Search found 31 matches
- March 2nd, 2008, 8:03 pm
- Forum: Strategies & Tips
- Topic: How to Play Isar's Cross
- Replies: 79
- Views: 24593
- February 20th, 2008, 3:29 am
- Forum: Multiplayer Development
- Topic: Problem, Bats right now are too good.
- Replies: 33
- Views: 7905
- January 26th, 2008, 10:45 pm
- Forum: Multiplayer Development
- Topic: PapaSmurf's MP Maps(For 1.9.X Wesnoth)
- Replies: 48
- Views: 14063
- December 10th, 2007, 11:40 pm
- Forum: Strategies & Tips
- Topic: in charge the south player has advantage?
- Replies: 10
- Views: 3077
- October 28th, 2007, 5:47 pm
- Forum: Users’ Forum
- Topic: Thread of the N3T clan
- Replies: 324
- Views: 83390
- October 16th, 2007, 10:58 pm
- Forum: Multiplayer Development
- Topic: 1v1 Replays! (THE ARCHIVE)
- Replies: 688
- Views: 202338
- September 23rd, 2007, 8:50 pm
- Forum: Strategies & Tips
- Topic: How to play Drakes
- Replies: 95
- Views: 63545
Hello JW In Drake x Undead, I think you underestimated the power of the Glider. They are (relatively) cheap, can melee Dark Adepts and its fire attack is superior to the Fighter because of marksmanship. They are somehow efficient ghost killer since they ignore the ghost natural evasion and fire is ...
- September 23rd, 2007, 8:47 pm
- Forum: Strategies & Tips
- Topic: Faction Observations: Who's the strongest? Who's the best?
- Replies: 243
- Views: 82506
I think some match ups are skewed... Loyalists have a easy time versus Drakes (Spearmen + Horsemen) Drakes have a easy time versus Northerers (Burner + Leadership + Wings) Undead have a easy time versus Drakes (Dark Adepts + Ghosts) Of all these, I think Loyalists x Drakes is the worst. It's hard t...
- September 8th, 2007, 9:10 pm
- Forum: Multiplayer Development
- Topic: 1v1 Replays! (THE ARCHIVE)
- Replies: 688
- Views: 202338
Re: Replays
I really enjoyed that Silverhead replay. I did not see the end coming until it was imminent. A very dynamic style of play. I'm thinking that the existence of multiple keeps on Silverhead enables some strategies that can really "spice up" the game, like the quasi-mobile warfare that Gallif...
- July 26th, 2007, 8:22 pm
- Forum: Multiplayer Development
- Topic: Old Maps, New Maps, Map Names and Map Flames
- Replies: 35
- Views: 10702
Maybe the meandering river could be split in two rivers travelling in opposite directions, each with contributing rivulets, by adding some landhexes in the centre of the map? Not very likely, but as always, if you want to mod a map and send it to me, I'll review and consider it. <Brainstorm> new na...
- July 26th, 2007, 8:15 pm
- Forum: Multiplayer Development
- Topic: Old Maps, New Maps, Map Names and Map Flames
- Replies: 35
- Views: 10702
- July 26th, 2007, 8:13 pm
- Forum: Multiplayer Development
- Topic: Old Maps, New Maps, Map Names and Map Flames
- Replies: 35
- Views: 10702
One of the reasons I quit Wesnoth development was because I'd have to deal with him. Right, so you weren't fired, you quit. Good to know. I didn't realize to do so I'd have to build a political base among Wesnoth developers or become a forum warrior. All I wanted to do was make fun maps, I was neve...
- July 24th, 2007, 4:17 pm
- Forum: Multiplayer Development
- Topic: Old Maps, New Maps, Map Names and Map Flames
- Replies: 35
- Views: 10702
- July 23rd, 2007, 2:56 pm
- Forum: Users’ Forum
- Topic: Need advice: How to accept losing units
- Replies: 39
- Views: 11916
Re: Need advice: How to accept losing units
http://www.helpguide.org/mental/grief_loss.htmnessin wrote: I'm hoping someone else has had a similar dilemma and can offer some advice as to how they overcame the problem.
- July 17th, 2007, 1:22 am
- Forum: Strategies & Tips
- Topic: What's the best way to start a game
- Replies: 23
- Views: 9148
Re: What's the best way to start a game
Please tell!!!SkY_BoY wrote:I always make some units and then I go to some villages for gold, and then I attack(I am not telling excactly how I attack )