Forum: Ideas
Topic: No retreat penalty?
Replies: 48
Views: 4574

Turin wrote: Not necessarily. Obviously, units in Wesnoth aren't moving at their top speed anyway (since they can only move 5 hexes in 4 hours). So what you are saying is that units are effectively always moving backwards in a cautious retreat? Or moving forward on their hands and knees? Turin wrot...
by enigmoo
December 19th, 2005, 6:09 pm
Forum: Ideas
Topic: No retreat penalty?
Replies: 48
Views: 4574

So, all we need to do to have the game be semi-realistic and still not implement this is, say that whenever people retreat, they are making an orderly retreat, and they never have their back to their enemy. Really, this is completely possible. Well, backing up should mean you get a movement penalty...
by enigmoo
December 19th, 2005, 5:30 pm
Forum: Ideas
Topic: No retreat penalty?
Replies: 48
Views: 4574

Basically, this change would make Wesnoth not Wesnoth. It might make an interesting game (I doubt it), but it would not make Wesnoth. Fine, then let it be Wesnoth 2 :evil: What are fears but voices airy? Whispering harm where harm is not. And deluding the unwary Till the fatal bolt is shot! — Words...
by enigmoo
December 19th, 2005, 4:30 pm
Forum: Ideas
Topic: No retreat penalty?
Replies: 48
Views: 4574

And how do you define 'ranged units' ? A ranged unit is a unit that has only a ranged attack. Therefore they engage only in ranged attacks and could be set to flee with less penalty. Ranged mounted units could be set to flee with no penalty. I feel that this would complicate the game. Well, that's ...
by enigmoo
December 19th, 2005, 5:39 am
Forum: Ideas
Topic: No retreat penalty?
Replies: 48
Views: 4574

Rather, is there any reason why it should be done? It would make the game better. Wesnoth is first and foremost a strategy game. Secondly, it is a war game. Adding a retreat penalty will enhance the players sense of actually being at war by making them think about the consequences of engaging and w...
by enigmoo
December 19th, 2005, 2:14 am
Forum: Ideas
Topic: No retreat penalty?
Replies: 48
Views: 4574

I see your point, but ultimately I think this is a side effect of "you have all your moves, then he has all his moves" turn-based dynamic. Realistically, you would be pursued simultaneously as you backed up, but TBS just doesn't support that... Well, it's not really a problem for other TBS games. T...
by enigmoo
December 19th, 2005, 1:36 am
Forum: Faction & Era Development
Topic: Wargs
Replies: 344
Views: 68630

What you are suggesting is a stronger version of lawfull and chaotic... I don't really see the use of that... Yes.. exactly but only for these units. It would give them something unique . The fact you would have to protect them during the day would alter your strategy. Which i beleieve is what make...
by enigmoo
December 17th, 2005, 7:19 pm
Forum: Ideas
Topic: No retreat penalty?
Replies: 48
Views: 4574

Adding a retreat penalty would dramatically improve the sense of true combat. Also, it would allow new 'never-retreat' and 'easy-retreat' traits to units.
by enigmoo
December 17th, 2005, 7:06 pm
Forum: Faction & Era Development
Topic: Wargs
Replies: 344
Views: 68630

EP: Well, I don't know where you are from but in the US where I am most people's impression of werewolves come from movies. Most werewolf movies revolve around a cursed man transforming into a 'wolfman' during a full moon. The wolfman being half man, half wolf. Good werewolf movies include The Howli...
by enigmoo
December 17th, 2005, 3:54 pm
Forum: Faction & Era Development
Topic: Wargs
Replies: 344
Views: 68630

I think the 'werewolf' concept implies being a human during the day and a beast at night. So a 'werewolf' unit I think should be extra weak during the day and extra powerful at night.
by enigmoo
December 17th, 2005, 2:39 pm
Forum: Ideas
Topic: No retreat penalty?
Replies: 48
Views: 4574

I'm not saying you shouldn't be allowed to retreat. There simply should be a penalty of some sort for turning your back on an opponent you are engaged in a life or death battle with. ZsOC do not replicate this. For example, if you and I were rolling around in the muck with swords drawn and I all of ...
by enigmoo
December 17th, 2005, 1:46 pm
Forum: Ideas
Topic: No retreat penalty?
Replies: 48
Views: 4574

No retreat penalty?

I just started playing Wesnoth and I think it's a fine game, don't get me wrong but.. I find it hard to believe there is no retreat penalty. Especially for melee units. Turning your back on an enemy who is in front of you to go galavanting about shouldn't be ignored. And I apologize if this has been...