Search found 18 matches

by Ryo
May 7th, 2007, 5:32 pm
Forum: Game Development
Topic: Crossfire (MORPG game) seeking graphical artists
Replies: 10
Views: 4211

Crossfire (MORPG game) seeking graphical artists

Hello. Crossfire, official page at http://crossfire.real-time.com , is seeking graphical artists. This is a MMORPG (ok, the "massively" part isn't right) game, with a relatively small but faithful userbase. The developer team is also small, but working in the long-term - the game itself is...
by Ryo
April 1st, 2006, 9:21 pm
Forum: Developers’ Discussions
Topic: What replaces unit_type??
Replies: 1
Views: 2506

What replaces unit_type??

Hello. I'm trying to fix ai_python.cpp (which is quite broken, haven't worked on it for some time), and I wonder how to check whether a unit eg heals or not (same question applies to is_leader, illuminates, and other abilities). Code used to be bool unit_type::heals( ) and friends, but apparently it...
by Ryo
March 2nd, 2006, 9:15 pm
Forum: Coder’s Corner
Topic: Any C++ <-> Python programmers interested in contribut
Replies: 39
Views: 15498

Applying it to SVN, thanks :)
by Ryo
February 13th, 2006, 1:57 pm
Forum: Release Announcements, Compiling & Installation
Topic: Compiling under VC 7.1.3088
Replies: 15
Views: 8622

Could you paste a few of the missing dependencies?

Maybe you're missing another library in the settings.

I remember the first configuration, to set up correctly librairies and such, was a real pain....
by Ryo
January 3rd, 2006, 8:19 am
Forum: Coder’s Corner
Topic: Building 1.02 with VC++6
Replies: 3
Views: 2320

Is the "wsock32.lib" library part of the link libraries? (project settings => link tab => input).

I'll check tonight and post the libraries i use to build.
by Ryo
December 17th, 2005, 5:00 pm
Forum: Coder’s Corner
Topic: Any C++ <-> Python programmers interested in contribut
Replies: 39
Views: 15498

Python API is ready for test.

Check http://www.wesnoth.org/wiki/ReferencePythonAPI for info on how to build it & such

(note: makefiles aren't yet updated, so you'll need to tweak build process under Linux)
by Ryo
November 28th, 2005, 7:16 pm
Forum: Coder’s Corner
Topic: Any C++ <-> Python programmers interested in contribut
Replies: 39
Views: 15498

I put a dump test script on the wiki, at http://www.wesnoth.org/wiki/PythonTestScript

It shows some basics of the API & such.

(note: it can crash the game, as it doesn't recompute possible moves/destinations after moving a unit. it is after all to test :p)
by Ryo
November 25th, 2005, 3:49 pm
Forum: Coder’s Corner
Topic: Any C++ <-> Python programmers interested in contribut
Replies: 39
Views: 15498

Warning: you should definitely restart the loop after move_unit, and get the lastest get_src_dst :)
Case in mind: you try to move a unit where another already moved.
by Ryo
November 23rd, 2005, 8:43 am
Forum: Coder’s Corner
Topic: Any C++ <-> Python programmers interested in contribut
Replies: 39
Views: 15498

How can I test a Python AI? i.e. what do I need to name the script to have it recognized as the play_turn handler. I had a quick look in ai_python.cpp and it seems the file name is hardcoded as "c:\w.py"... it's been years since I've had a "c:" :?. I'd just change it but I'm not...
by Ryo
November 23rd, 2005, 8:41 am
Forum: Coder’s Corner
Topic: Any C++ <-> Python programmers interested in contribut
Replies: 39
Views: 15498

freecraft wrote:Greetings!

Now THAT is something completely different !
Is it included in 1.0.2 ?
No, the development has been done in the wesnoth-python branch. Though it'd be a matter of just copying the 2 files I added to the trunk (and change the AI instanciation function to recognize eg ai_python).
by Ryo
November 15th, 2005, 3:16 pm
Forum: Coder’s Corner
Topic: Any C++ <-> Python programmers interested in contribut
Replies: 39
Views: 15498

Alpha (or maybe beta) Python API is already in SVN, in the wesnoth-python branch.

Reference is at http://www.wesnoth.org/wiki/ReferencePythonAPI

It needs some testing and feedback (on exported classes, method name, ...), though, so Python programmers feel free to try it.
by Ryo
October 24th, 2005, 10:04 am
Forum: Coder’s Corner
Topic: Any C++ <-> Python programmers interested in contribut
Replies: 39
Views: 15498

So far there is no wrapper or anything. Haven't yet had the time to play with things :) Hasn't been much discussion on that yet, either - best place to check is either the irc channel, or the dev mailing list. I wanted to tweak a few things before sending suggestions & questions & such. Note...
by Ryo
October 21st, 2005, 9:02 am
Forum: Coder’s Corner
Topic: Any C++ <-> Python programmers interested in contribut
Replies: 39
Views: 15498

Re: Any C++ <-> Python programmers interested in contr

Python's restricted execution modules were disabled in version 2.3 and higher, because of security holes created by new style classes. There were other problems before 2.3 as well. However, Zope has a RestrictedPython module that is supposed be secure. Python is easy to embed, and the C API is well...
by Ryo
October 17th, 2005, 2:55 pm
Forum: Coder’s Corner
Topic: Any C++ <-> Python programmers interested in contribut
Replies: 39
Views: 15498

(note: i'm not a Wesnoth developer, though i skimmed through the code. I do have some experience with making a Python interface to a game) I'd say the first step is defining precisely what functions, objects, structures, ... exactly Python scripts should be able to access. Then how scripts will acce...
by Ryo
September 27th, 2005, 2:07 pm
Forum: Strategies & Tips
Topic: How do you get enough high level units?
Replies: 8
Views: 3183

Don't worry about this. The first time I won Httt I had only a few leveled units. If you have not started playing Wesnoth since long, then try to start Httt again. You'll have learned from your former mistakes and will have a lot more of leveled units. Oh ok, so my few units are fine :) And it's al...