Search found 67 matches

by <X> Pillager
July 26th, 2006, 7:17 pm
Forum: WML Workshop
Topic: WML
Replies: 9
Views: 2549

BTW, is there a reason this is here not in WML Workshop?
by <X> Pillager
July 26th, 2006, 7:09 pm
Forum: Coder’s Corner
Topic: Computer AI doesn't "look" for villages...?
Replies: 1
Views: 1706

Re: Computer AI doesn't "look" for villages...?

Capn' Wankel wrote:With the caves they obviously couldn't see the villages in the cave initially...
Actually, fog and shroud do not apply to the AI. It can't handle them. So the AI must have known about the villages; it just decided they weren't worth it.
by <X> Pillager
July 26th, 2006, 6:51 pm
Forum: Faction & Era Development
Topic: Imperial Multiplayer Era - version 0.17 released
Replies: 920
Views: 171734

BTW, this question is becoming more relevant: BTW, some background on the role of [the Fays] in Marauder society, for use in the unit descriptions, would be nice. For example, would they marry? Since I'm considering a Marauder campaign, and I need to know whether such a marriage would be acceptable ...
by <X> Pillager
July 26th, 2006, 6:48 pm
Forum: Website
Topic: new posts
Replies: 12
Views: 4261

24 hours would still suck. What if I don't have a chance to get on at all the next day? I try to avoid getting on the computer on sundays - does that mean that if I don't have time to read a thread on saturday, I never want to read it? Again - there is absolutely no reason, IMHO, to automatically ma...
by <X> Pillager
July 25th, 2006, 6:43 am
Forum: Multiplayer Development
Topic: Converting Elf War to a multiplayer campaign: my experiences
Replies: 15
Views: 4899

It is, unfortunately, impossible to have MP eras only activate when the era is selected. MP eras have to pollute all of MP. Hopefully we'll get a fix soon. --- It should be noted that the code you quoted: #ifdef MULTIPLAYER #define IMPERIAL_ERA #enddef #endif #ifdef IMPERIAL_ERA <insert era WML here...
by <X> Pillager
July 25th, 2006, 6:40 am
Forum: Art Contributions
Topic: pachyderm
Replies: 26
Views: 6403

:? For certain rare units like this (or dragons, for another great example), we really need the capability to spill out of the hex. Which needs a bunch of other engine work to support it. 98% of the units in game should not spill out, but a rare few should be appropriately big . :( I am not fond at...
by <X> Pillager
July 25th, 2006, 6:29 am
Forum: Faction & Era Development
Topic: Faction for EOM: Celestials
Replies: 321
Views: 80865

They're, uh... really, really short.
by <X> Pillager
July 25th, 2006, 6:19 am
Forum: Website
Topic: new posts
Replies: 12
Views: 4261

Why should there be a 12 hour delay? What if I don't have time to get on in the next 12 hours - does that mean I've suddenly read the topics? Or do topics go out of date after 12 hours? I think not.
by <X> Pillager
July 24th, 2006, 11:59 am
Forum: Ideas
Topic: "Get more campaigns" button on campaign screen?
Replies: 16
Views: 2572

I think he means it should be in both the main menu AND the campaigns menu, with the one in campaigns leading you to a page with only campaigns on it. And there could also be a button in the multiplayer menu leading you only to MP eras and maps. etc etc.
by <X> Pillager
July 24th, 2006, 6:36 am
Forum: Strategies & Tips
Topic: fallen lich point
Replies: 2
Views: 1098

You have to move Haldric to the monument, IIRC.
by <X> Pillager
July 24th, 2006, 6:26 am
Forum: Ideas
Topic: "Get more campaigns" button on campaign screen?
Replies: 16
Views: 2572

That's why the name was changed to 'get addons', and the button was removed from the campaign dialogue and sent to the main menu. Let's please not start going backwards.
by <X> Pillager
July 24th, 2006, 6:23 am
Forum: Multiplayer Development
Topic: Converting Elf War to a multiplayer campaign: my experiences
Replies: 15
Views: 4899

You do realize that there is a difference between description= and user_description=, right? And that the user, when he changes his unit's name, only changes unit_description=?

Or am I misunderstanding the problem?
by <X> Pillager
July 23rd, 2006, 9:58 pm
Forum: Ideas
Topic: Give loyal units markers
Replies: 18
Views: 3228

There;s a difference between allowing scenario writers to give overlays to units and allowing players to.
by <X> Pillager
July 23rd, 2006, 7:05 am
Forum: Scenario & Campaign Development
Topic: Turning off default loss after leader death
Replies: 19
Views: 4206

IIRC, putting 'victory_when_enemies_defeat=no' in also makes it so you don't die when your leader does. Not sure about this, but it's worth a test.
by <X> Pillager
July 23rd, 2006, 6:57 am
Forum: Art Contributions
Topic: New attack buttons - scratchpad
Replies: 1181
Views: 298421

Much more dragon-like, methinks. But it is almost to the point that I can't tell it is a gu- er, 'dragon-staff'... ;)