Search found 72 matches
- September 17th, 2005, 3:05 am
- Forum: Users’ Forum
- Topic: Does the AI cheat?
- Replies: 76
- Views: 16254
- September 16th, 2005, 6:57 pm
- Forum: Ideas
- Topic: Renaming the difficulty levels?
- Replies: 14
- Views: 2670
I think the difficulty levels need to be standardised more. Currently it's all defined by the campaign designer. There doesn't even have to be any choice, let alone the same name or number of levels. My impression is that campaign designers have one difficulty level they test better than the others ...
- September 16th, 2005, 6:27 pm
- Forum: Users’ Forum
- Topic: What does the storm trident do?
- Replies: 19
- Views: 6540
- September 16th, 2005, 6:13 pm
- Forum: Users’ Forum
- Topic: Poll: Universal Time
- Replies: 35
- Views: 6593
- September 12th, 2005, 5:08 pm
- Forum: Strategies & Tips
- Topic: Help On How to beat the level "The Isle Of Anduin"
- Replies: 34
- Views: 11442
The key is breaking the first wave of attacks. The easiest solution is to defend using the river (since the first wave of attackers goes North then East) and Delfador. Hitting them in water is a piece of cake. Also you can recruit more troops for the fight since your reinforcements are quick to get ...
- September 11th, 2005, 11:14 pm
- Forum: Scenario & Campaign Development
- Topic: New Campaign: A Seed of Evil
- Replies: 116
- Views: 45035
I'd like to see a couple of additions, of 1-2 scenarios each, to the story line to handle: (1) the slaying of the nephews of the old king. It seems like after victory at Wedlyn Disto would have to go after the dead King's brother and his sons as they might be considered an alternative claim to the t...
- September 11th, 2005, 4:41 pm
- Forum: Scenario & Campaign Development
- Topic: New Campaign: Mage Republic
- Replies: 19
- Views: 5672
- September 11th, 2005, 1:52 am
- Forum: Scenario & Campaign Development
- Topic: New Campaign: A Seed of Evil
- Replies: 116
- Views: 45035
- August 26th, 2005, 8:30 pm
- Forum: Users’ Forum
- Topic: Save game map preview violates map fog
- Replies: 2
- Views: 1013
Save game map preview violates map fog
This might have been fixed inthe newest version.... On scenarios with the fog where you cannot see the layout of the map (not just the fog where you can't see the enemy move) you get shown the map layout when you go to load a saved game. There's a preview of the saved game position which prints the ...
- August 25th, 2005, 11:08 pm
- Forum: Faction & Era Development
- Topic: Independent Barbaric Monsters
- Replies: 59
- Views: 15704
- August 23rd, 2005, 5:18 pm
- Forum: Users’ Forum
- Topic: Cavalier unit looks like a crab
- Replies: 6
- Views: 2043
Cavalier unit looks like a crab
http://wesnoth.slack.it/units.cgi?page=view&unit=Cavalier Not in that picture but the 3rd level unit Cavalier always looks odd to me - not that I see much of it. Almost crab like when it's against a hex like grasslands. I have to look hard at it to see the horse. I think it's because something's...
- August 22nd, 2005, 11:58 pm
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 218251
Scenario 1: it is not supposed to matter how much gold you spend, it is lost in scenario 2. It's a bug. Why not just have no fortress and start both sides already with soldiers? Make all the units on the Drake side loyal so that the player immidiately knows that there's no issue as far as gold goes...
- August 22nd, 2005, 3:38 pm
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 218251
- August 22nd, 2005, 3:31 pm
- Forum: Scenario & Campaign Development
- Topic: Flight to Freedom (drake campaign)
- Replies: 792
- Views: 218251
The pirate Kogw's upgrade violates RIPLIB. He gets worse at combat. He's not a very good piece for a level 2 in the first place, which is ok since it's meant to be a Drake campaign, but maybe give him two attacks: default of 13-3 and the 12-2 backstab you gave him for level 3. Is it possible to fini...
- August 22nd, 2005, 3:07 pm
- Forum: Strategies & Tips
- Topic: The army reaches Elensefar...
- Replies: 50
- Views: 10834