Search found 1040 matches

by Yogibear
February 5th, 2012, 8:07 pm
Forum: Multiplayer Development
Topic: Warcraft3 pseudo random distribution in wesnoth.
Replies: 26
Views: 8160

Re: Warcraft3 pseudo random distribution in wesnoth.

Hi ZedDB,

that's pretty cool, actually.

I will try and see if i manage to introduce that into WesnothXP in a pluggable way (that is as another choosable RNG algorithm). In any case, your effort is very much appreciated :) .
by Yogibear
January 9th, 2012, 7:58 pm
Forum: Ideas
Topic: [interface] Percentage Statistics
Replies: 9
Views: 3070

Re: Percentage Statistics

i just want to know how often my units are actually landing, not how much damage the game expected The question is, why would you want to know that? Maybe this would be interesting if you suspect that the RNG is flawed. Which i am very sure it is not as i have seen the code implementation and every...
by Yogibear
November 24th, 2011, 4:31 pm
Forum: Multiplayer Development
Topic: [Announcement] No RND Mod
Replies: 19
Views: 6888

Re: [Announcement] No RND Mod

First of all: Many thanks to leonid for providing this mode :) . I am glad to see that this forum is still used despite me being absent for quite some time :? . Just two quick notes: 1. A couple of times it was called for more or even complete determinism. This should be achievable with the current ...
by Yogibear
December 19th, 2010, 7:24 pm
Forum: Users’ Forum
Topic: What do you if your teammate is a newb?
Replies: 27
Views: 1850

Re: What do you if your teammate is a newb?

I ask him if he wants to take advice. If not i suggest to declare gg. If he doesn't agree, i go on and do the best i can. Sometimes i take a lot more risk than i normally do, challenging the odds trying to get the opponents into unexpected trouble.
by Yogibear
November 10th, 2010, 2:01 pm
Forum: Technical Support
Topic: exiting automatically
Replies: 4
Views: 489

Re: exiting automatically

Yes, it happens to others, too (me included). However it is not reproducible, at least not easily and therefore very hard to track. We are aware of the problem but it might take a while to find the real cause.
by Yogibear
November 1st, 2010, 9:45 pm
Forum: Ideas
Topic: Implement the Wesnoth Ladder
Replies: 49
Views: 15688

Re: Implement the Wesnoth Ladder

now jet and Q are working on ladder stuff, and tesafilmchen hasnt been online for so long that i dont know if he can help at all. i will post in the ladder news that we have gained momentum and that we might need assistance form some coders who might be able to help. sounds good? It would be excell...
by Yogibear
November 1st, 2010, 9:37 pm
Forum: Ideas
Topic: Suggestion: Detailed Statistics
Replies: 4
Views: 7286

Re: Suggestion: Detailed Statistics

Rigor wrote:very very interesting...is there any progress on it yet ?
Unfortunately no :( .
by Yogibear
October 6th, 2010, 12:11 pm
Forum: Multiplayer Development
Topic: suicide tactics
Replies: 5
Views: 1770

Re: suicide tactics

...but still i feel that this kind of smartness (on both sides) is an artifact. Indeed, the ai is not that smart at all. What makes it do that kind of thing is a strong urge to kill something - whenever a possibility shows, it will march that way. The rest is rather nice side effects, but the ai di...
by Yogibear
September 14th, 2010, 11:13 am
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 114138

Re: Ladder Site Online...

Kolbur wrote:In certain situations or on certain maps it can be not enough time. It is reasonable to increase reservoir and initial limit to 330 in those cases (only possible beforehand of course)...
That's exactly the settings i use and feel quite comfortable with.
by Yogibear
September 8th, 2010, 11:18 am
Forum: Ideas
Topic: Implement the Wesnoth Ladder
Replies: 49
Views: 15688

Re: Implement the Wesnoth Ladder

Do you mean that there is a programmer slowly working on it somewhere who could use some help? Or do you mean that there are literally no programmers working on it right now? Unfortunately the latter, actually. As this is a bigger change request, we should maybe try to identify some smaller subtask...
by Yogibear
August 31st, 2010, 2:10 pm
Forum: Multiplayer Development
Topic: Ladder Site Online...
Replies: 1219
Views: 114138

Re: Ladder Site Online...

Please, Wesnoth Programers, find a solution! As a Wesnoth programmer, i can tell you that it is impossible (well, depending on how much time you want to invest for cheating, but still). The reason is, that wesnoth is open source. It means you can get the source code (which is linked on the home pag...
by Yogibear
August 31st, 2010, 1:52 pm
Forum: Ideas
Topic: Suggestion: Chess Clock
Replies: 24
Views: 3822

Re: Suggestion: Chess Clock

For me, the question is this: Is it more important to have an interesting and challenging game being ended in time or do we want to keep it that way? If the answer is yes, then a chess clock like it was originally suggested is perfectly valid. It is just an additional element of strategy to have you...
by Yogibear
June 15th, 2010, 9:24 pm
Forum: Ideas
Topic: Implement the Wesnoth Ladder
Replies: 49
Views: 15688

Re: Implement the Wesnoth Ladder

Sadly the BfW forums, as most forums on the internet, are not really a workshop for ideas as they are for opinions and personal feelings and experiences. I happen to disagree, at least for this subforum :wink: . Because of that it's mostly uninteresting and not relevant what the ladder community ha...
by Yogibear
June 15th, 2010, 12:02 am
Forum: Coder’s Corner
Topic: web-based ?
Replies: 4
Views: 896

Re: web-based ?

Indeed, there is hardly more to find than inline documentation inside the code (if there is any :P ).

Your best bet is probably to come to IRC (freenode, #wesnoth-dev) and ask for some specific topics you have in mind.
by Yogibear
June 14th, 2010, 8:58 pm
Forum: Ideas
Topic: Implement the Wesnoth Ladder
Replies: 49
Views: 15688

Re: Implement the Wesnoth Ladder

I would like to start working on this, but I think there are two questions we have to get clear first: 1. Should this be mandatory (namely the random matching of players)? I don't have much of an opinion on this one. Maybe this should also be discussed within the ladder forum thread. 2. Should the g...