Search found 13 matches

by Incompetent
December 30th, 2008, 3:14 am
Forum: Ideas
Topic: New ability: Swap teleport
Replies: 3
Views: 609

New ability: Swap teleport

The unit may swap places with any other unit on the battlefield of the same player. Swapping costs 1MP for the swapper and nothing for the swapee (possible to swap with a unit that has finished its turn), but a unit with the 'swap teleport' ability can only do it once per turn. To do a swap, you jus...
by Incompetent
March 26th, 2008, 10:24 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Raajal
Replies: 11
Views: 2823

Re: Campaign: Raajal

genosuke wrote:
It crashes on the first puzzle, and seems to do so randomly whenever I make a move.
Sorry, but "make a move" is a bit ambiguous. Do the crashes occur after you move Randalf or after you attack a spider?
Either. Whenever I tell Randalf to do anything, there's a chance it will crash the game.
by Incompetent
March 26th, 2008, 3:52 pm
Forum: Game Development
Topic: Board game: "Order"
Replies: 0
Views: 836

Board game: "Order"

This is a game I made some years ago (originally devised when I was about 16 I think). I'm fairly happy with it overall, but the rules aren't presented in a very friendly way, and there are some aspects that are still a mess (rule 9 especially :( ). Unfortunately, I never had much chance to playtest...
by Incompetent
March 26th, 2008, 3:26 pm
Forum: Game Development
Topic: Strategic Freedom
Replies: 15
Views: 4691

Re: Strategic Freedom

Go is interesting in this respect. On the one hand it's very freeform early on; on the other, when a fight gets going in a particular region, making just one move that doesn't contribute to that fight will often automatically cause you to lose a cluster of stones in the first region unless your move...
by Incompetent
March 26th, 2008, 2:02 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Raajal
Replies: 11
Views: 2823

Re: Campaign: Raajal

It crashes on the first puzzle, and seems to do so randomly whenever I make a move. As for making Raajal strong, you don't have a choice in the first mission. The second mission with him - yes, that would have been helpful to know, as you don't really need to harvest any more souls to grind the witc...
by Incompetent
March 26th, 2008, 12:45 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Raajal
Replies: 11
Views: 2823

Re: Campaign: Raajal

Which are the last 3 missions? I'm on the one with 3 puzzles, and it keeps crashing. Other than that, it's been fun so far but the difficulty is quite variable. I know Raajal is meant to be super-powerful, but the shadow army business just makes it all too easy to win with him.
by Incompetent
November 22nd, 2007, 3:57 pm
Forum: Strategies & Tips
Topic: Eastern Invasion: What to do with the Holy Amulet
Replies: 41
Views: 8962

Giving Holy to Iron Maulers and Great Mages seems a bit excessive, seeing as they can wipe out many kinds of undead unit in one round of combat anyway. I'd definitely give Gweddry one to get him some easy XP. After that, Horsemen, Spearmen and Cavalry would all work well I think.
by Incompetent
November 22nd, 2007, 3:17 pm
Forum: Strategies & Tips
Topic: Neglected promotion paths
Replies: 150
Views: 18369

Neglected promotion paths

Some units have promotion paths such that some reach level 2 and the others reach level 3. But in some cases, I can't really see myself ever following those that finish at level 2 - not just because they finish there, but because the unit you get at the end isn't what I'd want. In particular: when w...
by Incompetent
November 22nd, 2007, 2:52 pm
Forum: Strategies & Tips
Topic: i need help thinking of campaign ideas
Replies: 13
Views: 1959

Re: i need help thinking of campaign ideas

i want to make my own campaign and i am thinking of story ideas. one of them is a 300 scenerio were u start off with very little money, but u are a lvl 4 and can recruit lvl 3 people, there is around 3 ork kingdoms with like 1000 gold each but alll the leaders are lvl 2, and there is impassible mou...
by Incompetent
November 7th, 2005, 4:50 pm
Forum: Users’ Forum
Topic: Difficulty levels and unit advancement
Replies: 14
Views: 1580

Difficulty levels and unit advancement

From what I've seen there are a lot of people who feel 'easy' is not really that easy on the official campaigns. Then there are others who look at easy and think it's so unbelievably easy that they can't understand what the fuss is about. Well, it's clear that there's one thing which separates the m...
by Incompetent
November 6th, 2005, 10:58 pm
Forum: Developers’ Discussions
Topic: 'Benchmaking' Units
Replies: 17
Views: 6120

I would go so far as to give the effective HP a weight of 1,5 (or even 2,0) relative to the others, to account for ZoC and game advantage effects. So, instead of "(5+$effective_hp)", maybe "1,75*$effective_hp". <nitpick> That won't work, as he's already multiplying the various attributes together. ...
by Incompetent
November 5th, 2005, 8:45 am
Forum: Strategies & Tips
Topic: Quality versus quantity in campaigns
Replies: 4
Views: 6034

Quality versus quantity in campaigns

So far, I've been trying to buy enough units that I can hold a solid line on at least one front (even when battered units start pulling back to get healed up), and enough cannon fodder that I can use my upgraded units pretty much when and where I please (rather than being forced to use them to hold ...
by Incompetent
November 5th, 2005, 12:58 am
Forum: Scenario & Campaign Development
Topic: Spacenoth
Replies: 139
Views: 19483

There's one thing that's not going to change, however much you mod Wesnoth: units take up a lot of space on the battlefield. This means you can hold territory, have a front line, and so on, and it also limits the concentration of firepower that can be brought on a single target. The trouble is, this...