Search found 169 matches

by ozymandias
September 21st, 2007, 11:20 am
Forum: Ideas
Topic: Great Mage suggestion
Replies: 128
Views: 21521

Time bend: his physical attack has slow. Rather overpowered, I'd say, since melee attacks are the only way to feasibly kill him - and they'd have a good chance of being reduced to half damage then... Maybe give him an alternative attack that's also ranged fire, slightly more powerful but NOT magica...
by ozymandias
May 19th, 2007, 6:12 pm
Forum: Website
Topic: Bug with functions_search.php on submitting
Replies: 0
Views: 878

Bug with functions_search.php on submitting

Some bug on trying to submit a post. Here's the error message: SQL Error : 1016 Can't open file: 'phpbb_search_wordmatch.MYI' (errno: 144) INSERT INTO phpbb_search_wordmatch (post_id, word_id, title_match) SELECT 232648, word_id, 0 FROM phpbb_search_wordlist WHERE word_text IN ('giving', 'cures', <b...
by ozymandias
May 19th, 2007, 6:05 pm
Forum: Ideas
Topic: New Unit: Crusader
Replies: 32
Views: 5313

I don't know about giving him cures ... on the one hand, that's the White Mage's big thing, on the other hand, a frontline-capable healer would make an interesting variation. Should be significantly weaker damage-wise than the Royal Guard, then. Also, if you want to go with cures , Crusader might no...
by ozymandias
April 2nd, 2007, 5:57 pm
Forum: Faction & Era Development
Topic: Katherine Kerr Faction-Dervery
Replies: 5
Views: 2000

Love the books myself, but I don't quite see the potential for a faction there. As to the copyright stuff - that I think could easily be circumvented by not using the same names for things.
by ozymandias
March 8th, 2007, 1:44 pm
Forum: Multiplayer Development
Topic: time limit misery
Replies: 23
Views: 3944

But usually 2 players need more (combined) time as a single player as they need to discuss the strategy. For the 2vs1 situation: It's a team game, it originally was 2vs2, you get punished for the loss of your teammate. You cannot take over his gold, so you cannot take his time .. Wink But you could...
by ozymandias
March 5th, 2007, 11:09 pm
Forum: Multiplayer Development
Topic: time limit misery
Replies: 23
Views: 3944

I've had a similar experience - 2v2 with other players rather inexperienced, my partner dropping out early, but not after messing up ;) - with the same problem, but I think a more elegant solution would be to apply the timer rules for teams, if it's a 2v2, since the problem is that one side profits ...
by ozymandias
February 28th, 2007, 2:35 pm
Forum: Multiplayer Development
Topic: white mage vs red mage, white mage is superior?
Replies: 34
Views: 6319

Reducing the White Mage's damage and upping his HP might make sense. OTOH, Mages, no matter which color, are pretty useless against drakes, since the Drakes' defenses are quite low to non-magical attacks already and you usually have ranged pierce available - with much more bang for the buck. Against...
by ozymandias
February 28th, 2007, 2:27 pm
Forum: Faction & Era Development
Topic: The Wolf Horde
Replies: 19
Views: 5249

The bannerman gets a 7-2 fire-based torch attack. His cost will be increased to 20 or 21 gold pieces. This will also increase his usefulness in general fighting.
Makes sense, especially as his job is to be seen by his hord-mates - a torch can help with that :wink:
by ozymandias
February 28th, 2007, 2:24 pm
Forum: Ideas
Topic: Names of magi (brainstorming)
Replies: 60
Views: 7986

Concerning the Latin names... I think the adjective would go last, not first, also we should take care to get the conjugations right. If it's not an adjective, and a noun in genitive case, it'd be behind the main noun, too - i.e. "Magus Ignis". But my latin days are long past, so someone with surer ...
by ozymandias
February 24th, 2007, 10:16 am
Forum: Ideas
Topic: Center on target function
Replies: 3
Views: 953

Well, I didn't know that either, so it you did a service to basic wesnoth knowledge amongst the general populace ;)
by ozymandias
February 24th, 2007, 10:06 am
Forum: Ideas
Topic: YAWS (Yet Another Weapon Special)
Replies: 8
Views: 1823

Questions, though: 1) If the berserker hits the first time, is the attack continued? Or is the 2 strikes only for defence? 2) Would the attack sequence still run like berserk, i.e. against a fencer would it go ABABBBABABBB . . . Hmm... when I thought this up, I saw it as working only on offense - l...
by ozymandias
February 22nd, 2007, 5:14 pm
Forum: Ideas
Topic: Weapon Specials: Bloodlust and Whirlwind
Replies: 23
Views: 3877

I don't think the Ghoul or Necrophage need any additional abilities or specials. They're fine as they are.
by ozymandias
February 22nd, 2007, 2:57 pm
Forum: Multiplayer Development
Topic: Allowing post-game Chat and Stats
Replies: 13
Views: 2459

Pretty much the same reasons for me... lobby is majorly laggy, and the chatspace there should be used for stuff that might interest everybody, i.e. "anybody feel like a game with IE?" and stuff like that. An "after-game-lounge" would be more private, wouldn't bother anybody else and wouldn't be both...
by ozymandias
February 21st, 2007, 5:04 pm
Forum: Faction & Era Development
Topic: The Steppe Orcs
Replies: 213
Views: 37658

That means your opponent hasn't downloaded the era. That's a bit strange. I believe I remember playing Wizard Wars in MP without having downloaded it... but then that was an Era without custom units, so I suspected it might be something like that. Thanks anyway. (Why do I bother putting "Need Stepp...
by ozymandias
February 21st, 2007, 4:55 pm
Forum: Ideas
Topic: Weapon Specials: Bloodlust and Whirlwind
Replies: 23
Views: 3877

A gaussian distribution is a term from statistics. Actually it may not be used in English that much, you might know it as a bell curve. It's just if you have a lot of random values (like the number of hits in wesnoth) and make a graph of how often they occur, it looks like a bell. Anyway, you're rig...