Search found 7 matches
- January 29th, 2015, 10:36 pm
- Forum: Users’ Forum
- Topic: Reason for Villages healing +8 & Castles/Keeps 0
- Replies: 9
- Views: 3778
Re: Reason for Villages healing +8 & Castles/Keeps 0
Interesting opinions on why a Castle/Keep should not allow a bonus to healing. I am not in agreement, however, in the thought that it would imbalance the game play. Some races might be tougher to siege, but if that is all the sieged race has left to defend, than good luck. The sieging army would als...
- January 27th, 2015, 10:38 am
- Forum: Users’ Forum
- Topic: Reason for Villages healing +8 & Castles/Keeps 0
- Replies: 9
- Views: 3778
Reason for Villages healing +8 & Castles/Keeps 0
Curious as to why the Castles/Keeps offer no "healing" bonuses. I am sure it is a gaming decision, but even just a little increase would seem to be ok. I, currently, am using a +5 for my games & it "feels"...fine. 

- January 25th, 2015, 7:33 pm
- Forum: Users’ Forum
- Topic: help.cfg file question...
- Replies: 3
- Views: 1423
Re: help.cfg file question...
Thanks guys, most appreciated.
- January 25th, 2015, 6:53 am
- Forum: Users’ Forum
- Topic: help.cfg file question...
- Replies: 3
- Views: 1423
help.cfg file question...
The "help.cfg" file in the data/core folder is, I presume, the one which is used for help/info in the game. It offers in game info on "traits", abilities", etc. However, when I open the file I cannot find any descriptions for the "abilities" even though they do app...
- January 24th, 2015, 7:02 pm
- Forum: Users’ Forum
- Topic: My view on RNG
- Replies: 38
- Views: 12807
Position & Probabalities
Have recently "rediscovered" this fine game. Am very impressed with all the hard work put into Wesnoth. I have been reading a lot of the comments on the pros & cons of Wesnoth's randomness in battles. Personally, this is one aspect of the game that makes it so much fun. As an avid Back...
- July 23rd, 2006, 7:44 am
- Forum: Ideas
- Topic: How about a "simple" in-game Rating System
- Replies: 22
- Views: 4805
- July 23rd, 2006, 2:30 am
- Forum: Ideas
- Topic: How about a "simple" in-game Rating System
- Replies: 22
- Views: 4805
How about a "simple" in-game Rating System
Just a thought on a simple way to "rate" a players performance. This could be used to determine a winner of a game with a set number of turns & there is still more than 1 player left. Using the ELO (chess) format, one could generate a "similar # as follows. Under Statistics --- Da...