Search found 293 matches

by bruno
February 25th, 2007, 5:47 pm
Forum: Scenario & Campaign Development
Topic: 1.0 CAMPAIGN SERVER vs 1.1 CAMPAIGN SERVER
Replies: 7
Views: 4387

Can you explain what you want unpinned? The context doesn't make it clear to me. Personally, I won't have sufficient time to do anything with Wescamp any time soon. I will probably start easing back into to doing more once I finish moving to my new house. But the code has changed a lot since I last ...
by bruno
December 19th, 2006, 1:17 am
Forum: Ideas
Topic: Neutral Garrison option for multiplayer maps
Replies: 6
Views: 1269

Neutral Garrison option for multiplayer maps

Have an option to have a unit start in each village that is immobile belonging to a leaderless side. I think that having to fight for villages will provide for a more interesting start. There could be a difficulty setting for this feature that would effect the chance and strength of the garrison uni...
by bruno
July 10th, 2006, 2:13 pm
Forum: Under the Burning Suns
Topic: Scenario Review: (UTBS) 6.2 In the Domain of the Dwarves
Replies: 38
Views: 18261

I found a bug in SVN from a couple of days ago. I didn't go up the path that triggers charge making you go a different way to get to the "bridge". (I had been trying to get through on "hard" and I have been replaying turns and maps a lot.) While holding my side of the bridge I moved Grog back down t...
by bruno
July 3rd, 2006, 1:02 pm
Forum: WML Workshop
Topic: Trying to get the Marauder Boatsman to work correctly
Replies: 17
Views: 2833

I did end up trying the Imperial era from the campaign server and I think it is working correctly.
by bruno
July 2nd, 2006, 10:38 pm
Forum: WML Workshop
Topic: Trying to get the Marauder Boatsman to work correctly
Replies: 17
Views: 2833

I tried this out with SVN and the version for the development campaign server and I think it is working.
It's a little hard to tell with the submerged boats, but the image does seem to change when going in and out of water.
by bruno
July 2nd, 2006, 10:16 pm
Forum: WML Workshop
Topic: Trying to get the Marauder Boatsman to work correctly
Replies: 17
Views: 2833

Can you retest this with current SVN?
Xan's original fix caused some other problems. I now have one that fixes those other problems, but I am not sure about yours.
If you can test it, can you provide source and instructions for how to test it?
by bruno
July 2nd, 2006, 1:01 pm
Forum: WML Workshop
Topic: Best practices using WML events
Replies: 5
Views: 1098

You should probably use [side] when possible. You may need to use prestart events if you are doing something dynamic based on the recall list. You would only use start events if you wanted the player to see the units appear.
by bruno
July 2nd, 2006, 12:57 pm
Forum: WML Workshop
Topic: Can I have a double dollar sign?
Replies: 2
Views: 769

In 1.1.7 or higher you can use $| to get a dollar sign. Before that it is tricky if you want to delay substitution. If it is OK to expand things right away you can just stack up $s and there will be multiple substitutions until they are all used up. This is done right to left so that subscripts for ...
by bruno
June 21st, 2006, 2:53 pm
Forum: Technical Support
Topic: Unit names in help not alphabetised
Replies: 19
Views: 1929

My plan is to have subfolders for factions and to have a catch all for units not in any faction. Note that factions are not fixed. So that there will probably be a top level set of folders to select an era or not to group by faction (all units ordered by name) and probably one just to group by race....
by bruno
June 21st, 2006, 1:36 pm
Forum: Technical Support
Topic: Unit names in help not alphabetised
Replies: 19
Views: 1929

Currently units are sorted by race and then alphabetically. The races are ordered by there name in English, since there isn't a translatable version of race names for all races and the ones that exist aren't stored in a way that they can be tied by to their race. It is possible to change the config ...
by bruno
June 8th, 2006, 2:06 pm
Forum: Technical Support
Topic: From a Fedora user
Replies: 12
Views: 1291

I'm not too familiar on the policies of Fedora repositories, but could the development version go in the extras-devel repository? (I know this is outside the scope of this forum, but I'm just interested.) Wesnoth is already in extras, rather than core. I think the maintainer chooses what goes there...
by bruno
June 7th, 2006, 3:01 pm
Forum: Technical Support
Topic: Multiplayer server is not letting 1.1.x earlier versions on!
Replies: 12
Views: 1182

When 1.1.5 is released it should be a lot better. There has been a lot of bug squashing going on this week.
by bruno
June 7th, 2006, 2:58 pm
Forum: Technical Support
Topic: From a Fedora user
Replies: 12
Views: 1291

Fedora extras has the latest stable release, which is what you should expect. If you play some of the development releases you will see why. Compiling wesnoth on unix like OSs is very easy. It is the standard: ./configure make make install Really though only tricky part is having the SDL libraries a...
by bruno
June 7th, 2006, 2:47 pm
Forum: Technical Support
Topic: Fallen Lich bug
Replies: 7
Views: 879

I would file a bug report -- if that page would actually load without timing out. I've been trying for quite a while. GNA changed IP addresses yesterday and they apparently didn't try to reduce the TTLs for their DNS entries (or you are using a brain damaged ISP that uses long timeouts no matter wh...
by bruno
June 7th, 2006, 2:41 pm
Forum: Technical Support
Topic: winXP 1.1.4 slow as hell
Replies: 30
Views: 2698

We will completely rewrite the game. This time we won't use C++ since it obviously is too slow for wesnoth. We want to get the best optimisation possible so we will directly write machine code aka assembler. Since this is not such a trival task expect the next Wesnoth release in nothing less than s...