Search found 314 matches
- June 17th, 2007, 11:53 pm
- Forum: Ideas
- Topic: new name for soul shooter
- Replies: 141
- Views: 29859
No mythology holds a spirit with a bow as a recognizable and distinct symbol(as far as I could tell). No word as 'sniper', 'hunter' would do also(private opinion). What about: Tomb Guardian? What further comes to my mind is that in many mythologies bow symbolizes sudden death (Nordic, Greek). Bowman...
- June 12th, 2007, 10:11 pm
- Forum: Multiplayer Development
- Topic: Battle of Encirclement
- Replies: 15
- Views: 5330
- June 10th, 2007, 8:40 pm
- Forum: Strategies & Tips
- Topic: A study on Charge
- Replies: 12
- Views: 6103
- June 10th, 2007, 8:35 pm
- Forum: Website
- Topic: Post Count (it is really necessary?)
- Replies: 19
- Views: 5905
- January 5th, 2007, 1:52 am
- Forum: Art Workshop
- Topic: Demons and Imps, royal armies of hell - suggestions welcome
- Replies: 104
- Views: 53469
- January 5th, 2007, 1:43 am
- Forum: Faction & Era Development
- Topic: Thrawn's Complicated Era
- Replies: 32
- Views: 9595
I'm still thinking about this concept. However I stuck completely in MtG - what swallows lots of my time, as well as working in school for 'special' kids (mostly expelled from other schools). What I can do, is to post a complex self-explaining document, that would clarify legibly, what the idea of c...
- December 22nd, 2006, 11:29 am
- Forum: Art Workshop
- Topic: Phoenix Kingdom
- Replies: 19
- Views: 9500
- December 11th, 2006, 4:35 pm
- Forum: Ideas
- Topic: New terrain: forest village
- Replies: 43
- Views: 11088
- December 11th, 2006, 2:23 pm
- Forum: Users’ Forum
- Topic: Best-looking Unit - Poll
- Replies: 25
- Views: 5654
- December 10th, 2006, 9:17 pm
- Forum: Ideas
- Topic: Advancing alternative
- Replies: 22
- Views: 4482
- December 10th, 2006, 7:16 pm
- Forum: Ideas
- Topic: Advancing alternative
- Replies: 22
- Views: 4482
- December 10th, 2006, 6:12 pm
- Forum: Ideas
- Topic: Advancing alternative
- Replies: 22
- Views: 4482
This would be handy if you spend all your money, and the nature of the scenario then changes and you need different troops - for example, if your twelve Dwarvish Warriors get suddenly ambushed by a large number of Drakes, you could advance them to Thunderers or Guards in order to get piercing weapo...
- December 10th, 2006, 11:35 am
- Forum: Ideas
- Topic: Advancing alternative
- Replies: 22
- Views: 4482
In other words - Classic advancement Elvish Fighter/lvl1/ --> Elvish Hero/lvl2/ Alternate advancement Elvish Fighter/lvl1/ can advance to other lvl1 unit. He gains no stats, but he can uncover more powerful branches of advancement Elvish Fighter/lvl1/ ---> Elvish Noble/lvl1/ -----> Elvish Kill-every...
- December 10th, 2006, 10:22 am
- Forum: Ideas
- Topic: Advancing alternative
- Replies: 22
- Views: 4482
Advancing alternative
Something that came to my mind, and has potential. I called it alternate advancement . Unit(lvl1) advances to two types of lvl2 and one type of lvl1 - considerably weak . With second option unit doesn't really advance, just changes it character. Let's say Elvish Fighter advances to Elvish Noble(with...
- December 10th, 2006, 10:17 am
- Forum: Art Workshop
- Topic: New unit: Ember Warrior
- Replies: 23
- Views: 7643
You need more than concept. You need something distinctive, included in: *background(historical background) *flaws(some factions have cheaper units, some have poorer resistances) *advantages(will it be melee-superior race? or multi-damage-type versatile type?) *UNIQUE attribute(whenever talking abou...