Search found 38 matches

by RoddyVR
September 1st, 2006, 2:54 pm
Forum: Users’ Forum
Topic: [split] I don't like the new music.
Replies: 17
Views: 2596

not sure this post is neccessary considering scott's reply, but i just had to post it.

i LOVE the new music. I have yet to encounter a piece in there that i dont like. and most of the time it seems to fit with what i'm doing in the game (though that's probably random, but still)
by RoddyVR
August 30th, 2006, 8:34 pm
Forum: Users’ Forum
Topic: can i play my saves in the beta version?
Replies: 5
Views: 1082

thanks for the replies guys...
much appreciated.

will suck having to redo the first 4 maps again, but think i'll do it anyway... atleast now my strategies for the maps are better then when i started a few days ago, so it shouldnt take as long to get through the first few.
by RoddyVR
August 30th, 2006, 8:11 pm
Forum: Users’ Forum
Topic: can i play my saves in the beta version?
Replies: 5
Views: 1082

can i play my saves in the beta version?

i'm sure this question is asked somewhere else... but i cant quite figure out where to look for it. will my 1.0.2 saves work in the 1.1.9 verion? i just started playing again a few days ago. i downloaded the stable version, and played the main campaing for a few days, but now have been told by a fri...
by RoddyVR
August 28th, 2006, 8:32 pm
Forum: Heir to the Throne
Topic: Scenario 1: The Elves Besieged
Replies: 133
Views: 69185

(1) What difficulty levels have you played the scenario on? hard, v1.1 (actualy played medium and hard before but dont remember enough about it now) (2) How difficult did you find the scenario? (1-10) 2 for the official objective, 5 for getting some good exp. (3) How clear did you find the scenario ...
by RoddyVR
July 7th, 2005, 3:47 pm
Forum: Scenario & Campaign Development
Topic: WANTED: Maintainer for TDH (The Dark Hordes)
Replies: 12
Views: 3696

wasnt sure i should post this. but since ott has had a "positive" contact with circon, i will. i know him (circon) from a different forum and he recnetly introduced me to wesnoth. a couple weeks ago (maybe 3 weeks now actualy) after i'd played through the campaign i talked to him about it and he see...
by RoddyVR
June 30th, 2005, 7:53 pm
Forum: Scenario & Campaign Development
Topic: AI leader wont recruit on turn 1. why? how?
Replies: 8
Views: 1400

cool. you're half right. x=$x1 y=20 WORKED!!!! so i do need the $ there. however y=$y1+1 didnt work. so that means i gotta do the computation seperately. but now that i know taht atleast part of it works, i'm sure i can get the rest to work. though if someone knows for sure hwo to do it, that'd save...
by RoddyVR
June 30th, 2005, 7:17 pm
Forum: Scenario & Campaign Development
Topic: AI leader wont recruit on turn 1. why? how?
Replies: 8
Views: 1400

ye, may have to resort to droping his starting gold to 8 and making his first unit for him. (hope that dont make him not recruit on second turn). the "leader goal" thing without "passive leader" works better then i expected. he walks away from the keep, but not for more then one turn. which is basic...
by RoddyVR
June 30th, 2005, 5:51 pm
Forum: Scenario & Campaign Development
Topic: AI leader wont recruit on turn 1. why? how?
Replies: 8
Views: 1400

didnt have that one. added it. didnt help. i have the suspicion that its because the thing wants to recruit scouts. but there are no scouts in its list (cause all it has is pesants) the lands around it are mostly grassland and villages. there's a big river on the map (takes almost half the map proly...
by RoddyVR
June 30th, 2005, 3:49 pm
Forum: Scenario & Campaign Development
Topic: AI leader wont recruit on turn 1. why? how?
Replies: 8
Views: 1400

AI leader wont recruit on turn 1. why? how?

the AI leader in my scenario can only recruit peasants, and he starts with 8 gold and then makes 8 gold a turn. i want him to recruit a peasant every turn, why is he being stubborn and not recruiting on on the first turn. does the AI have some wierd "keep some cash in reserve" thing or something? he...
by RoddyVR
June 29th, 2005, 7:57 pm
Forum: Scenario & Campaign Development
Topic: how do i make an "i dont want to die" event for a
Replies: 7
Views: 1239

the illusion thing seems to use something called "storeunit" and "unstoreunit". will have to go dig up what those are.

thanks for the tip.
by RoddyVR
June 29th, 2005, 7:46 pm
Forum: Scenario & Campaign Development
Topic: how do i make an "i dont want to die" event for a
Replies: 7
Views: 1239

what i'm trying to do is: the scenario is basicaly about protecting this one unit, but that is not the "objective" as such. (the win/lose objective is killing all the enemies) if you fail to protect her then the scenario does not end, but you just dont get the unit later on in the game. (you end up ...
by RoddyVR
June 29th, 2005, 5:55 pm
Forum: Scenario & Campaign Development
Topic: how do i make an "i dont want to die" event for a
Replies: 7
Views: 1239

well, this is idiotic. i think i'm being a bit dim witted, but this wont work right. she dies (hp=0) the "die" event runs. she sais "i dont want to die" then the {bring her back to life} thing runs. then the "die" event ends and she dies. the screen looks like she died, came back to say something an...
by RoddyVR
June 29th, 2005, 5:19 pm
Forum: Scenario & Campaign Development
Topic: how do i make an "i dont want to die" event for a
Replies: 7
Views: 1239

took a bit of searching, but i found what you're talking about.

guess its the first method then (to die and be reborn). oh well.
by RoddyVR
June 29th, 2005, 3:51 pm
Forum: Scenario & Campaign Development
Topic: how do i make an "i dont want to die" event for a
Replies: 7
Views: 1239

how do i make an "i dont want to die" event for a

i want a unit to give a message when its about to die. not after its died, but before. i can only think of two ways of doing it, but i cant figure out how to make either work. 1. the die event. after the unit dies, do the event and bring it back to life with 1 hp and a message saying "i dont wanna d...
by RoddyVR
June 28th, 2005, 5:57 pm
Forum: Scenario & Campaign Development
Topic: controling the AI of leaders. how much can i change?
Replies: 4
Views: 957

no, he doesnt have to be a leader. i just thought that every side had to have atleast one unit with a "canrecruit" so i thought that atleast one of them HAD to be a leader. yep. tried the "no leader" thing in his side. he became a regular unit, but the scenario ends at the end of turn 1 cause the en...