Search found 1616 matches
- March 12th, 2024, 9:05 pm
- Forum: Lua Labs
- Topic: What is a helptip?
- Replies: 1
- Views: 131
Re: What is a helptip?
Put help = _ "my helptip" next to tooltip and then the tooltip will be extended with "(Press 'f10' for more information)" (or whatever helptip hotkey you set) and if you press F10 then the helptip will be displayed instead of the tooltip. Why is the key name help and not helptip?...
- February 28th, 2024, 9:24 am
- Forum: Users’ Forum
- Topic: wtf is going on on afterlife
- Replies: 5
- Views: 711
Re: wtf is going on on afterlife
You seem confused. Any player can run the multiplayer server but the server does not play any sides in a game. AI sides are played by one of the clients usually the host. Since you're talking about afterlife presumably you've joined the official server run on wesnoth.org. Perhaps you missed the &quo...
- February 25th, 2024, 5:52 pm
- Forum: Technical Support
- Topic: How to build non "+dev" version from source?
- Replies: 6
- Views: 311
Re: How to build non "+dev" version from source?
1.18 server is not up yet. You can connect to port 14997 to get to the 1.17 server.
- January 15th, 2024, 2:51 pm
- Forum: Website
- Topic: [solved] Wiki: Is uploading images disabled?
- Replies: 10
- Views: 1300
Re: Wiki: Is uploading images disabled?
Try again, now.white_haired_uncle wrote: ↑December 30th, 2023, 10:58 am Okay, the link shows up for me now, however...
Code: Select all
Upload error Could not create directory "mwstore://local-backend/local-public/d/d1".
- December 20th, 2023, 6:52 pm
- Forum: Users’ Forum
- Topic: Need help for the Mod "Random Recruits" and also some new mods needet
- Replies: 13
- Views: 2699
Re: Need help for the Mod "Random Recruits" and also some new mods needet
If you want "Random Recruits" to use more than only level 1 units then remove the
unit_type.level == 1
check.- December 13th, 2023, 12:39 pm
- Forum: Technical Support
- Topic: deleted
- Replies: 2
- Views: 1718
Re: code: debugging
The logging options are not persistent across restarts in case that is your expectation. Vague reports like "'debug' option seems to crash wesnoth always or often" are fairly useless. Give detailed steps to reproduce the issue then there is a chance someone else can figure out what you're ...
- November 30th, 2023, 1:22 pm
- Forum: Technical Support
- Topic: Error while playing the game: game_error:unkown unit type: RPS Elvish Paragon
- Replies: 5
- Views: 1654
Re: Error while playing the game: game_error:unkown unit type: RPS Elvish Paragon
Looks like you have the RPS Units modification enabled which adds the RPS Elvish Paragon as an advancement for the Elvish Captain. I don't see that unit defined anywhere though. You need to either disable the modification or fix it. Best to report the error to the author.
- October 25th, 2023, 8:57 am
- Forum: Developers’ Discussions
- Topic: Typography Style Guide
- Replies: 3
- Views: 6746
Re: Typography Style Guide
Not opposed, didn't check everything in detail though. Being consistent is a good thing and if there are details that are not useful the guide can be adjusted.
The more that can be checked automatically the better.
The more that can be checked automatically the better.
- October 6th, 2023, 4:27 pm
- Forum: Multiplayer Development
- Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
- Replies: 958
- Views: 210118
Re: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Hello! I've found a bug with the mutual exclusion between skirmisher and bloodlust and firststrike and I would like to know what the intention was so I can properly fix it. Currently, you can train bloodlust 1 and then train skirmisher. This results in being locked out from upgrading bloodlust any ...
- September 1st, 2023, 5:08 pm
- Forum: Users’ Forum
- Topic: [avoid] versus [hidden]
- Replies: 1
- Views: 1807
Re: [avoid] versus [hidden]
[avoid] and ambush are not related. You can ambush AI units just like human controlled units regardless of AI settings. Regarding how the AI handles [avoid]: I'm pretty sure it just does not target hexes it should avoid. The path to the target can contain avoided hexes and thus any kind of move inte...
- August 22nd, 2023, 9:49 am
- Forum: Scenario & Campaign Development
- Topic: Add-on resources question: has this been done already?
- Replies: 14
- Views: 955
Re: Add-on resources question: has this been done already?
As a side project to continuing campaign development I thought I'd start building a generic single player campaign resource file with the working title SPUR (Single Player UMC Resources). I'm staring with optional music tracks * that if present, SPUR-aware campaign(s) will use automatically in addi...
- August 15th, 2023, 11:08 am
- Forum: Technical Support
- Topic: Something is wrong with the add ons check database version supporting the multiplayer lobby
- Replies: 1
- Views: 2737
- July 13th, 2023, 8:15 am
- Forum: Technical Support
- Topic: server using an insecure connection(problem solved)
- Replies: 10
- Views: 2981
Re: server using an insecure connection
You're connecting to 127.195.1.114 which is a loopback address. Whatever you're doing there you need to change it so you don't connect through a loopback interface.
- July 11th, 2023, 7:56 pm
- Forum: Technical Support
- Topic: server using an insecure connection(problem solved)
- Replies: 10
- Views: 2981
Re: server using an insecure connection
Connect with the host name (server.wesnoth.org) not the IP address.
- June 15th, 2023, 12:50 pm
- Forum: News
- Topic: Scheduled wesnoth.org downtime for June 16th 2023 at 16:00 UTC
- Replies: 0
- Views: 15878
Scheduled wesnoth.org downtime for June 16th 2023 at 16:00 UTC
On Friday, June 16th 2023, at 16:00 UTC, all wesnoth.org services will go down for maintenance for a while including multiplayer and add-ons servers. We expect a minimum downtime between 1 and 2 hours.
The alternate multiplayer server server2.wesnoth.org will remain online during the downtime.
The alternate multiplayer server server2.wesnoth.org will remain online during the downtime.