Search found 83 matches

by olof
February 19th, 2006, 6:45 am
Forum: Users’ Forum
Topic: Wesnoth 1v1 League is UP!!
Replies: 31
Views: 2939

I made my inscription without seeing the 30 days rule. please, i leave the league because i can't be sure of that. Sometime i can play, sometime i can't, but when i can, i can maybe play over 50 match in 30 days. Isn't it dynamic enough ? But sometime, i can't play for 2 or 3 month. So, sorry, i'l c...
by olof
December 9th, 2005, 1:08 pm
Forum: Multiplayer Development
Topic: Olof last maps
Replies: 52
Views: 7021

a new map-pack, because some players asked me for something new : remakes with new base maps of charge 4, blitz 4 , divide 4 (especialy for you, tomsik ;) ) remakes of lab 2, lab 4 and lab 4b with some changes to make them more balanced (suggestions of DragonKing) NEW map : Moriturivoid : a 6 player...
by olof
September 12th, 2005, 2:50 pm
Forum: Art Contributions
Topic: difference between thunderer lvl 1 and 2
Replies: 10
Views: 1785

difference between thunderer lvl 1 and 2

i can't see it when i'm playing :(, i must point over an unit to know if it's a lvl 1 or 2.
:(
by olof
September 11th, 2005, 12:46 pm
Forum: Multiplayer Development
Topic: Hellrider's maps
Replies: 43
Views: 5407

like we said in multiplayer : all mine ;)
by olof
September 11th, 2005, 12:12 pm
Forum: Multiplayer Development
Topic: Hellrider's maps
Replies: 43
Views: 5407

I'm ok to say that they are too symetric i explain : (i make symetric maps too :) they are symetric N/S and E/W, it's too much one symetric way is enough (central sym, like charge, blitz, morituri...) so they are not so ugly :oops: but i test them to see fair play and interest, thanks for doint them
by olof
July 6th, 2005, 7:38 pm
Forum: Technical Support
Topic: multiplayer speak "allie only" fail
Replies: 2
Views: 437

multiplayer speak "allie only" fail

sometime, not everytime, some player con't hear allies when speaking "allie only" (ex : 3 players in a team, host didn't hear, but the 2 others did, or 2v2, a team could'nt, the other could)
it's not very easy to communicate so :roll:
by olof
July 5th, 2005, 8:00 pm
Forum: Multiplayer Development
Topic: Your Thoughts on the 9.3 Map Pack
Replies: 10
Views: 1795

I'll take a closer look at those, but I think you may have missed the point of this thread, which is to recommend changes/make comments on maps that are already in the pack. If we start along the "use my map" path here, this thread will become as clogged as my PM mailbox (which you are still welcom...
by olof
July 5th, 2005, 9:00 am
Forum: Multiplayer Development
Topic: Your Thoughts on the 9.3 Map Pack
Replies: 10
Views: 1795

Some of my maps made very good games. I recommand you : - Liliput 4c, 6c and 8 - Morituri 4, 6, 8, 9, and 4 carre (this last is the best) - Smololof 6 - And the oldest one : Sym 3, Sym 4 and Sym 6 - Maybe one or 2 of the Lab family (2, 4, 6 or big...) of course, you can use all the others if you wan...
by olof
July 5th, 2005, 8:50 am
Forum: Multiplayer Development
Topic: Olof last maps
Replies: 52
Views: 7021

An other version of liliputh 6 (maybe for this one, the name liliputh don't rocks, because it's a big map) with 13 keeps

settings 121212 or 112221
by olof
July 3rd, 2005, 9:15 am
Forum: Multiplayer Development
Topic: Europe
Replies: 6
Views: 1584

Cuyo Quiz wrote:Dyplomacy special scenario, anyone?
could it be possible in a scenario to change teams during a game ?
then a scenario with places to reach to be in teams could work, but for much than 4 plyers, here...
by olof
July 3rd, 2005, 9:11 am
Forum: Multiplayer Development
Topic: 2v2 replays archive
Replies: 144
Views: 43893

well, i changed it, now it should work :oops:
by olof
July 2nd, 2005, 1:44 pm
Forum: Ideas
Topic: total number of villages
Replies: 3
Views: 536

good idee, i always count :roll:
by olof
July 2nd, 2005, 1:43 pm
Forum: Ideas
Topic: Play another map in multiplayer
Replies: 6
Views: 1374

yes, very good idee, for a big multiplayer war, usefull for tournaments, too...
by olof
July 2nd, 2005, 1:38 pm
Forum: Multiplayer Development
Topic: 2v2 replays archive
Replies: 144
Views: 43893

2v2 replays archive

there is a 1v1 archive, now, we'd like to have a 2v2... i begin with a liliputh 2v2 very good game, with surprises, settings 30% exp, 2g/v, 50 gold at beginning, players : 1 olof loyalist team 1 2 ihsan loyalist team 2 3 dark beer adept (and elvish presley when he left) northermer team 2 4 hyrokin e...
by olof
July 2nd, 2005, 9:31 am
Forum: Multiplayer Development
Topic: Europe
Replies: 6
Views: 1584

a big too large, yes, but good idee