Search found 110 matches
- October 31st, 2006, 11:13 am
- Forum: Multiplayer Development
- Topic: Scroll!
- Replies: 3
- Views: 1518
- October 30th, 2006, 7:25 pm
- Forum: Multiplayer Development
- Topic: Rey's underground map (reviewed)
- Replies: 13
- Views: 2968
Huh? Who wrote this where? Lol Baufo I can't tell if you're just kidding or you really don't get it. I was trying to tell you that having a 'normal' underground terrain would be just as absurd as having a 'normal' underwater terrain. You could add some dirt terrains in the underground maps if you w...
- October 30th, 2006, 7:16 pm
- Forum: Multiplayer Development
- Topic: Scroll!
- Replies: 3
- Views: 1518
Scroll!
It's fking hard to scroll in the MP lobby! It is actually more annoying than the "No multiplayer sides available." thingy. Is there any way around this? Is it going to be any better in the future?
Or is it just me?
Or is it just me?
- October 30th, 2006, 12:54 pm
- Forum: Multiplayer Development
- Topic: Rey's underground map (reviewed)
- Replies: 13
- Views: 2968
- October 26th, 2006, 1:35 am
- Forum: Multiplayer Development
- Topic: Most annoying in MP
- Replies: 35
- Views: 7082
- October 26th, 2006, 1:05 am
- Forum: Tournaments
- Topic: [Complete] We want 2vs2 tournament
- Replies: 34
- Views: 9066
- October 19th, 2006, 2:20 am
- Forum: Multiplayer Development
- Topic: Heavy Infantryman Pwn3d
- Replies: 70
- Views: 12288
- October 16th, 2006, 1:21 am
- Forum: Multiplayer Development
- Topic: Heavy Infantryman Pwn3d
- Replies: 70
- Views: 12288
While realism is not a primary concern in Wesnoth, historically most medieval European swords did not have sharpened edges, precisely because of heavy armor. It was the impact damage that was getting through, not the cutting damage. Of course. But if I wear that suit and you hit me with a club, it'...
- October 16th, 2006, 12:46 am
- Forum: Multiplayer Development
- Topic: Heavy Infantryman Pwn3d
- Replies: 70
- Views: 12288
Hmm I almost never recruit a HI. I never thought about using it against knalgans. But now that it has -10% impact only, I'm certain I'll never use it against knalgans. But maybe that's just because I'm not skilled enough to know how to use it well ;) <opinion>I think it's better to give knalgan pois...
- October 8th, 2006, 8:55 am
- Forum: Multiplayer Development
- Topic: Defense of the Marshal (MP Scenario) [Version: 1.2.2]
- Replies: 148
- Views: 28056
- September 4th, 2006, 8:43 am
- Forum: Multiplayer Development
- Topic: Defense of the Marshal (MP Scenario) [Version: 1.2.2]
- Replies: 148
- Views: 28056
Re: Hi
What Baufo said.rooster600500 wrote:Hi my campaign server is messed up can spmeone post this as a normal download plz?
- August 26th, 2006, 1:11 pm
- Forum: Multiplayer Development
- Topic: "Pick your recruit list" MP scenarios
- Replies: 25
- Views: 6952
I made an alternate version. In my version, you have to move to a location (to pick a book, in my case) to choose recruits. But the movements and leader's location will be restored after you've finished choosing. Pros: - Don't need a special turn to choose recruits. - You can see the cost of each un...
- August 24th, 2006, 3:21 pm
- Forum: Multiplayer Development
- Topic: Defense of the Marshal (MP Scenario) [Version: 1.2.2]
- Replies: 148
- Views: 28056
1.2.1 on the campaigns server - No more '... except backstab/magic/drain'. - Added 'Enhance all attacks' and 'Increase strikes for all attacks'. - Increased prices magic/drain weapons. - Decreased gold for magic/drain units. - Gold investment in bank can be added without claiming the already investe...
- August 16th, 2006, 12:58 am
- Forum: Multiplayer Development
- Topic: [
- Replies: 16
- Views: 4376
- August 16th, 2006, 12:23 am
- Forum: Multiplayer Development
- Topic: The Fall Of Trent - A Multiplayer RPG
- Replies: 51
- Views: 29821