Search found 17 matches

by Tearfang
August 26th, 2006, 3:33 am
Forum: Ideas
Topic: Repositioning HP and XP bars
Replies: 69
Views: 9682

Always Translucent Bars

Maybe with a little alpha transparency even so the animations can be seen through them. A slight variation on Woodwizzle's idea: How about making them always translucent. That way you can still see at least the motion during the animations and there isn't any jolting change between animation and st...
by Tearfang
April 13th, 2006, 4:37 pm
Forum: Strategies & Tips
Topic: How to retreat?
Replies: 10
Views: 2842

holding the line

A good way to make sure that the front defending line holds is to calculate the max average damage the enemy could bring to bear on any one unit in the line. For example if the enemy’s best 2 units in range of a unit on the line which can be attached from 2 hexes do 8-4 and the defending unit...
by Tearfang
March 14th, 2006, 5:57 am
Forum: Ideas
Topic: Formation Ability
Replies: 18
Views: 2976

correction

Apologies. You are quite right. I’ve fixed it now.
by Tearfang
March 14th, 2006, 5:14 am
Forum: Ideas
Topic: Formation Ability
Replies: 18
Views: 2976

‘backstab test’ is unintuitive for formation definition

As an added bonus, this approach means that the unit on the end of the line has no bonus, which is exactly what you'd expect. I beg to differ. I would expect a formation edge unit at the end of a line to: 1. have a more of a formation benefit than an isolated unit (next to no other formation friend...
by Tearfang
January 22nd, 2006, 5:59 am
Forum: Ideas
Topic: Abilities that take more than one turn to use
Replies: 11
Views: 1698

I think it can be done without violating KISS, say the ability takes three turns to cast... so display a countdown over the units head. Damage already appears over units so changing the color making it a countdown wouldn't be hard. The FPI http://www.wesnoth.org/wiki/FrequentlyProposedIdeas has rule...
by Tearfang
January 20th, 2006, 3:29 pm
Forum: Ideas
Topic: A heap of ideas: Flanking, Cleave, Whirlwind, Conduit, more!
Replies: 24
Views: 3403

creatures

possible Lv5 creatures
Already mentioned:
Dragons and Behemoths

Other Lv 5:
Leviathan
Tarrasque
Demon / Balrog
Angel / Archon

low Lv 5 or high Lv 4:
War Golem
Phoenix
Hydra
by Tearfang
January 20th, 2006, 4:32 am
Forum: Ideas
Topic: Hardcore Mode!!!
Replies: 45
Views: 5569

loaded dice

I see your point about self correcting luck not being desirable. Once you got imbalanced it would be really frustrating not being able to believe the %chance to hit.
by Tearfang
January 20th, 2006, 2:55 am
Forum: Ideas
Topic: Hardcore Mode!!!
Replies: 45
Views: 5569

no dice

I think hunterkillr’s goal is to stop people from save-loading for luck. They can load because they made huge tactical blunders and want to try something different but they can’t load because they didn’t hit every time with their mage. I appreciate this type of play. However, I ...
by Tearfang
January 19th, 2006, 6:07 pm
Forum: Users’ Forum
Topic: Age of Wesnoth Players
Replies: 350
Views: 58920

age

25. It seems that the age of people around here is quite young good news for the prospects of the game future.
by Tearfang
December 1st, 2005, 6:13 pm
Forum: Technical Support
Topic: Why every replay is corrupted?
Replies: 8
Views: 1613

Experiments

Hmm I hadn’t differentiated between how the replays were corrupted before. I believe the corruption I am experiencing comes from at least two sources consisting of method two and other causes. Yesterday and today I ran some experiments to try and recreate the corruption errors I have been exp...
by Tearfang
November 29th, 2005, 7:57 am
Forum: Ideas
Topic: Counter-idea for autosave
Replies: 14
Views: 3879

I agree

saveloading to correct your mistakes is indispensable if you haven't yet learned not to make any. To err is human; education and training cannot possibly hope to eliminate mistakes, only reduce them. I agree that this is a great idea, but not just for beginners. If you simple added a previous autos...
by Tearfang
November 29th, 2005, 7:28 am
Forum: Strategies & Tips
Topic: Help for a newbie, mainly replays
Replies: 8
Views: 2658

How did it go? Are you past The Isle of Anduin?

How did it go? Are you past The Isle of Anduin? I recently completed Heir to the Throne on medium without reloading within a scenario (plenty of reloads to the beginning of a scenario though) so I won’t claim to be an expert, but I do have replays of all three of the requested scenarios. In f...
by Tearfang
November 29th, 2005, 6:46 am
Forum: Strategies & Tips
Topic: Muff Malal or Isle of the Damned?
Replies: 21
Views: 5702

Playing this scenario nets you a fair amount of early finish bonus at least 1 experienced mermaid (not too useful), and a few chaotic units which are good against the skeletons and good in caves. I think the other scenario probably is a better choice because of the xp you can get for your main army ...
by Tearfang
November 29th, 2005, 4:20 am
Forum: Technical Support
Topic: Why every replay is corrupted?
Replies: 8
Views: 1613

I have found that saving a game and then loading it and continuing to play will corrupt the replay such that the replay will only remember things up until that first load. The only exception to this is when loading the autosave which doesn’t cause any problems. My observations have been for v...
by Tearfang
November 29th, 2005, 4:00 am
Forum: Ideas
Topic: Dealing with tons of save game files is a pain!
Replies: 16
Views: 2579

My Ideas

IMHO a standard open file dialogue box that allows you to *open folders* is the best improvement that could be made to the save system. This would allow for users to create meaningful custom organization schemes. Why I personally would care I like to have LOTS of saved games. There was a time when I...