Search found 17 matches
- May 20th, 2005, 8:00 am
- Forum: Game Development
- Topic: How to Write a Game: The Wesnothian Approach
- Replies: 22
- Views: 12183
- November 5th, 2004, 6:45 am
- Forum: Scenario & Campaign Development
- Topic: WML syntax file for ViM?
- Replies: 2
- Views: 1087
WML syntax file for ViM?
I was just wondering if anyone had written a .vim file to provide syntax highlighting, auto indenting etc when editing wml?
Call me lazy if you like
Call me lazy if you like
- October 29th, 2004, 4:04 am
- Forum: Developers’ Discussions
- Topic: Default: Full screen or windowed?
- Replies: 23
- Views: 5288
- October 27th, 2004, 8:32 pm
- Forum: Art Contributions
- Topic: white_mage
- Replies: 32
- Views: 6526
Hey Grp21, I love your work - every picture you've posted is unique and is brimming with the character's personality. Perhaps that more than anything though is what's causing some of the negative feedback, as everyone has a different idea on what the persona of each unit should be. Also, the existin...
- October 25th, 2004, 11:06 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Liberty
- Replies: 244
- Views: 131557
- October 25th, 2004, 2:40 am
- Forum: Ideas
- Topic: more unit characteristics
- Replies: 7
- Views: 1986
more unit characteristics
These may or may not be possible in Wesnoth already (sorry if they are), but they're things that I think would be neat additions that'd potentially add a lot to gameplay. These are suggestions only, mentioned only in case the devs find them interesting... 1. Ability to define a unit has having a num...
- October 25th, 2004, 1:51 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Liberty
- Replies: 244
- Views: 131557
If it makes you feel any better, this is the hump in the campaign. Actually scott I found the next level harder, as I'd chosen for the allied army to join me later rather than taking the gold or whatever the other choice was. Therefore I had the bare minimum of 100 gold (Grey Woods kinda empties yo...
- October 24th, 2004, 11:36 pm
- Forum: Mainline Campaign Development
- Topic: [Historical] Liberty
- Replies: 244
- Views: 131557
MORE SPOILERS: I found this level hard as well, but it is by no means insurmountable even with poorly leveled units to start with (although I did have one huntsman). Driving a wedge between the green and pink liches is unlikely to work IMHO, as all you'll do is get sandwiched between them and end up...
- October 22nd, 2004, 6:21 am
- Forum: Mainline Campaign Development
- Topic: [Historical] Liberty
- Replies: 244
- Views: 131557
Just finished the campaign on medium, and I have to say I really enjoyed it. More so than HttT in fact. The dialog/story is very well written, and there's a lot of imagination in some of the level designs. I liked how it wasn't level after level of (a) overcome a huge army then (b) kill leaders of s...
- October 18th, 2004, 11:15 pm
- Forum: Strategies & Tips
- Topic: Test of the Clans
- Replies: 39
- Views: 7890
I just passed Test of the Clans on medium with only 100 gold. Basically I brought back 5 gryphons and sent them straight for the leader as others have suggested, while retreating the other units to the NE corner to avoid any combat. Yes, you get 2000 gold doing it this way, but it really feels like ...
- October 13th, 2004, 2:59 am
- Forum: Release Announcements, Compiling & Installation
- Topic: AI in 0.8.5
- Replies: 0
- Views: 1533
AI in 0.8.5
Being a newbie I could well be wrong, but I've noticed a distinct improvement in the computer AI from 0.8.4 to 0.8.5. On Princess of Wesnoth especially, instead of scattering everywhere and giving me isolated groups to pick off, it seemed to keep its army in two strong reserve forces, probing with o...
- October 12th, 2004, 11:25 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.8.5 released
- Replies: 30
- Views: 21321
- October 12th, 2004, 1:05 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.8.5 released
- Replies: 30
- Views: 21321
- October 12th, 2004, 4:29 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.8.5 released
- Replies: 30
- Views: 21321
windows VC6 build failing
It could well be my setup, but with the 0.8.5 source I get the following (sorry about the length of some of these):- g:\dev\wesnoth-0.8.5\src\multiplayer.cpp(80) : error C2040: 'i' : 'struct config *const * ' differs in levels of indirection from 'class std::_Tree<class std::basic_string<char,struct...