Search found 127 matches

by Lord_Aether
May 28th, 2009, 12:48 am
Forum: Game Development
Topic: Favorite freeware game
Replies: 107
Views: 39208

Re: Favorite freeware game

I just noticed that UFO: Alien Invasion is now available for the Mac (OS 10.3.9 or later). I was a big XCOM fan, so I look forward to seeing how it measures up. :D I've had that on my Mac for months. Its ok, but takes a long time to get anywhere and I still have trouble with the actual combat missi...
by Lord_Aether
May 23rd, 2009, 11:56 am
Forum: Ideas
Topic: Add-On's
Replies: 2
Views: 765

Re: Add-On's

Thank you for searching to make sure this hasn't been discussed before.
by Lord_Aether
May 20th, 2009, 2:53 pm
Forum: Users’ Forum
Topic: Inform the commander....
Replies: 27
Views: 7040

Re: Inform the commander....

Or any other nooblets?

Good to see you back, Maeglin Dubh. The forum is a better place with you :D
by Lord_Aether
May 20th, 2009, 3:28 am
Forum: Strategies & Tips
Topic: Count Kromire: The Conquest of House Michbie
Replies: 52
Views: 12676

Re: Count Kromire: The Conquest of House Michbie

I had a lot of trouble with this one, too, but I never did really get the hang of playing the vampires. :P

I must say, though, that Velensk makes it look way easy :shock:

EDIT: Spelling error
by Lord_Aether
May 17th, 2009, 3:14 am
Forum: WML Workshop
Topic: Bending ZoC Rules
Replies: 9
Views: 2087

Re: Bending ZoC Rules

Woops, sorry. I guess I misunderstood what you meant :P
by Lord_Aether
May 16th, 2009, 11:09 pm
Forum: WML Workshop
Topic: Bending ZoC Rules
Replies: 9
Views: 2087

Re: Bending ZoC Rules

I think you should re-read zookeeper's post :wink:
by Lord_Aether
May 13th, 2009, 8:12 pm
Forum: Music & Sound Development
Topic: Journey's End
Replies: 70
Views: 17155

Re: Journey's End

SkyOne wrote:
West wrote:What OS are you on? Windows, Linux, OS X?
Mac OSX. If you tell me some ideas about audio players, I will appreciate it.
My iTunes plays .ogg just fine...
by Lord_Aether
May 11th, 2009, 12:34 am
Forum: Ideas
Topic: Better storyline readability
Replies: 20
Views: 4233

Re: Better storyline readability

ancestral wrote:I plan on creating a Gentium theme once 1.6.2 comes out myself. :)
And sharing, I hope? :)
by Lord_Aether
May 9th, 2009, 7:10 pm
Forum: WML Workshop
Topic: Is it possible to do this, and if so, how?
Replies: 11
Views: 1807

Re: Is it possible to do this, and if so, how?

The recall tag will grab units from the recall list regardless of where the leader is...
by Lord_Aether
May 9th, 2009, 7:06 pm
Forum: WML Workshop
Topic: Is it possible to do this, and if so, how?
Replies: 11
Views: 1807

Re: Is it possible to do this, and if so, how?

According to the wiki, you just give recall the x and y coordinates.

Code: Select all

[event]
    name=prestart
    [recall]
        id=the units id I want to recall
        x,y= coordinates to place the unit
    [/recall]
[/event]
by Lord_Aether
May 8th, 2009, 8:27 pm
Forum: WML Workshop
Topic: My final scenario and Campaign
Replies: 50
Views: 6176

Re: My final scenario and Campaign

I didn't look at the rest, but yes, it would mess everything up.
by Lord_Aether
May 6th, 2009, 4:19 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 78857

Re: How To Compile On A Mac

Okay, I downloaded network_boost.cpp from svn. I also went to set the prefix header, but it was already set to how you recommend. However, xcode couldn't find the file, so I just moved the file to where it was looking (up one step in the directory structure). I then tried to build, but it choked on ...
by Lord_Aether
May 5th, 2009, 12:13 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Mac OS X
Replies: 179
Views: 78857

Re: How To Compile On A Mac

Hey, I decided that I wanted to try compiling for the first time, and have an issue. I have downloaded your mac_compile_stuff and source code for wesnoth 1.6.1. I open the xcode project file just fine, but it seems to be missing two files: boilerplate_header.cpp and network_boost.cpp. Any idea what'...
by Lord_Aether
May 4th, 2009, 9:11 pm
Forum: WML Workshop
Topic: How can I make an AI player have more income?
Replies: 2
Views: 550

Re: How can I make an AI player have more income?

income= is set in [side]...