Search found 27 matches

by The Green Tooth
September 26th, 2006, 3:44 pm
Forum: Scenario & Campaign Development
Topic: Dark Elf Campaign: A New Threat
Replies: 382
Views: 47896

Great work people :-) I played through the campaign on 0.5.2 and it's much much better then I remember :-) and now the "good spirited critique part" :-) (I guess it's expected of me?) Too Close: After "Too Close" I get a no next map error, that is expected? Also, in "Too Close" the Dwarves fight eac...
by The Green Tooth
September 24th, 2006, 9:05 am
Forum: Scenario & Campaign Development
Topic: Dark Elf Campaign: A New Threat
Replies: 382
Views: 47896

I'm very glad to see this campaign back on track :D And now bug reports :) I started the 0.5.1 and got an "Invalid starting location (0,0) for side 1" error when loading the second scenario (Hunters). Also, at the end of scenario 1 Varish'na seemingly talks to himself about moving onward (there is n...
by The Green Tooth
January 19th, 2006, 9:00 am
Forum: Scenario & Campaign Development
Topic: Forgotten Legacy - Unfinished (5 Scenarios Ready)
Replies: 86
Views: 25721

I stick with all the aforementioned, especially with the "awesome campaign" thing :) But one more critique, the headcutters are too strong at lvl2 :? They can kill almost any orcish unit at night with one stroke :? In terms of balancing, they should be able to kill off a slightly wounded lvl1 unit, ...
by The Green Tooth
January 11th, 2006, 9:37 am
Forum: Multiplayer Development
Topic: deathmatch - river wars
Replies: 16
Views: 2583

Looks interesting :)
by The Green Tooth
January 10th, 2006, 7:59 am
Forum: Art Contributions
Topic: "The desert, a no-man-land"
Replies: 4
Views: 1169

Very nice styling work :) I think it seems strange because the legs look a bit too small?
by The Green Tooth
December 26th, 2005, 11:44 am
Forum: Ideas
Topic: Combining weapon specials & random effect weapons
Replies: 17
Views: 1964

4:4 The vote is a tie, so I'm obliged to defend my issue :) Yes, random effects can become overpowering, just as anything in the game can become overpowering if balance was not thought of. The point is: "how to make magic-mongrels a bit more content without overcomplexifieing the game with a spell-s...
by The Green Tooth
December 26th, 2005, 11:15 am
Forum: Mainline Campaign Development
Topic: [Historical] Son of the Black Eye Updated!
Replies: 240
Views: 55140

Troll + Assassin (and upgrades) combo worked very well for me on that one. The starting slayer was fast enough & managed to live just long enough for the big trolls to establish a foothold on the southern riverbank in the village closest to the bridge. Trolls are too slow to get to the bottom of the...
by The Green Tooth
December 26th, 2005, 11:04 am
Forum: Faction & Era Development
Topic: Wargs
Replies: 344
Views: 56998

@jester: :oops: I read the topic, I guess I missed a few points :? It would certainly make them too complicated to balance for MP, but transforming units would be very very fun to play with in a (non-beginner) campaign setting (trying to guess what the master swordsman will become once the sun comes...
by The Green Tooth
December 26th, 2005, 10:50 am
Forum: Scenario & Campaign Development
Topic: New campaign : The Restoration of Wesnoth
Replies: 66
Views: 14047

No need to refrain from fiery chaotic dimensions just because most great religions use it to depict evil :?

Pity, Kaos battles were very cool, nasty&evasive fire breathed flying thingies struggling to control the map against knights and dragoons :)
by The Green Tooth
December 26th, 2005, 12:11 am
Forum: Ideas
Topic: Combining weapon specials & random effect weapons
Replies: 17
Views: 1964

Combining weapon specials & random effect weapons

1) There was some talk about combining weapon abilities such as slow+magical but there was some development thingy complication? Was it resolved? 2) A random effect weapon :D Define a list of weapons that would be randomly selected&used if the player decides to use "the random effect weapon". The re...
by The Green Tooth
December 25th, 2005, 9:43 am
Forum: Faction & Era Development
Topic: Addition to Knalgan Alliance
Replies: 88
Views: 13211

by The Green Tooth
December 25th, 2005, 9:36 am
Forum: Scenario & Campaign Development
Topic: Campaign: Invasion of Arendia
Replies: 605
Views: 80359

The Green Tooth: did you download before or after 5:00pm (GMT as in English time), because that is the latest version which was fixed (BTW what did it say the first mission was originally) callsignmaniac: the reason for this is that the scenario is not complete. I had only created a basic version o...
by The Green Tooth
December 25th, 2005, 9:22 am
Forum: Faction & Era Development
Topic: Wargs
Replies: 344
Views: 56998

Just an idea.. Make werewolves members of, say, loyalist, faction during the day and then transforming to their wolven counterpart (in level and unittype) at night? Can it be done so that they are lawful during the human cycle, chaotic during the night cycle with a special penalty during twilight? T...
by The Green Tooth
December 24th, 2005, 10:15 am
Forum: Scenario & Campaign Development
Topic: Campaign: Invasion of Arendia
Replies: 605
Views: 80359

There's a bug in the latest version(downloaded yesterday). In the campaign .cfg file the first scenario id is misspelled (beggining instead of beginning) so the campaign doesn't load. After correcting this, the campaign works
by The Green Tooth
December 23rd, 2005, 1:28 pm
Forum: Ideas
Topic: Ability Idea
Replies: 19
Views: 1937

Or a pistoleer offshoot of the thunderer tree? Two smaller hits instead of a blasting one (that cannot be slowed)?