Search found 28 matches

by Kyr
October 12th, 2006, 9:06 pm
Forum: Multiplayer Development
Topic: Heavy Infantryman Pwn3d
Replies: 70
Views: 8568

Considering all of the Heavy Infantrymans statistics, he is an awesome unit under the right circumstances, but circumstances required for this unit to excel seem to be few and far between. Considering the units the enemy will field, this unit will be an easy target, and will slow down the loyalist a...
by Kyr
October 12th, 2006, 7:04 pm
Forum: Ideas
Topic: Surround, Any thoughts?
Replies: 3
Views: 725

Surround, Any thoughts?

Would anyone like to see some form of this rule implemented?

Have the developers decreed this as not happening, or is the verdict still out there?

Previous discussion, http://www.wesnoth.org/forum/viewtopic. ... ce&start=0
by Kyr
September 16th, 2006, 12:36 am
Forum: Ideas
Topic: On the Combat system
Replies: 7
Views: 1186

Did you read it through before you said it was too complicated? Its basically the hardness system with resistances removed and pierce values added to unit attacks. If anything its LESS complicated because its easier to know how much damage you can do with a glance.

The math was a typo.
by Kyr
September 15th, 2006, 4:59 pm
Forum: Ideas
Topic: Enemy movement range highlight info
Replies: 1
Views: 434

Enemy movement range highlight info

Could it be made possible to select multiple enemies and have their range of movement appear? This would work so as to allow someone to select the enemy units he wishes to know the movement range of, and position his units accordingly, without the movement grid disappearing when he selects his own u...
by Kyr
September 15th, 2006, 4:50 pm
Forum: Ideas
Topic: On damage types
Replies: 22
Views: 2832

My understanding was that the units like dark adepts use a spiritual force, so they would consider their power to be holy. Unholy to them would mean someone was saying bad about their knowledge and devotion of their god/force that they are devoted to. Shadow isn't really a force, its an absence of l...
by Kyr
September 15th, 2006, 5:44 am
Forum: Ideas
Topic: On the Combat system
Replies: 7
Views: 1186

On the Combat system

I brainstormed a new combat system, which involves new values and removal of values from units. This idea takes a lot of manpower to implement, I know, so this is mearly a shared idea. Feel free to change it in any way. If this topic takes off, I will add any changes to the main body. On the Combat ...
by Kyr
September 15th, 2006, 5:38 am
Forum: Ideas
Topic: On damage types
Replies: 22
Views: 2832

On damage types

I like to brainstorm a lot, and the current system of attack types and names bothered me, so I decided to rename some attack types and add one new attack type, also adding descriptions for each type of attack. I intended to share my brainstorming session for anyone to use or to aquire ideas from. If...
by Kyr
September 15th, 2006, 4:27 am
Forum: Ideas
Topic: Pierce damage types, revisited
Replies: 23
Views: 2904

I think we should see that Hardness gets implemented before modifing damage types into branches, as it would get quite confusing. This makes Hardness a better idea for describing attack capabilities then branching into many damage types.
by Kyr
September 7th, 2006, 6:57 pm
Forum: Multiplayer Development
Topic: 1P First turn advantage
Replies: 7
Views: 1320

1P First turn advantage

In what situations does player 1 recieve an advantage for being first?

What is the best way to balance this advantage in these situations?
by Kyr
May 25th, 2006, 11:06 pm
Forum: Ideas
Topic: Ability Variation: First Strike(s)
Replies: 17
Views: 2162

You would give a unit with life drain this ability, why? :shock:

Added more info to the OP about what I think of this ability.
by Kyr
May 25th, 2006, 10:14 pm
Forum: Ideas
Topic: Ability Variation: First Strike(s)
Replies: 17
Views: 2162

Personally, I would suggest that minor variations of existing abilities are a bad idea because they have too much potential to become confused in the player's mind.
Could you please elaborate on this?
by Kyr
May 25th, 2006, 7:11 pm
Forum: Ideas
Topic: Ability Variation: First Strike(s)
Replies: 17
Views: 2162

Please, the point was outlined in the original post. If you have trouble understanding it, please re-read it, or let me know what part in confusing.
by Kyr
May 25th, 2006, 6:27 pm
Forum: Ideas
Topic: Ability Variation: First Strike(s)
Replies: 17
Views: 2162

Its similar to "First Strike" but this ability would give the unit "First Strike" in addition to attacking more then once before the enemy.
by Kyr
May 25th, 2006, 6:07 pm
Forum: Ideas
Topic: Ability Variation: First Strike(s)
Replies: 17
Views: 2162

Ability Variation: First Strike(s)

The purpose of "First Strikes" is to give certain units the ability to strike first in any situation, and to attack more then once in the opening attack. This would be before the opponent could respond to the attack, and up to the attackers maximum number of attacks. There is no way with this abilit...
by Kyr
February 8th, 2006, 9:08 pm
Forum: Ideas
Topic: The Cabalist
Replies: 10
Views: 2239

There are no errors when I use this WML, but it dosn't seem to do anything. I'm using it on Across the river for testing purposes.