Search found 1733 matches
- February 8th, 2009, 2:02 pm
- Forum: Ideas
- Topic: How many Hexs Away Filter
- Replies: 2
- Views: 1258
Re: How many Hexs Away Filter
I think it is already possible (see location filters with radius).
- February 8th, 2009, 11:32 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Compiling version 1.4.7...
- Replies: 11
- Views: 3824
Re: Compiling version 1.4.7...
You need to install boost development package(s) in order to compile (should be "boost-devel" or something similar).
You might need to install some other dependencies as well, see http://www.wesnoth.org/wiki/CompilingWesnoth
You might need to install some other dependencies as well, see http://www.wesnoth.org/wiki/CompilingWesnoth
- February 8th, 2009, 9:40 am
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 235214
Re: Extended Era - lastest = x.34.0
Well me and Mythological were inactive for quite a long time. I'm ending my wesbreak from now. I think i'll now start again to work on it and make a v1.5.x version (perhaps under a different name ? But i lack nice ideas for a nice name btw :p). Probably not all the factions would be available at the...
- September 6th, 2008, 5:17 pm
- Forum: Translations & Internationalization
- Topic: French translation of wiki topic "Building Scenarios"
- Replies: 8
- Views: 5002
Re: French translation of wiki topic "Building Scenarios"
Well as the (quite inactive) french translation maintainer i didn't event know we had translated wiki pages. Maybe you could send a message to the french translation mailing list which is mailto:wesnothATmlDOTfreeDOTfr (btw it is currently quite inactive, but who knows... Sometime some people sudden...
- August 30th, 2008, 12:55 pm
- Forum: Faction & Era Development
- Topic: The Yōkai
- Replies: 181
- Views: 68942
Re: The Yokai
Well this looks like a nice faction, maybe i'll add it in the 1.5.x EE (which will probably have another name).
- August 29th, 2008, 7:57 pm
- Forum: Users’ Forum
- Topic: A simple request for those who make add-ons
- Replies: 3
- Views: 1990
Re: A simple request for those who make add-ons
Better fix the thing that is broken: the syntax highlight script rather than expect that everyone "fixes" WML scripts that are correct.
Not every addon maker read this section of the forum, you know...
Not every addon maker read this section of the forum, you know...
- August 27th, 2008, 11:02 pm
- Forum: Art Contributions
- Topic: Icons to define a units traits and resistances
- Replies: 75
- Views: 31583
Re: Icons to define a units traits and resistances
Not even UMC - the Witness line in the Hammer of Thursagan has leadership a level above the unit level. But in that case the name ability is not 'leadership', but something else with a different name. IIn the gameplay design there is no 'leadership 1', 'leadership 2', .. ect... There is only one 'l...
- August 27th, 2008, 8:49 pm
- Forum: Ideas
- Topic: The "Terror" Idea
- Replies: 11
- Views: 3624
Re: The "Terror" Idea
Yes, the ability already exists and is used by some UMCs.Shadow Master wrote:What you are saying is used by some Chaos faction units in Extended Era and campaigns which inherited from it (i.e. Invasion from the Unknown).
Btw, it's not by the Chaos faction, but by the Sidhe (Sidhe Spirits).
- August 24th, 2008, 3:52 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 235214
Re: Extended Era - lastest = x.34.0
That's a typo, it's 36 to 38
- August 23rd, 2008, 8:00 pm
- Forum: Users’ Forum
- Topic: Goodbye?
- Replies: 35
- Views: 9289
Re: Goodbye?
Have a nice real life wesbreak.
- August 23rd, 2008, 7:54 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 235214
Re: Extended Era - lastest = x.34.0
Here is x.34.0 : Mostly animation changes with some balance changes too. - New advancement for the Blood Bat : Dread Bat - Fix more Special notes - Fix undead & dwarf recruitement patterns - Adjust a few undead variations - Chaos: - Some new descriptions - Added Regeneration to the Flesh Hound -...
- August 22nd, 2008, 9:40 pm
- Forum: Scenario & Campaign Development
- Topic: Sloppy use of [binary_path]s
- Replies: 26
- Views: 13596
Re: Sloppy use of [binary_path]s
Notice that using mainline campaign images won't work for everyone since campaigns aren't always installed...
- August 19th, 2008, 9:31 pm
- Forum: Users’ Forum
- Topic: Goodbye everyone!
- Replies: 17
- Views: 4943
Re: Goodbye everyone!
Probably even the dwarves will miss you...
- August 19th, 2008, 9:12 pm
- Forum: WML Workshop
- Topic: ai ignoring ambush
- Replies: 3
- Views: 1589
Re: ai ignoring ambush
Yes and no... The AI does cheat by knowing about every unit the opponent has (even the hidden ones), but it doesn"t know the position of the hidden ones. Btw it's also quite good at searching the position of the units it did previously see, so it gives that impression it can see through ambush ...
- May 23rd, 2008, 5:06 pm
- Forum: Technical Support
- Topic: Steadfast with above 50% Resistance
- Replies: 1
- Views: 2060
Re: Steadfast with above 50% Resistance
Thanks for reporting it.
It is however a known bug that has already been fixed recently.
Btw i'm not sure it was fixed in 1.4, for compatibility reasons.
It is however a known bug that has already been fixed recently.
Btw i'm not sure it was fixed in 1.4, for compatibility reasons.