Search found 15 matches

by Seleukus
September 26th, 2011, 5:20 pm
Forum: Multiplayer Development
Topic: Large map of Wesnoth
Replies: 1
Views: 1797

Large map of Wesnoth

This is a map of Wesnoth that I made for fun in my spare time. It's a pretty large (87x60) campaign-within-a-scenario type map. I tried to follow canon (especially from the various campaigns) as best as possible, though I had to cut edges sometime (ex: No way to include the Dwarven tunnels as well a...
by Seleukus
July 7th, 2006, 7:45 pm
Forum: Mainline Campaign Development
Topic: [Historical] Campaign-Rebirth of the North
Replies: 384
Views: 117388

I agreed. So I reduced the gold amount of the various orcs. After that, they only had three castles worth of recruits each... still a lot, but at least bearable. In the Eastern Flank, I managed to win quickly (9 turns) using a gambit - I only recruited a few elite soldiers with Tallin, while I recru...
by Seleukus
July 6th, 2006, 5:42 pm
Forum: Multiplayer Development
Topic: 200x200 super map
Replies: 32
Views: 7044

I've downloaded this map, but strangely it doesn't work for me. According to the editor, "The file does not contain a valid map." EDIT: It turns out that this works in 1.1.7, but not in 1.0.2. I feel that 1.1.7 is too slow, and the massive size of this map only amplifies that problem. EDIT...
by Seleukus
July 6th, 2006, 3:15 pm
Forum: Faction & Era Development
Topic: "Asia Mod" by Thelost1 Updated to version [0.2]
Replies: 56
Views: 19219

Perhaps this would be the line: Level 0: Levy Crossbowman Cost: 5 HP: 15 Resistance: normal Dagger: 2-2 (blade) Crossbow: 8-1 (pierce) Level 1: Professional Crossbowman Cost: 15 HP: 30 Resistance: 20% pierce, otherwise normal (given armor against enemy arrows.) Dagger: 4-2 (blade) Crossbow: 11-2 (pi...
by Seleukus
July 6th, 2006, 3:05 pm
Forum: Mainline Campaign Development
Topic: [Historical] Campaign-Rebirth of the North
Replies: 384
Views: 117388

After "Get the Gold", even though it describes retrieving the stolen gold and splitting it among Tallin/Krash/Anita, none of them received any. That meant that Krash was crushed by huge waves of Orcish Crossbowmen and Slayers in the Showdown. Frankly, the castle walls may be helping the or...
by Seleukus
July 5th, 2006, 8:04 pm
Forum: Faction & Era Development
Topic: "Asia Mod" by Thelost1 Updated to version [0.2]
Replies: 56
Views: 19219

What exactly does "Berserk 2" do? I'm a bit confused here. Last time I checked, "Berserk" meant that the unit continues attacking until either it or the defender is dead. That would make it a bit too overpowered - units without ranged abilities would be slaughtered. But what does...
by Seleukus
July 3rd, 2006, 2:48 pm
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 608
Views: 212065

Another bug is that the Agrawaithi Pikemen have attacks of 0-2, consequentially making them useless except as cannon fodder. EDIT: Second bug: In "Scouting Near Barnon", even though I killed Hoyre O Barnone in the Battle of Barnon (see above post), he turns up again. Then again, since you ...
by Seleukus
July 2nd, 2006, 2:45 am
Forum: Scenario & Campaign Development
Topic: A New Order.
Replies: 608
Views: 212065

Bug: In scenario four (Battle of Barnon), I sent my experienced (recalled) forces to attack Castle Barnon. However, Urie van Roe (another lord, to the southeast) says that I'm attacking HIM instead, and gets reinforcements. In actuality, all my experienced units were in the north, and some Warriors ...
by Seleukus
July 2nd, 2006, 2:43 am
Forum: Faction & Era Development
Topic: "Asia Mod" by Thelost1 Updated to version [0.2]
Replies: 56
Views: 19219

Simply put, it is impossible to do that. No matter how quickly you can fire an arrow, it takes time to take an arrow out of a quiver, nock it, aim, and fire. You cannot do so in one or two seconds; the best longbowmen could do it in perhaps four (really stretching it) or five seconds. And that is de...
by Seleukus
July 1st, 2006, 4:41 pm
Forum: Faction & Era Development
Topic: "Asia Mod" by Thelost1 Updated to version [0.2]
Replies: 56
Views: 19219

I'm not sure what you mean by that. Could you clarify?
by Seleukus
June 30th, 2006, 12:51 am
Forum: Faction & Era Development
Topic: "Asia Mod" by Thelost1 Updated to version [0.2]
Replies: 56
Views: 19219

They would have much higher number of attacks then Elvish archers. Remember, the best longbowmen could only launch 10-15 arrows/minute. A chu ko nu can launch 40-60 bolts in a minute. That's a very significant difference. I'm thinking something more like this: Repeating Crossbowmen (The chu ko nu wa...
by Seleukus
June 29th, 2006, 3:59 pm
Forum: Mainline Campaign Development
Topic: [Historical] Campaign-Rebirth of the North
Replies: 384
Views: 117388

Suggestion: In "Old Friend", the Goblin Knight ambush should be moved so that it isn't triggered until you engage Rakshas's bodyguards. Since the soldiers say that they're cut off by the Knights, but in actuality my soldiers had just reached the eastern foothills of the central mountains, ...
by Seleukus
June 28th, 2006, 10:09 pm
Forum: Mainline Campaign Development
Topic: [Historical] Campaign-Rebirth of the North
Replies: 384
Views: 117388

I would like to offer a suggestion: When you change Tallin into a Lieutenant, perhaps include an option that if he's a level 3 unit, then change him into a General instead. I had spent painstaking effort advancing him to a Royal Guard, and so I was upset to see him 'downgraded' to a Lieutenant. EDIT...
by Seleukus
June 27th, 2006, 7:36 pm
Forum: Faction & Era Development
Topic: "Asia Mod" by Thelost1 Updated to version [0.2]
Replies: 56
Views: 19219

The level 0 crossbowmen should be able to either upgrade into heavy crossbowmen (only name I could think of) with stronger attack, or repeating crossbowmen. Some information about repeating crossbows: Repeating crossbows have a long history, with the oldest accurate written knowledge dating back to ...
by Seleukus
October 1st, 2005, 4:06 am
Forum: Ideas
Topic: Idea: Dwarven Ranged Unit
Replies: 17
Views: 3157

Idea: Dwarven Ranged Unit

Looking at other posts, I've seen that many people complain about the lack of variety of Dwarven ranged units. This complain is typically countered by the answer that Dwarves don't seem like the type of people who would use bows. Since Dwarves seem like a more 'mechanical' type of faction, I propose...