Search found 99 matches

by Chris Byler
May 20th, 2007, 11:45 pm
Forum: Multiplayer Development
Topic: Diamond of Doom- new 1v1 map ~ F8
Replies: 15
Views: 2232

17,16 can be stolen by P1 by a unit with 1 movecost in hills and 10 mp (recruit it at 7,11). On a map with so few villages this may be decisive (most people will probably play it on at least 2 gpv, maybe higher; I'd probably go for at least 3 gpv with only 10 villages on the whole map). That may onl...
by Chris Byler
May 17th, 2007, 11:36 pm
Forum: Multiplayer Development
Topic: Possible balance problem – Wraith
Replies: 42
Views: 5724

I'm not convinced that that replay was characteristic of what will typically happen between those two strategies - in hindsight it's clear that the frontal assault on a skeleton in village with only 3-2 odds was a bad idea (even with average rolls it would probably have gone poorly), and luck slight...
by Chris Byler
May 17th, 2007, 9:19 pm
Forum: Ideas
Topic: Adding a default advancement Tag to unit definition
Replies: 9
Views: 2117

Also would it make sense to set the default advancements to the advancements that don’t break the RIPIB rule in a unit that has all the other advancements break it? Or is it possible to have a customisable list for preferable advancements done individually by each player? RIPLIB, and yes. The val...
by Chris Byler
May 16th, 2007, 9:05 pm
Forum: Multiplayer Development
Topic: Possible balance problem – Wraith
Replies: 42
Views: 5724

I think Noy was saying earlier that ghost arcane resist was improved a little in CVS, so that in 1.3.3 ghosts won't be able to kill other ghosts in 3 hits at night.

I'd be interested to see a replay of the game between you and Wintermute, though, if you have it. Would you mind posting it here?
by Chris Byler
May 15th, 2007, 6:41 pm
Forum: Multiplayer Development
Topic: Possible balance problem – Wraith
Replies: 42
Views: 5724

As for this argument, you have brought no proof that the matchup is unbalanced, just conjecture. Using latin legal jargon doesn't impress me either. In your terms its a Priori argument you're presenting here, and it shows. Fair enough. Real proof one way or the other will have to wait for a release...
by Chris Byler
May 15th, 2007, 5:06 pm
Forum: Multiplayer Development
Topic: Possible balance problem – Wraith
Replies: 42
Views: 5724

Well, if there's fog, ghost spam is even stronger: the opponent doesn't know it's coming until after he makes contact and has already done his initial recruiting. Then if he wants to make any counter-recruits he has to wait for enough income to accumulate and then wait more for them to reach the fro...
by Chris Byler
May 15th, 2007, 12:57 pm
Forum: Multiplayer Development
Topic: Possible balance problem – Wraith
Replies: 42
Views: 5724

If you're happy with the solution, then... what IS the solution? If you are player 2 in a no-fog UvU on Blitz and you see your opponent recruit five ghosts, what do you recruit and how do you plan to use it? I'm assuming the answer is not "recruit five ghosts of your own" because I don't see how any...
by Chris Byler
May 14th, 2007, 8:28 pm
Forum: Multiplayer Development
Topic: Possible balance problem – Wraith
Replies: 42
Views: 5724

Here is my idea for “Spam Ghost Problem”: Give Ghost a much smaller resistance to cold (around +20%) so Dark Adapts will be a good counter to them. If their resistance was around 20%, dark adepts wouldn't be a "good" counter, they would be a tremendously powerful counter. At nighttime a single ...
by Chris Byler
August 5th, 2006, 7:04 am
Forum: Multiplayer Development
Topic: Suggestion for Paladin.
Replies: 144
Views: 11902

Ok, so we have a unit that is functional against ONLY ONE faction. I've asked this before and did not get a response; Why do Loyalists get a unit that single-handedly trumps all units of a given faction, but no other faction has such a unit? (Correction: I guess Rebels can get WM/MoL too, but I've ...
by Chris Byler
August 5th, 2006, 5:38 am
Forum: Multiplayer Development
Topic: Invite-only games - needed or not?
Replies: 29
Views: 2822

Wouldn't a simpler solution just be to make kicks permanent? I.e. if player X is kicked from game Y, he cannot rejoin game Y as long as it continues to exist? Then you don't have to worry about designing, let alone implementing, the mechanics of invitations or password protection or anything like th...
by Chris Byler
August 2nd, 2006, 11:48 pm
Forum: Ideas
Topic: Crazy RNG
Replies: 17
Views: 1561

Anyway, isn't berserk an attack special? It would overwrite every other attack special in the game. Additionally, poison and slow (almost) never miss. But poison is useless when everyone has hundreds of HP. So is healing. Even village healing. Fighting 60-70% def units can be very frustrating, but I...
by Chris Byler
August 2nd, 2006, 11:34 pm
Forum: Multiplayer Development
Topic: Suggestion for Paladin.
Replies: 144
Views: 11902

The reduction is mostly percieved... how many units have better than 20% resitance to blade? 8-4 blade (knight) vs 8-5 holy (paladin) => 8-4 vs 7-5 against most units. That is a clear, ugly RIPLIB violation. :roll: I thought the GK was the RIPLIB keeper for that upgrade anyway? At least, the names ...
by Chris Byler
August 2nd, 2006, 5:31 am
Forum: The South Guard
Topic: South Guard 7a. Into the Depths
Replies: 75
Views: 33970

Update: I finally did win this scenario. It's not quite as evil if you make a pincer attack, attacking the ancient lich from both sides simultaneously. This reduces the problems with the narrow opening and lets you kill off some of the skeletons first. I don't know why that didn't occur to me sooner...
by Chris Byler
July 29th, 2006, 7:05 am
Forum: The South Guard
Topic: South Guard 7a. Into the Depths
Replies: 75
Views: 33970

1. Normal 1.1.7 2. 10. Starting with no gold is very annoying but almost inevitable after the major cash drains of CitF (if you choose to side with the elves it is almost impossible to win early or to hold villages) and the almost completely villageless TGaI. So you're slow, outnumbered, in very bad...
by Chris Byler
March 5th, 2006, 6:17 am
Forum: Ideas
Topic: Presence of Ambush etc. in MP? Issues and ideas.
Replies: 95
Views: 6876

The other reason Nightstalk isn't used much IMO is that when you have a shadow, which is chaotic, at night, normally you want it to be fighting something while it has +25% damage on its brutally strong backstab (IIRC, it's 8-3 base, doubled to 16 for backstab, night makes that go up to 20-3...) Nigh...