Search found 127 matches
- May 28th, 2009, 12:48 am
- Forum: Game Development
- Topic: Favorite freeware game
- Replies: 107
- Views: 39208
Re: Favorite freeware game
I just noticed that UFO: Alien Invasion is now available for the Mac (OS 10.3.9 or later). I was a big XCOM fan, so I look forward to seeing how it measures up. :D I've had that on my Mac for months. Its ok, but takes a long time to get anywhere and I still have trouble with the actual combat missi...
Re: Add-On's
Thank you for searching to make sure this hasn't been discussed before.
- May 20th, 2009, 2:53 pm
- Forum: Users’ Forum
- Topic: Inform the commander....
- Replies: 27
- Views: 7040
Re: Inform the commander....
Or any other nooblets?
Good to see you back, Maeglin Dubh. The forum is a better place with you
Good to see you back, Maeglin Dubh. The forum is a better place with you
- May 20th, 2009, 3:28 am
- Forum: Strategies & Tips
- Topic: Count Kromire: The Conquest of House Michbie
- Replies: 52
- Views: 12676
Re: Count Kromire: The Conquest of House Michbie
I had a lot of trouble with this one, too, but I never did really get the hang of playing the vampires.
I must say, though, that Velensk makes it look way easy
EDIT: Spelling error
I must say, though, that Velensk makes it look way easy
EDIT: Spelling error
- May 17th, 2009, 3:14 am
- Forum: WML Workshop
- Topic: Bending ZoC Rules
- Replies: 9
- Views: 2087
Re: Bending ZoC Rules
Woops, sorry. I guess I misunderstood what you meant
- May 16th, 2009, 11:09 pm
- Forum: WML Workshop
- Topic: Bending ZoC Rules
- Replies: 9
- Views: 2087
Re: Bending ZoC Rules
I think you should re-read zookeeper's post
- May 13th, 2009, 8:12 pm
- Forum: Music & Sound Development
- Topic: Journey's End
- Replies: 70
- Views: 17155
Re: Journey's End
My iTunes plays .ogg just fine...SkyOne wrote:Mac OSX. If you tell me some ideas about audio players, I will appreciate it.West wrote:What OS are you on? Windows, Linux, OS X?
- May 11th, 2009, 12:34 am
- Forum: Ideas
- Topic: Better storyline readability
- Replies: 20
- Views: 4233
Re: Better storyline readability
And sharing, I hope?ancestral wrote:I plan on creating a Gentium theme once 1.6.2 comes out myself.
- May 9th, 2009, 7:10 pm
- Forum: WML Workshop
- Topic: Is it possible to do this, and if so, how?
- Replies: 11
- Views: 1807
Re: Is it possible to do this, and if so, how?
The recall tag will grab units from the recall list regardless of where the leader is...
- May 9th, 2009, 7:06 pm
- Forum: WML Workshop
- Topic: Is it possible to do this, and if so, how?
- Replies: 11
- Views: 1807
Re: Is it possible to do this, and if so, how?
According to the wiki, you just give recall the x and y coordinates.
Code: Select all
[event]
name=prestart
[recall]
id=the units id I want to recall
x,y= coordinates to place the unit
[/recall]
[/event]
- May 8th, 2009, 8:27 pm
- Forum: WML Workshop
- Topic: My final scenario and Campaign
- Replies: 50
- Views: 6176
Re: My final scenario and Campaign
I didn't look at the rest, but yes, it would mess everything up.
- May 8th, 2009, 8:17 pm
- Forum: WML Workshop
- Topic: My final scenario and Campaign
- Replies: 50
- Views: 6176
- May 6th, 2009, 4:19 am
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Mac OS X
- Replies: 179
- Views: 78857
Re: How To Compile On A Mac
Okay, I downloaded network_boost.cpp from svn. I also went to set the prefix header, but it was already set to how you recommend. However, xcode couldn't find the file, so I just moved the file to where it was looking (up one step in the directory structure). I then tried to build, but it choked on ...
- May 5th, 2009, 12:13 am
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Mac OS X
- Replies: 179
- Views: 78857
Re: How To Compile On A Mac
Hey, I decided that I wanted to try compiling for the first time, and have an issue. I have downloaded your mac_compile_stuff and source code for wesnoth 1.6.1. I open the xcode project file just fine, but it seems to be missing two files: boilerplate_header.cpp and network_boost.cpp. Any idea what'...
- May 4th, 2009, 9:11 pm
- Forum: WML Workshop
- Topic: How can I make an AI player have more income?
- Replies: 2
- Views: 550
Re: How can I make an AI player have more income?
income= is set in [side]...