Search found 83 matches
- February 19th, 2006, 6:45 am
- Forum: Users’ Forum
- Topic: Wesnoth 1v1 League is UP!!
- Replies: 31
- Views: 5942
I made my inscription without seeing the 30 days rule. please, i leave the league because i can't be sure of that. Sometime i can play, sometime i can't, but when i can, i can maybe play over 50 match in 30 days. Isn't it dynamic enough ? But sometime, i can't play for 2 or 3 month. So, sorry, i'l c...
- December 9th, 2005, 1:08 pm
- Forum: Multiplayer Development
- Topic: Olof last maps
- Replies: 52
- Views: 12414
a new map-pack, because some players asked me for something new : remakes with new base maps of charge 4, blitz 4 , divide 4 (especialy for you, tomsik ;) ) remakes of lab 2, lab 4 and lab 4b with some changes to make them more balanced (suggestions of DragonKing) NEW map : Moriturivoid : a 6 player...
- September 12th, 2005, 2:50 pm
- Forum: Art Contributions
- Topic: difference between thunderer lvl 1 and 2
- Replies: 10
- Views: 3504
difference between thunderer lvl 1 and 2
i can't see it when i'm playing , i must point over an unit to know if it's a lvl 1 or 2.
- September 11th, 2005, 12:46 pm
- Forum: Multiplayer Development
- Topic: Hellrider's maps
- Replies: 43
- Views: 10038
- September 11th, 2005, 12:12 pm
- Forum: Multiplayer Development
- Topic: Hellrider's maps
- Replies: 43
- Views: 10038
I'm ok to say that they are too symetric i explain : (i make symetric maps too :) they are symetric N/S and E/W, it's too much one symetric way is enough (central sym, like charge, blitz, morituri...) so they are not so ugly :oops: but i test them to see fair play and interest, thanks for doint them
- July 6th, 2005, 7:38 pm
- Forum: Technical Support
- Topic: multiplayer speak "allie only" fail
- Replies: 2
- Views: 878
multiplayer speak "allie only" fail
sometime, not everytime, some player con't hear allies when speaking "allie only" (ex : 3 players in a team, host didn't hear, but the 2 others did, or 2v2, a team could'nt, the other could)
it's not very easy to communicate so
it's not very easy to communicate so
- July 5th, 2005, 8:00 pm
- Forum: Multiplayer Development
- Topic: Your Thoughts on the 9.3 Map Pack
- Replies: 10
- Views: 3138
- July 5th, 2005, 9:00 am
- Forum: Multiplayer Development
- Topic: Your Thoughts on the 9.3 Map Pack
- Replies: 10
- Views: 3138
Some of my maps made very good games. I recommand you : - Liliput 4c, 6c and 8 - Morituri 4, 6, 8, 9, and 4 carre (this last is the best) - Smololof 6 - And the oldest one : Sym 3, Sym 4 and Sym 6 - Maybe one or 2 of the Lab family (2, 4, 6 or big...) of course, you can use all the others if you wan...
- July 5th, 2005, 8:50 am
- Forum: Multiplayer Development
- Topic: Olof last maps
- Replies: 52
- Views: 12414
- July 3rd, 2005, 9:15 am
- Forum: Multiplayer Development
- Topic: Europe
- Replies: 6
- Views: 2535
- July 3rd, 2005, 9:11 am
- Forum: Multiplayer Development
- Topic: 2v2 replays archive
- Replies: 144
- Views: 64888
- July 2nd, 2005, 1:44 pm
- Forum: Ideas
- Topic: total number of villages
- Replies: 3
- Views: 1059
- July 2nd, 2005, 1:43 pm
- Forum: Ideas
- Topic: Play another map in multiplayer
- Replies: 6
- Views: 2268
- July 2nd, 2005, 1:38 pm
- Forum: Multiplayer Development
- Topic: 2v2 replays archive
- Replies: 144
- Views: 64888
2v2 replays archive
there is a 1v1 archive, now, we'd like to have a 2v2... i begin with a liliputh 2v2 very good game, with surprises, settings 30% exp, 2g/v, 50 gold at beginning, players : 1 olof loyalist team 1 2 ihsan loyalist team 2 3 dark beer adept (and elvish presley when he left) northermer team 2 4 hyrokin e...
- July 2nd, 2005, 9:31 am
- Forum: Multiplayer Development
- Topic: Europe
- Replies: 6
- Views: 2535