Search found 187 matches

by VS
April 8th, 2011, 8:39 am
Forum: Translations & Internationalization
Topic: MP Code of Conduct translation
Replies: 11
Views: 5882

Re: MP Code of Conduct translation

Will there be some formal mechanism to notify translators of major changes? (I'm not requesting it, just asking...)
by VS
October 25th, 2010, 9:04 am
Forum: Translations & Internationalization
Topic: Multiple #po comments?
Replies: 2
Views: 1428

Re: Multiple #po comments?

I think the current format is one long string for the whole description, everywhere. If so, for technical reasons you're stuck with just one longish comment, too. IMO unit texts are not so big (yet?). Splitting race backgrounds might not be the worst idea though - these tend to be really gigantic. B...
by VS
December 9th, 2009, 8:05 pm
Forum: Translations & Internationalization
Topic: Help needed translating iPhone description - all languages
Replies: 15
Views: 5933

Re: Help needed translating iPhone description - all languages

Czech version of text by Čestmír Houska: Bitva o Wesnoth je oficiálním portem obrovské, komplexní, detailní a rozsáhlé strategie s prvky RPG. Postarali jsme se o to, aby ze hry nebylo nic vyříznuto, od plápolání vlajek až po kostlivce, kteří žonglují se svými hlavami, všechno to tu je! Wesnoth je un...
by VS
December 6th, 2009, 3:59 pm
Forum: Translations & Internationalization
Topic: Help needed translating iPhone description - all languages
Replies: 15
Views: 5933

Re: Help needed translating iPhone description - all languages

Actually, posting this to the i18n mailing list wouldn't hurt either :wink:
by VS
November 18th, 2009, 4:32 pm
Forum: Music & Sound Development
Topic: About the UMC Music add-on
Replies: 14
Views: 6427

Re: About the UMC Music add-on

Elvish_Hunter wrote:he released also Forgotten Woods and High Seas for Wesnoth, but these seem to be vanished. Maybe someone has a backup, so these may be added as well?
If you absolutely can't live without these two, I have backup...
by VS
October 9th, 2009, 9:45 pm
Forum: Game Development
Topic: Attracting and keeping artists on an OSS game project
Replies: 69
Views: 89663

Re: Attracting and keeping artists on an OSS game project

Nobody has mentioned yet the possibility to render 3d models into sprites. This would have little use in Wesnoth which focuses on animations, but for games that need rather "just" rotated items - like transport simulators - it's a blessing. Model once, no animation, press "render"...
by VS
May 25th, 2009, 1:14 pm
Forum: Strategies & Tips
Topic: Keyboard diagram
Replies: 6
Views: 2283

Re: Keyboard diagram

Nice!

And it will go down with geocities soon.
by VS
April 6th, 2009, 10:32 am
Forum: Game Development
Topic: OpenGameArt.org -- need suggestions for organization schemes
Replies: 16
Views: 7281

Re: OpenGameArt.org -- need suggestions for organization schemes

I must confess that what you have there now didn't let me past the multi-selection box, no matter what I did. :oops: Maybe you could take some inspiration from DeviantArt? One particular thing caught my eye there, the category system which is completely orthogonal to "folderization" by aut...
by VS
March 30th, 2009, 5:10 pm
Forum: Game Development
Topic: OpenGameArt.org -- need suggestions for organization schemes
Replies: 16
Views: 7281

Re: Donate your old pixels to a worthy cause. :)

xer: As far as I could tell, these are for anything non-code needed for games.
by VS
March 30th, 2009, 12:20 pm
Forum: WML Workshop
Topic: Notepad++ Setup File
Replies: 9
Views: 2140

Re: Notepad Setup File

I made a syntax highlighter for npp once. It got lost though... if you go through my threads you should be able to find it.
by VS
March 15th, 2009, 10:01 pm
Forum: Users’ Forum
Topic: Realistic mods?
Replies: 9
Views: 2662

Re: Realistic mods?

Or pick something that already existed and reuse the parts?
by VS
March 11th, 2009, 7:06 pm
Forum: Translations & Internationalization
Topic: Some questions on the translation
Replies: 6
Views: 2112

Re: Some questions on the translation

TheChosenOne wrote:So for the second one, for example, I'll leave terrain_castle as it is, and just translate text=castle? Just confirming.
Don't forget the single quotes around:

text='castle'

...just making sure :) It would break the help page otherwise.
by VS
March 5th, 2009, 8:30 pm
Forum: Technical Support
Topic: Keyboard problems in linux?
Replies: 1
Views: 687

Re: Keyboard problems in linux?

Since you mentioned bug tracker: https://gna.org/projects/wesnoth
by VS
March 3rd, 2009, 7:54 pm
Forum: WML Workshop
Topic: Markovchain???
Replies: 21
Views: 6542

Re: Markovchain???

Come on... it uses statistics. That's why
wikipedia wrote: a larger sample size leads to increased precision
matters to you. You can't really think it will work well with just a few names!

http://en.wikipedia.org/wiki/Sample_size