Search found 67 matches
- July 26th, 2006, 7:17 pm
- Forum: WML Workshop
- Topic: WML
- Replies: 9
- Views: 2549
- July 26th, 2006, 7:09 pm
- Forum: Coder’s Corner
- Topic: Computer AI doesn't "look" for villages...?
- Replies: 1
- Views: 1706
Re: Computer AI doesn't "look" for villages...?
Actually, fog and shroud do not apply to the AI. It can't handle them. So the AI must have known about the villages; it just decided they weren't worth it.Capn' Wankel wrote:With the caves they obviously couldn't see the villages in the cave initially...
- July 26th, 2006, 6:51 pm
- Forum: Faction & Era Development
- Topic: Imperial Multiplayer Era - version 0.17 released
- Replies: 920
- Views: 171734
BTW, this question is becoming more relevant: BTW, some background on the role of [the Fays] in Marauder society, for use in the unit descriptions, would be nice. For example, would they marry? Since I'm considering a Marauder campaign, and I need to know whether such a marriage would be acceptable ...
24 hours would still suck. What if I don't have a chance to get on at all the next day? I try to avoid getting on the computer on sundays - does that mean that if I don't have time to read a thread on saturday, I never want to read it? Again - there is absolutely no reason, IMHO, to automatically ma...
- July 25th, 2006, 6:43 am
- Forum: Multiplayer Development
- Topic: Converting Elf War to a multiplayer campaign: my experiences
- Replies: 15
- Views: 4899
It is, unfortunately, impossible to have MP eras only activate when the era is selected. MP eras have to pollute all of MP. Hopefully we'll get a fix soon. --- It should be noted that the code you quoted: #ifdef MULTIPLAYER #define IMPERIAL_ERA #enddef #endif #ifdef IMPERIAL_ERA <insert era WML here...
- July 25th, 2006, 6:40 am
- Forum: Art Contributions
- Topic: pachyderm
- Replies: 26
- Views: 6403
:? For certain rare units like this (or dragons, for another great example), we really need the capability to spill out of the hex. Which needs a bunch of other engine work to support it. 98% of the units in game should not spill out, but a rare few should be appropriately big . :( I am not fond at...
- July 25th, 2006, 6:29 am
- Forum: Faction & Era Development
- Topic: Faction for EOM: Celestials
- Replies: 321
- Views: 80865
- July 24th, 2006, 11:59 am
- Forum: Ideas
- Topic: "Get more campaigns" button on campaign screen?
- Replies: 16
- Views: 2572
- July 24th, 2006, 6:36 am
- Forum: Strategies & Tips
- Topic: fallen lich point
- Replies: 2
- Views: 1098
- July 24th, 2006, 6:26 am
- Forum: Ideas
- Topic: "Get more campaigns" button on campaign screen?
- Replies: 16
- Views: 2572
- July 24th, 2006, 6:23 am
- Forum: Multiplayer Development
- Topic: Converting Elf War to a multiplayer campaign: my experiences
- Replies: 15
- Views: 4899
- July 23rd, 2006, 9:58 pm
- Forum: Ideas
- Topic: Give loyal units markers
- Replies: 18
- Views: 3228
- July 23rd, 2006, 7:05 am
- Forum: Scenario & Campaign Development
- Topic: Turning off default loss after leader death
- Replies: 19
- Views: 4206
- July 23rd, 2006, 6:57 am
- Forum: Art Contributions
- Topic: New attack buttons - scratchpad
- Replies: 1181
- Views: 298421