Search found 104 matches
- September 27th, 2007, 7:25 pm
- Forum: Users’ Forum
- Topic: Where have the clans gone?
- Replies: 17
- Views: 4340
- September 25th, 2007, 7:25 pm
- Forum: Users’ Forum
- Topic: treatment of new players
- Replies: 46
- Views: 10324
I'd like to stress that not everyone on wesnoth is like that, and that theres not a great deal we can do to stop them acting or playing like that, we on the forums are generally much more polite. We'd be happy to play with and teach you if you want. However with more and more players these people be...
- August 26th, 2007, 3:29 pm
- Forum: Users’ Forum
- Topic: Units with No Level 3 Question
- Replies: 6
- Views: 2870
- July 23rd, 2007, 9:18 pm
- Forum: Users’ Forum
- Topic: How old are you?
- Replies: 133
- Views: 27324
- July 11th, 2007, 10:01 pm
- Forum: Ideas
- Topic: New Trait: Wise (or something along those lines)
- Replies: 44
- Views: 9572
Since when were traits given by race? Aren't strong, quick, resilient, fearless and intelligent universal? (with exceptions) Aren't the only other traits healthy and dextrous? Also why wouldn't giving the traits to all units be more KISS? EDIT: Forgot undead, but my point still stands, also I've nev...
- July 2nd, 2007, 5:51 pm
- Forum: Ideas
- Topic: movement and attack
- Replies: 4
- Views: 1599
- June 14th, 2007, 10:08 pm
- Forum: Ideas
- Topic: new name for soul shooter
- Replies: 141
- Views: 29805
Well the arrow could be immaterial. It could, I don't know, be shot by a magic bow, possibly.Temuchin Khan wrote: Besides, it seems to me that the description given by Mythological is metaphysically impossible: how can an arrow, which is a material thing, target a soul, which is an immaterial thing?
- June 14th, 2007, 8:32 pm
- Forum: Scenario & Campaign Development
- Topic: New Campaign: Return of the Legions (0.2.5)
- Replies: 117
- Views: 38486
- May 12th, 2007, 7:26 pm
- Forum: Users’ Forum
- Topic: Episode X: Return of the Sith
- Replies: 33
- Views: 6571
- April 24th, 2007, 9:27 pm
- Forum: Multiplayer Development
- Topic: Jungle Island (multiplayer map)
- Replies: 14
- Views: 3680
- March 18th, 2007, 11:10 pm
- Forum: Multiplayer Development
- Topic: F8's SECOND map, open for balancing.
- Replies: 9
- Views: 2987
- March 18th, 2007, 10:43 pm
- Forum: Multiplayer Development
- Topic: F8's SECOND map, open for balancing.
- Replies: 9
- Views: 2987
- March 18th, 2007, 10:16 pm
- Forum: Art Contributions
- Topic: Is there any need of an image for UTBS?
- Replies: 19
- Views: 7476
- March 18th, 2007, 10:11 pm
- Forum: Multiplayer Development
- Topic: F8's SECOND map, open for balancing.
- Replies: 9
- Views: 2987
Download Roze's maps, in the pack there is a map with a similar idea to this called whirlwind. Roze is an excellent map maker and you should look at some of his maps to learn how to make aesthetically appealing maps that are still balanced, which is what you seem to be trying to do, also think about...
- February 21st, 2007, 2:40 pm
- Forum: Faction & Era Development
- Topic: The Steppe Orcs
- Replies: 213
- Views: 56425