Search found 1040 matches
- February 5th, 2012, 8:07 pm
- Forum: Multiplayer Development
- Topic: Warcraft3 pseudo random distribution in wesnoth.
- Replies: 26
- Views: 13707
Re: Warcraft3 pseudo random distribution in wesnoth.
Hi ZedDB,
that's pretty cool, actually.
I will try and see if i manage to introduce that into WesnothXP in a pluggable way (that is as another choosable RNG algorithm). In any case, your effort is very much appreciated .
that's pretty cool, actually.
I will try and see if i manage to introduce that into WesnothXP in a pluggable way (that is as another choosable RNG algorithm). In any case, your effort is very much appreciated .
- January 9th, 2012, 7:58 pm
- Forum: Ideas
- Topic: [interface] Percentage Statistics
- Replies: 9
- Views: 5135
Re: Percentage Statistics
i just want to know how often my units are actually landing, not how much damage the game expected The question is, why would you want to know that? Maybe this would be interesting if you suspect that the RNG is flawed. Which i am very sure it is not as i have seen the code implementation and every...
- November 24th, 2011, 4:31 pm
- Forum: Multiplayer Development
- Topic: [Announcement] No RND Mod
- Replies: 19
- Views: 10975
Re: [Announcement] No RND Mod
First of all: Many thanks to leonid for providing this mode :) . I am glad to see that this forum is still used despite me being absent for quite some time :? . Just two quick notes: 1. A couple of times it was called for more or even complete determinism. This should be achievable with the current ...
- December 19th, 2010, 7:24 pm
- Forum: Users’ Forum
- Topic: What do you if your teammate is a newb?
- Replies: 27
- Views: 5765
Re: What do you if your teammate is a newb?
I ask him if he wants to take advice. If not i suggest to declare gg. If he doesn't agree, i go on and do the best i can. Sometimes i take a lot more risk than i normally do, challenging the odds trying to get the opponents into unexpected trouble.
- November 10th, 2010, 2:01 pm
- Forum: Technical Support
- Topic: exiting automatically
- Replies: 4
- Views: 1688
Re: exiting automatically
Yes, it happens to others, too (me included). However it is not reproducible, at least not easily and therefore very hard to track. We are aware of the problem but it might take a while to find the real cause.
- November 1st, 2010, 9:45 pm
- Forum: Ideas
- Topic: Implement the Wesnoth Ladder
- Replies: 49
- Views: 25669
Re: Implement the Wesnoth Ladder
now jet and Q are working on ladder stuff, and tesafilmchen hasnt been online for so long that i dont know if he can help at all. i will post in the ladder news that we have gained momentum and that we might need assistance form some coders who might be able to help. sounds good? It would be excell...
- November 1st, 2010, 9:37 pm
- Forum: Ideas
- Topic: Suggestion: Detailed Statistics
- Replies: 4
- Views: 8421
Re: Suggestion: Detailed Statistics
Unfortunately no .Rigor wrote:very very interesting...is there any progress on it yet ?
- October 6th, 2010, 12:11 pm
- Forum: Multiplayer Development
- Topic: suicide tactics
- Replies: 5
- Views: 2697
Re: suicide tactics
...but still i feel that this kind of smartness (on both sides) is an artifact. Indeed, the ai is not that smart at all. What makes it do that kind of thing is a strong urge to kill something - whenever a possibility shows, it will march that way. The rest is rather nice side effects, but the ai di...
- September 14th, 2010, 11:13 am
- Forum: Multiplayer Development
- Topic: Ladder Site Online...
- Replies: 1219
- Views: 4020764
Re: Ladder Site Online...
That's exactly the settings i use and feel quite comfortable with.Kolbur wrote:In certain situations or on certain maps it can be not enough time. It is reasonable to increase reservoir and initial limit to 330 in those cases (only possible beforehand of course)...
- September 8th, 2010, 11:18 am
- Forum: Ideas
- Topic: Implement the Wesnoth Ladder
- Replies: 49
- Views: 25669
Re: Implement the Wesnoth Ladder
Do you mean that there is a programmer slowly working on it somewhere who could use some help? Or do you mean that there are literally no programmers working on it right now? Unfortunately the latter, actually. As this is a bigger change request, we should maybe try to identify some smaller subtask...
- August 31st, 2010, 2:10 pm
- Forum: Multiplayer Development
- Topic: Ladder Site Online...
- Replies: 1219
- Views: 4020764
Re: Ladder Site Online...
Please, Wesnoth Programers, find a solution! As a Wesnoth programmer, i can tell you that it is impossible (well, depending on how much time you want to invest for cheating, but still). The reason is, that wesnoth is open source. It means you can get the source code (which is linked on the home pag...
- August 31st, 2010, 1:52 pm
- Forum: Ideas
- Topic: Suggestion: Chess Clock
- Replies: 24
- Views: 8098
Re: Suggestion: Chess Clock
For me, the question is this: Is it more important to have an interesting and challenging game being ended in time or do we want to keep it that way? If the answer is yes, then a chess clock like it was originally suggested is perfectly valid. It is just an additional element of strategy to have you...
- June 15th, 2010, 9:24 pm
- Forum: Ideas
- Topic: Implement the Wesnoth Ladder
- Replies: 49
- Views: 25669
Re: Implement the Wesnoth Ladder
Sadly the BfW forums, as most forums on the internet, are not really a workshop for ideas as they are for opinions and personal feelings and experiences. I happen to disagree, at least for this subforum :wink: . Because of that it's mostly uninteresting and not relevant what the ladder community ha...
- June 15th, 2010, 12:02 am
- Forum: Coder’s Corner
- Topic: web-based ?
- Replies: 4
- Views: 1883
Re: web-based ?
Indeed, there is hardly more to find than inline documentation inside the code (if there is any ).
Your best bet is probably to come to IRC (freenode, #wesnoth-dev) and ask for some specific topics you have in mind.
Your best bet is probably to come to IRC (freenode, #wesnoth-dev) and ask for some specific topics you have in mind.
- June 14th, 2010, 8:58 pm
- Forum: Ideas
- Topic: Implement the Wesnoth Ladder
- Replies: 49
- Views: 25669
Re: Implement the Wesnoth Ladder
I would like to start working on this, but I think there are two questions we have to get clear first: 1. Should this be mandatory (namely the random matching of players)? I don't have much of an opinion on this one. Maybe this should also be discussed within the ladder forum thread. 2. Should the g...