Search found 51 matches

by GregorR
October 14th, 2005, 3:29 am
Forum: Scenario & Campaign Development
Topic: New Campaign: Elves RPG (need an experienced coder)
Replies: 92
Views: 13513

While I'd like to do a flex-my-coding-muscles here and list off all the programming languages I'm fluent in and explain why I should be the only coder, it would be better to divvy up the scenarios if ILP is willing to help :)
by GregorR
October 14th, 2005, 3:18 am
Forum: Scenario & Campaign Development
Topic: New campaign: Mermen's Plight
Replies: 40
Views: 7515

Here's my new thought on melee at sea: The crew of ships have spears as well as bows, though they're not as effective with the spears. (Perhaps also a new ship with primarily spears) A new unit, an upgrade from either the basic mage or the Red Mage, the aquamancer (or a better title). Basically, a m...
by GregorR
October 14th, 2005, 3:13 am
Forum: Scenario & Campaign Development
Topic: New Campaign: Elves RPG (need an experienced coder)
Replies: 92
Views: 13513

Ok then, what part of script: Against Humans Dwarves Orcs Maruaders Note: Each one will go for 9 scenarios, with a total of 20 because their are many choices. By "help with the script" I essentially meant "proofread". No, I don't really have the time to write a script, nor the t...
by GregorR
October 13th, 2005, 7:42 pm
Forum: Scenario & Campaign Development
Topic: New campaign: Mermen's Plight
Replies: 40
Views: 7515

I'd suggest adding the naga, as they will ally with anyone who'll help kil the mermen I considered this, but my original thought was to make it purely the Humans on the offensive, and I think adding another race would degrade the plot. , because when fighitn the meele-less ships, you know you will ...
by GregorR
October 13th, 2005, 5:12 am
Forum: Scenario & Campaign Development
Topic: New campaign: Mermen's Plight
Replies: 40
Views: 7515

Bloody hell >_<

0.0.17 was broken subtly in the Orcish War level (I left the test unit in, and forgot to make the human Konrad).

0.0.18 is fixed.
by GregorR
October 13th, 2005, 4:57 am
Forum: Scenario & Campaign Development
Topic: New campaign: Mermen's Plight
Replies: 40
Views: 7515

I now have Orcish War working (which I renamed from Unexpected Help). You actually can kill off the orcs, but if you do, they don't help you in the next level. Ooooh, tricky ^_^
by GregorR
October 13th, 2005, 2:04 am
Forum: Scenario & Campaign Development
Topic: Some General Scenario Questions (for someone starting out)
Replies: 13
Views: 2429

May I just say that step one to making a campaign with a girl as the main hero is to not use the word "girl" :roll:
by GregorR
October 13th, 2005, 12:26 am
Forum: Scenario & Campaign Development
Topic: New Campaign: Elves RPG (need an experienced coder)
Replies: 92
Views: 13513

Forgot :oops: Yeah you can do that Do you still have time to work on some parts of the script? Yeah, I'm just not really that good at that XD Also note that in my coding, all script elements will go through the Gregor-filter, and so at least some bad grammar or strange wording might be fixed as if ...
by GregorR
October 13th, 2005, 12:21 am
Forum: Scenario & Campaign Development
Topic: New Campaign: Elves RPG (need an experienced coder)
Replies: 92
Views: 13513

Didn't I already raise my hand for that? :-P
by GregorR
October 13th, 2005, 12:13 am
Forum: Scenario & Campaign Development
Topic: Web-based interface to campaign server
Replies: 25
Views: 4822

/me hails bruno as a god.

Hmm ... my list of polytheistic gods is constantly increasing.
by GregorR
October 12th, 2005, 9:42 pm
Forum: WML Workshop
Topic: Help with sighted events
Replies: 22
Views: 5815

That would most definitely not work. It would make it trigger twice, once when you see them and once when they see you. :roll: I'm pretty sure that I've considered all of the obvious solutions, so don't post something until you're sure it works, and it isn't just a guess. ;) Right now, I actually d...
by GregorR
October 12th, 2005, 9:22 pm
Forum: WML Workshop
Topic: Help with sighted events
Replies: 22
Views: 5815

Seems to me like the easiest would be to #define it ...

#define DO_SIGHTED_EVENT A B
...
side=A
...
side=B
...
#enddef

then
{DO_SIGHTED_EVENT 1 2}
{DO_SIGHTED_EVENT 2 1}
etc...
by GregorR
October 11th, 2005, 12:58 am
Forum: WML Workshop
Topic: Scenario ends after one turn...?
Replies: 7
Views: 2798

Well, that did it - thanks a lot! It just seems bizarre to me that there is such an option in the first place when you truly have no option... Thanks again. The reason (from my limited, non-related knowledge) is that what you put into [side] just defines /a/ unit. You could use a [unit] tag, and yo...
by GregorR
October 11th, 2005, 12:46 am
Forum: WML Workshop
Topic: Scenario ends after one turn...?
Replies: 7
Views: 2798

Re: Scenario ends after one turn...?

Hi everyone, I just started on my first scenario as a short demo to see what I can do... if it works out well enough, some friends and I are going to start a full-blown campaign. The problem I'm having is that as soon as I load the campaign and end my first turn, it claims that I have been defeated...
by GregorR
October 11th, 2005, 12:16 am
Forum: Faction & Era Development
Topic: really cool unit!
Replies: 155
Views: 39233

varradami wrote:(though maybe weak to cold)
Weak to cold? It's covered in blubber!