Search found 38 matches

by kbaskins
December 30th, 2006, 4:48 pm
Forum: Art Contributions
Topic: Idling Animations Commited
Replies: 26
Views: 8902

if nobody minds, i could take on Saurian Skirmisher myself. (another try at animation after the Great Wose Death Making Failiure) You can work on anything you want. I was just keeping track so we wouldn't get any duplication. Not that having more than one idling animation per unit is a bad thing, b...
by kbaskins
December 30th, 2006, 8:00 am
Forum: Art Contributions
Topic: Idling Animations Commited
Replies: 26
Views: 8902

Flametrooper wrote:Just to say...I got a new mouse for christmas, which means i can draw better, plus did a little brushing up on art abilities, so if everyone still wants me to, I'll have another go at that Sharpshooter animation.
Cool! Go for it! You create it I'll commit it. :D

--

Karen
by kbaskins
December 30th, 2006, 2:06 am
Forum: Art Contributions
Topic: Idling Animations Commited
Replies: 26
Views: 8902

Hmm... is this already in game???? :roll: Sorry, idling animations won't work until 1.3. i need to make update to 1.2... but this is not so important for custom campaings, rigth?? Since i almost finished editing/creating my units it would take too much time... and i am not good enougth yet. The uni...
by kbaskins
December 24th, 2006, 3:10 am
Forum: Art Workshop
Topic: Various attack icons - your request fufilled!... maybe
Replies: 48
Views: 13673

a female mouth? (Seriously - I have a unit with a 'Kiss' attack...) I believe fmunoz made a icon for this at some point; not sure exactly where it is. The one I recall was a vampire lady fang attack icon http://www.wesnoth.org/forum/viewtopic.php?t=9696&postdays=0&postorder=asc&highlight=vampire&st...
by kbaskins
October 23rd, 2006, 3:11 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 322480

Having taken care of point "c" (which btw solves the issue of the angle of the leg mentioned by Jetryl), I believe this is ready to go, along with the much simpler ulf animation. Feel free to tweak around if you must, of course. The dwarvish ulfserker, human loyalist dragoon and human outlaw footpa...
by kbaskins
October 13th, 2006, 7:32 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 322480

Redeth wrote:Guardsman and Berserker and their correspoding .zips (meaning that's their 'final' version).
The dwarvish guardsman and berserker idling animations have been committed.

An updated list of what's been completed and committed can be found here.

--

Karen
by kbaskins
October 11th, 2006, 12:38 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 322480

Redeth wrote:Third and final version of the outlaw, fixed head/face, tweaked timing for better effect, .zip with sequence included.
The outlaw idling animation has been committed.

An updated list of what's been completed and committed can be found here.

--

Karen
by kbaskins
October 10th, 2006, 2:12 am
Forum: Art Contributions
Topic: Idling Animations Commited
Replies: 26
Views: 8902

Add Elvish Sharpshooter to the In Progress list, please. I'm almost done. Done. I read Completed and thought you have done everyone already :o . Maybe use just committed?. I got very hopeless once i realized what it really was. And done. BTW, anyone can edit the list whenever they want. I don't min...
by kbaskins
October 10th, 2006, 1:27 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 322480

Rather than post yet another list of completed idling animations in this thread, I've made a sticky here.

It's a pretty darned impressive list. :D

--

Karen
by kbaskins
October 10th, 2006, 1:18 am
Forum: Art Contributions
Topic: Idling Animations Commited
Replies: 26
Views: 8902

Idling Animations Commited

If you're interested in doing any sort of animation, please consult the list here before proceeding. The units coloured green have base frames that are ready to go. Idling animations for following units have been completed and committed [/b]: Dwarves Berserker Fighter Guardsman Runemaster Steelclad ...
by kbaskins
October 9th, 2006, 11:03 pm
Forum: Art Contributions
Topic: New attack buttons - scratchpad
Replies: 1181
Views: 205541

New image for an orcish "thrown" spear (e.g. crappy javelin). Revised image for orcish melee spear. New image for human javelin. All of these have been committed , as has the animal-claws icon. Remember, the commit is not an "ultimate, final judgement" - pipe up if there's something you don't like ...
by kbaskins
October 4th, 2006, 6:20 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 322480

(List compiled by Redeth and updated by kbaskins on October 3) This is what we have in the idling department, so far: -Peasant committed [/b] -Swordsman committed [/b] -Fencer committed [/b] -Longbowman committed [/b] -Sergeant committed [/b] -Halberdier committed [/b] -Dwarf Fighter committed [/b] ...
by kbaskins
September 30th, 2006, 7:40 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 322480

(List compiled by Redeth and updated by kbaskins on September 30) This is what we have in the idling department, so far: -Peasant committed [/b] -Swordsman committed [/b] -Fencer committed [/b] -Longbowman -Sergeant committed [/b] -Halberdier -Dwarf Fighter committed [/b] -Dwarf Warrior committed [/...
by kbaskins
September 29th, 2006, 3:33 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 322480

It would be very useful to post this for any animations where: • The frames are not in a simple linear sequence • The frames have different durations That is, roughly, 90% of them :( Oops. :D Please and thank you! This is the most difficult part of the whole process for me. I don't have...
by kbaskins
September 28th, 2006, 3:26 am
Forum: Art Contributions
Topic: Standing and idle animations?
Replies: 1138
Views: 322480

Good, let's keep this moving feast going. :) If you guys committing the animations need any help with the timing and correct sequencing of the frames please let me know. The .gifs should be a good reference but some of them are a little tricky, like the modified and finished version of the orcish a...