Search found 254 matches

by Xan
January 5th, 2007, 6:38 pm
Forum: Ideas
Topic: Microphone
Replies: 10
Views: 1462

Maeglin Dubh wrote:Would that not require registratable names?
It wouldn't require it. One possible way to do it would be to store that information on the local machine and when logging on to a server, send that info along with the username.
by Xan
January 3rd, 2007, 7:53 pm
Forum: Art Workshop
Topic: Various attack icons - your request fufilled!... maybe
Replies: 48
Views: 11275

:hmm:

Ice breath... or something.
by Xan
December 27th, 2006, 5:05 am
Forum: Art Workshop
Topic: Various attack icons - your request fufilled!... maybe
Replies: 48
Views: 11275

I'm not sure it's supposed to be gold; certainly it wouldn't be anything close to pure gold, and the current color matches the portraits pretty well.
by Xan
December 26th, 2006, 8:50 pm
Forum: Art Workshop
Topic: Various attack icons - your request fufilled!... maybe
Replies: 48
Views: 11275

Naga sword.
by Xan
December 26th, 2006, 3:34 pm
Forum: Art Workshop
Topic: Various attack icons - your request fufilled!... maybe
Replies: 48
Views: 11275

A pick-axe; however, it should also be able to double as an ice-pick icon.
by Xan
December 25th, 2006, 12:47 am
Forum: Website
Topic: Trouble uploading images.
Replies: 11
Views: 2466

Attachments have been re-enabled. If there's any problem, post here.
by Xan
December 24th, 2006, 7:20 pm
Forum: Website
Topic: Trouble uploading images.
Replies: 11
Views: 2466

Unfortunately, the latest phpbb2 isn't compatible with the older attachment mod, so attachments will be disabled for a while.
by Xan
December 24th, 2006, 2:13 am
Forum: Art Workshop
Topic: Various attack icons - your request fufilled!... maybe
Replies: 48
Views: 11275

Fiach Dubh wrote:a female mouth? (Seriously - I have a unit with a 'Kiss' attack...)
I believe fmunoz made a icon for this at some point; not sure exactly where it is.
Krispos wrote:How do you make these icons? Or rather... in what do you make them?
Adobe Photoshop CS2.
by Xan
December 23rd, 2006, 5:18 pm
Forum: Art Workshop
Topic: Various attack icons - your request fufilled!... maybe
Replies: 48
Views: 11275

Here it is.
by Xan
December 23rd, 2006, 2:32 am
Forum: Art Workshop
Topic: Various attack icons - your request fufilled!... maybe
Replies: 48
Views: 11275

A flail/morning star for my steppe orcs would be good. Something similar to the existing morning star image but cruder, with more ball, shorter spikes and sans the wooden handle Meaning the handle simply not visible, or a different kind? I'd like some dagger/swords for the Naga Depthstalker please ...
by Xan
December 22nd, 2006, 7:06 pm
Forum: Art Workshop
Topic: Various attack icons - your request fufilled!... maybe
Replies: 48
Views: 11275

Various attack icons - your request fufilled!... maybe

Here's a few attack icons I created recently; and since I've been feeling artistic lately, if anyone likes this style and has an icon they want for their favorite hero/unit in a campaign/faction, I might be able to come up with something for it.
by Xan
December 20th, 2006, 4:12 pm
Forum: WML Workshop
Topic: Different Branches in "Story"
Replies: 9
Views: 1576

AFAICT, that above code should work...
by Xan
December 19th, 2006, 4:20 pm
Forum: Art Contributions
Topic: Lightning strike
Replies: 21
Views: 4427

The images are actually named "lightning-strike-*" rather than "lightning-bolt-*", so either they have to be renamed or the WML changed.
by Xan
December 19th, 2006, 2:48 pm
Forum: Art Contributions
Topic: Lightning strike
Replies: 21
Views: 4427

Lightning strike

I made lightning strike (halo) graphics for a campaign character and I thought they might be usable by delfador as well.
by Xan
August 16th, 2006, 2:47 am
Forum: Coder’s Corner
Topic: Wesnoth performance and optimization (trunk)
Replies: 5
Views: 2734

Recently, I've been trying out Wesnoth (1.1.8 offical windows build) on a Pentium 2, 400Mhz, 128MB RAM, running Win98. In general, the performance isn't bad, but there's several things which cause massive performance hits. 1) Floating damage/healing labels are somewhat bad on the smoothness of anima...