Search found 13 matches

by benheath85
October 26th, 2004, 11:13 pm
Forum: Game Development
Topic: Free game-making tools?
Replies: 14
Views: 4928

(necroing thread...) Another avenue is to go with a program that helped get me started in games, Chris Matthews' RPG Toolkit . I never actually made anything with it and the engine does a lot of things that I would not put in my own engine. Still, it is a good start, it has an active community, and ...
by benheath85
October 25th, 2004, 5:15 am
Forum: Game Development
Topic: Programming games: Should SDL be hidden behind an interface?
Replies: 2
Views: 2472

Integral: You're right. :) It would be very illogical to hide SDL behind some glue layer. The design would be anemic. :( The idea of a "main loop" function could also be removed. The idea is only to hide everything from main(), which is ridiculous. Event callbacks could still be supported and would ...
by benheath85
October 23rd, 2004, 6:56 pm
Forum: Game Development
Topic: Programming games: Should SDL be hidden behind an interface?
Replies: 2
Views: 2472

Programming games: Should SDL be hidden behind an interface?

How's it going, everyone? I'm working on a 2D game engine in C that at present uses SDL. I'm looking for some help and advice on it, and I thought I would post here about it rather than the Coder's Corner. If you're interested, please e-mail me at theincredibleben@yahoo.com. One of my concerns while...
by benheath85
October 18th, 2004, 2:09 am
Forum: Game Development
Topic: Free Games and 3D Graphics
Replies: 33
Views: 11621

The obvious solution to the proprietary video driver problem is to just use software rendering. Yes and no. A Free driver without DRI will work with indirect rendering. But it will run much slower and the game will probably be unplayable. If developers ensure their game is fast enough without DRI, ...
by benheath85
October 16th, 2004, 3:05 am
Forum: Game Development
Topic: Non-free games?
Replies: 11
Views: 3534

Because I'm writing one. Excuse me but, how much do you plan on charging for this game? How are you going to market it? Are you going to setup a purchase form on your website and mail it to people? Do you plan to try to get it developed so you could find it at Best Buy? Have you given any thought t...
by benheath85
October 15th, 2004, 7:52 pm
Forum: Users’ Forum
Topic: How did you find out about Wesnoth?
Replies: 666
Views: 107291

libsdl.org

I found out about the game from SDL's site.

Might I add: The only thing that troubles me with the game is simply the subject of magic. That was Dave's decision though, and I'm glad it was *at least* more implicit than other games' use of it. Other than that, it's a good game. :)
by benheath85
October 15th, 2004, 6:08 pm
Forum: Game Development
Topic: Management and Free games
Replies: 6
Views: 3140

The good general conquers those easily conquered. For a hundred victories in a hundred battles is not the acme of skill; winning all without fighting is the acme of skill.

--loosely taken from Sun-Tzu's Art of War
by benheath85
October 15th, 2004, 7:44 am
Forum: Game Development
Topic: How to Write a Game: The Wesnothian Approach
Replies: 22
Views: 9225

i found a cool free C++ compiler from http://www.bloodshed.net (link may be wrong) i downloaded the sdl library/develoment packages :) thanks for the advide, I started with that one too! Someone else may have already beat me to the link, but Cone3D has some pretty good tutorials, if you want to che...
by benheath85
October 15th, 2004, 6:50 am
Forum: Game Development
Topic: Free Games and 3D Graphics
Replies: 33
Views: 11621

Hmm. The politics of Free Software. I've thought as well about developing something on Hurd, but I still haven't tried it. That's true, though. You don't want to send a yes/no/maybe answer when it comes to your beliefs. I personally don't believe religiously in Free Software, but I like it enough to...
by benheath85
October 15th, 2004, 6:31 am
Forum: Game Development
Topic: Free Games and 3D Graphics
Replies: 33
Views: 11621

I can understand that. It's not really a requirement for a game to be 3D-- that's up to its makers. I, too, have felt that we could use a good, Free game that uses 3D in an interesting way. If you have the people and the resources to do it, and it's very trim and appealing, then go for it. A good ex...
by benheath85
October 15th, 2004, 6:06 am
Forum: Game Development
Topic: Free game-making tools?
Replies: 14
Views: 4928

If you want a few ready-made things, the Kyra engine has some. Yes, it's a library, but it has some tools that come with it as well. I like to suggest it because its author is an email buddy of mine, but it does give you a basic sprite editor and a pretty good data-file packaging system, on top of a...
by benheath85
October 15th, 2004, 5:01 am
Forum: Users’ Forum
Topic: Wow.
Replies: 2
Views: 798

Hey, thanks man. Never seen the term FLOSS before but it's obviously something about Open Source or Free Software, so I got the idea. Yeah, every game maker comes to that one point and it's frustrating, to say the least. But like a lot of people who got into this field, I don't think there was ever ...
by benheath85
October 15th, 2004, 4:02 am
Forum: Users’ Forum
Topic: Wow.
Replies: 2
Views: 798

Wow.

How's everyone doing? I've come back to this game after a while (I'm not sure how long ago it was when I first played it), and you guys have got the goods! The graphics are very good, and the music... is beautiful. (When did you add that? It's great!) This is my first time posting in these forums, a...