Search found 440 matches

by Faello
December 11th, 2011, 5:39 pm
Forum: Multiplayer Development
Topic: WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament
Replies: 429
Views: 29566

Re: WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament

Ok guys, it's Sunday, well past 17:30 GMT, I wasn't able to catch elido and Cackfiend seems to be AFK all the time, so I'll just do what I was about to do regardless of the end of this stage of WTT: I resign from the tournament due to the IRL time constraints. I wanted to play out all of the games t...
by Faello
December 11th, 2011, 3:06 pm
Forum: Ideas
Topic: [mainline] Weaken the OP LT
Replies: 46
Views: 3828

Re: Appeal to Weaken the OP LT

Generally speaking, I'd support a change for all leader units (except rogue & saurians) to be 5mvp units. Difference of that 1mvp during the battle often means a lot. It's not the first time that something like that would have been done - some time ago, dwarven leaders mvp was boosted from 4 to 5 po...
by Faello
December 10th, 2011, 11:07 am
Forum: Multiplayer Development
Topic: 2v2 conversation
Replies: 49
Views: 4400

Re: 2v2 conversation

I think that would raise the number of tricky situations and basically the only way to check it is to actually implement it jb. I won't try to code it because I don't have time to do that and I'm close to taking some long wesbreak but if anybody would like to pick up this idea and check it, it would...
by Faello
December 10th, 2011, 10:25 am
Forum: Multiplayer Development
Topic: WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament
Replies: 429
Views: 29566

Re: WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament

csarmi wrote:Well I did play two games at 6AM in the morning...
Good for you. I'm not interested.
by Faello
December 9th, 2011, 7:17 pm
Forum: Multiplayer Development
Topic: WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament
Replies: 429
Views: 29566

Re: WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament

I'll probably play game with elido this Sunday between 15 - 22 GMT , he seems to be avaible this weekend. I'm not sure about game with Cackfiend, he wrote me that he is avaible between 4AM and 9AM of my time everyday but it's impossible for me to play at that time during the week and it's unlikely d...
by Faello
December 8th, 2011, 10:54 pm
Forum: Multiplayer Development
Topic: 2v2 conversation
Replies: 49
Views: 4400

Re: 2v2 conversation

More fog = more skill required for optimal movement of units. I've proposed one hex of visibility less to see how it affects the game + allow to actually play with fog of war which is a "must have" for any serious wargame - taking more visibility would prolly affect the balance of the game, but at t...
by Faello
December 7th, 2011, 8:48 pm
Forum: Multiplayer Development
Topic: 2v2 conversation
Replies: 49
Views: 4400

Re: 2v2 conversation

It looks like you didnt read TBS about TGT clash games vs tentacles: He didnt get too much fun when his army was reduced to 3 units and his gold was negative and he knew he had no longer anything to do during game. What you're discussing now is your team play, not the strategy itself. If one player...
by Faello
December 6th, 2011, 10:19 pm
Forum: Multiplayer Development
Topic: 2v2 conversation
Replies: 49
Views: 4400

Re: 2v2 conversation

I agree with alphy, I think that the jb's idea is the most reasonable and balanced, I'd stick with it. @Faello:I have been my whole life a gamer, and I always experimented same oposition from usual players to rule changes on a game they master. Basically problem is always same, despite rule change c...
by Faello
December 3rd, 2011, 8:46 pm
Forum: Multiplayer Development
Topic: 2v2 conversation
Replies: 49
Views: 4400

Re: 2v2 conversation

Thanks for opening the topic jb. (I'll discuss the maps later since I'd have to put some examples and screenshots with descriptions and I don't really have the time to do that this weekend.) Regarding the loyal army strategy : I've already pointed out in some online discussions that I've mixed feeli...
by Faello
November 29th, 2011, 9:01 pm
Forum: Multiplayer Development
Topic: The Grand Tag! 2v2 Tournament - 3rd Edition!
Replies: 524
Views: 52226

Re: The Grand Tag! 2v2 Tournament - 3rd Edition!

@ Doc , jb It's great that we have your attention :) I'll gather my notes and post them during the weekend (hopefully already in the fresh, dedicated thread :mrgreen: ), I guarantee that I'm aiming mostly for slight balance tweaks that will upgrade the maps (I never meant anything else). I'm aware t...
by Faello
November 29th, 2011, 7:09 pm
Forum: Multiplayer Development
Topic: The Grand Tag! 2v2 Tournament - 3rd Edition!
Replies: 524
Views: 52226

Re: The Grand Tag! 2v2 Tournament - 3rd Edition!

I like the map contest idea that Kolbur brought up, some fresh air brought by a new maps would certainly be valuable :) Some players already mentioned that they'd prefer to see a group stage in TGT4 to play more games in the first round. I think that's something we will aim for in the next edition o...
by Faello
November 22nd, 2011, 9:31 pm
Forum: Multiplayer Development
Topic: The Grand Tag! 2v2 Tournament - 3rd Edition!
Replies: 524
Views: 52226

Re: The Grand Tag! 2v2 Tournament - 3rd Edition!

Walls of TGT Coliseum trembled. Siths have prevailed over the Light Side of the Force... ... but everyone has to remember that Knights of the Dark Side were once Champions of the Light too... :shock: http://img828.imageshack.us/img828/5790/smallrf.jpg :mrgreen: As a Vice-admin of this edition of TG...
by Faello
November 19th, 2011, 2:19 pm
Forum: Multiplayer Development
Topic: WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament
Replies: 429
Views: 29566

Re: WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament

Well played by Dreadnough,
Spoiler:
by Faello
November 17th, 2011, 7:11 pm
Forum: Multiplayer Development
Topic: WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament
Replies: 429
Views: 29566

Re: WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament

Hello, this message is directed to the players from my group that haven't played a WTT game with me yet: Since this week, I will be avaible to play WTT games only during weekends: - between 07:00 and 15:00 GMT on Saturdays - between 07:00 to 21:00 GMT on Sundays Please, take that under consideration...
by Faello
November 9th, 2011, 12:00 am
Forum: Multiplayer Development
Topic: WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament
Replies: 429
Views: 29566

Re: WTT : Wesnoth Time Twister, a 1v1, 1.9 tournament

HUZZAH! Down with the Khalifate! http://alekwasframed.com/green_tea/emot-party.gif I'd like to notice that tournament rules support the change to the new development version, while the idea of the tourney supports both (1#checking khalifate balance 2#testing development version) I don't like current...