Search found 189 matches
- July 4th, 2006, 9:59 pm
- Forum: Users’ Forum
- Topic: What's your favourite campaign?
- Replies: 18
- Views: 4303
- June 22nd, 2006, 6:09 pm
- Forum: Faction & Era Development
- Topic: Airiya (Iranian-type faction)
- Replies: 118
- Views: 28501
My understanding is that once a unit attacks. it cannot attack again that turn, even if it has movement left over - although you should probably test that. I'm basing it off of my experience with debug, where you can give a unit that has attacked more movement and he still can't attack again. If th...
- June 20th, 2006, 6:41 pm
- Forum: Art Contributions
- Topic: Hippos...
- Replies: 38
- Views: 8629
Hmm...Cuyo Quiz wrote:The Airiya are supposed to get an Assyrian angel/guardian.
http://en.wikipedia.org/wiki/Zoroastrian_angelology
- June 19th, 2006, 3:02 pm
- Forum: Faction & Era Development
- Topic: Airiya (Iranian-type faction)
- Replies: 118
- Views: 28501
Ok, on the changes you have made: The Clibinarii, being weaker in melee, should get some resistance increases. The Cataphract should have its attacks reduced. Maybe 11-3 and 16-1 for L2, 14-3 and 24-1, with impact as the damage type for the hoof attack. Slow is pretty powerful, so multiple hits is p...
- June 16th, 2006, 7:09 pm
- Forum: Faction & Era Development
- Topic: Airiya (Iranian-type faction)
- Replies: 118
- Views: 28501
You might want to look at these pages: http://www.cais-soas.com/CAIS/Military/ancient_iranian_army.htm Look at the Achaemenid, Sasanian, and Parthian sections. http://members.ozemail.com.au/~ancientpersia/army_frm.html Try the cavalty, immortals, and guards pages here. For the Magauuan: http://cais-...
- June 15th, 2006, 5:32 pm
- Forum: Scenario & Campaign Development
- Topic: Help wanted with new campaign: the element of earth
- Replies: 22
- Views: 4190
Either that, or I will remove the Kedari (the graphics are sub-par, the faction lacks cohesiveness and their role has been somewhat superceded by the Saracens) and consign their art to the Graphics Library. Surely some of their art could be re-used in the making of the Aiyira if this happens? BTW, ...
- June 14th, 2006, 4:57 pm
- Forum: Faction & Era Development
- Topic: Imperial Multiplayer Era - version 0.17 released
- Replies: 920
- Views: 171792
- June 14th, 2006, 3:55 pm
- Forum: Multiplayer Development
- Topic: Bot.
- Replies: 17
- Views: 3786
- June 13th, 2006, 10:56 pm
- Forum: Art Contributions
- Topic: Units...
- Replies: 2
- Views: 1121
- June 7th, 2006, 2:29 am
- Forum: Technical Support
- Topic: How to put an era on the server?
- Replies: 20
- Views: 3622
- June 7th, 2006, 1:28 am
- Forum: Technical Support
- Topic: winXP 1.1.4 slow as hell
- Replies: 30
- Views: 5559
- June 6th, 2006, 11:50 pm
- Forum: Technical Support
- Topic: winXP 1.1.4 slow as hell
- Replies: 30
- Views: 5559
Since there are such massive speed problems we just came to a decission on how to fix this in our irc channel. It is simple and we should have had this idea before: We will completely rewrite the game. This time we won't use C++ since it obviously is too slow for wesnoth. We want to get the best op...
- June 6th, 2006, 9:18 pm
- Forum: Multiplayer Development
- Topic: Decline in MP Quality
- Replies: 105
- Views: 19178
- June 6th, 2006, 6:17 pm
- Forum: Multiplayer Development
- Topic: Decline in MP Quality
- Replies: 105
- Views: 19178
Whats wrong with large maps and the classic era? it has the groups listed by race, right? If so, completely unbalanced--teh only groups played would be humans and then (maybe) elves. Think about it: dwarved lose the outlaws, which become human. Drakes lose saurians, and they lose drakes. Elves lose...
- June 6th, 2006, 6:06 pm
- Forum: Multiplayer Development
- Topic: Decline in MP Quality
- Replies: 105
- Views: 19178