Search found 32 matches
- March 15th, 2008, 10:51 pm
- Forum: Coder’s Corner
- Topic: A developer article
- Replies: 0
- Views: 1132
A developer article
A developer article (or articles) on the coding wesnoth would be nice, something like a post mortem. All the things you did right and wrong at the beginning of the project. This would be for all the people who want to start there own large project. I would be especially interested in how you impleme...
- August 19th, 2007, 11:19 am
- Forum: Ideas
- Topic: Support for multiple leaders?
- Replies: 18
- Views: 4436
As long as you can give castles/keeps a side or neutral and a racial attribute/filter. So that some keeps can only be used by side one, another can be used any side but can only recruit loyalists. Side by side with waws idea of filtering the recuit list per leader or subleader it would allow for som...
- August 19th, 2007, 10:37 am
- Forum: Ideas
- Topic: Intelligent fog
- Replies: 20
- Views: 5090
- July 28th, 2007, 9:08 pm
- Forum: Ideas
- Topic: animation related stuff
- Replies: 1
- Views: 715
animation related stuff
1. In alot of the disscussions about units when someone suggests a high numbers of hits for an attack, a common response is to say who wants to sit through n loops of animation. I never really paid attention but why not implement either a fixed number or a upper limit on looping animations and use p...
- July 26th, 2007, 3:28 pm
- Forum: Ideas
- Topic: Mounted Units with Leadership
- Replies: 15
- Views: 3410
Going from memory since I haven't played any campains for a while, the opportunistic nature of using the horsemen line to kill, lack of ranged weaponry and terrain movement and defense limitations leveling them is usually harder than a great many other units. Giving them leadership makes sense, can'...
- July 5th, 2007, 4:35 pm
- Forum: Ideas
- Topic: Great Mage suggestion
- Replies: 128
- Views: 28283
This might be overpowered but allow the Great Mage to defend against melee attacks with magic, except with 50% to 60% of normal damage (spellcasting under pressure), and potentially a reduced sucess rate. (60 instead of 70 percent) That would really make a greatmage standout from the rest of the mag...
- March 15th, 2007, 7:58 pm
- Forum: Ideas
- Topic: Two new save game functions
- Replies: 9
- Views: 2109
On a related note how about a 'book' like save system, where the book is a savefile and all subsequent saves for that game append to that file. This will give a little structure to the saves, save on file sizes thereby reducing save and load times. You could have two types of books choosen upon crea...
- September 15th, 2006, 12:13 pm
- Forum: Ideas
- Topic: Intelligent
- Replies: 7
- Views: 1809
Intelligent
The Elvish Illusionist thread reminded me of something I wanted to bring up earlier the intelligent trait. More over how it could double as giving either a damage or healing bonus to unit. For example a units magical attack would do more damage, and if the unit was a healer the unit would be able to...
- August 29th, 2006, 4:26 am
- Forum: Ideas
- Topic: Recruiting and Recalling
- Replies: 15
- Views: 3271
Another nice feature would be that when you drag the unit from the palette to the map, you get a tooltip type popup. The popup would show defense and movement information if there is only terrain. If a unit was on the terrain it would also show the potential attack damage information as well. (poten...
- August 23rd, 2006, 9:16 pm
- Forum: Users’ Forum
- Topic: WMLEditor - WesEdit - (NEED SOMEONE TO TAKE SCREENSHOT!)
- Replies: 22
- Views: 7088
- August 23rd, 2006, 8:56 pm
- Forum: Ideas
- Topic: Repositioning HP and XP bars
- Replies: 69
- Views: 12619
Phoenyx in regard to your argument, a quote the FPI thread: An abstracted sense of scale. Wesnoth uses a simplified scale system where 1 thing (eg. 1 unit, 1 village, 1 type of terrain) takes up 1 hex. In addition currently in wesnoth all units on the same side currently move through each other, swa...
- August 23rd, 2006, 7:45 pm
- Forum: Ideas
- Topic: Recruiting and Recalling
- Replies: 15
- Views: 3271
- August 23rd, 2006, 5:29 pm
- Forum: Ideas
- Topic: Recruiting and Recalling
- Replies: 15
- Views: 3271
- August 23rd, 2006, 11:37 am
- Forum: Ideas
- Topic: Recruitable Sub-Leaders
- Replies: 25
- Views: 5594