Search found 1616 matches

by Soliton
March 12th, 2024, 9:05 pm
Forum: Lua Labs
Topic: What is a helptip?
Replies: 1
Views: 131

Re: What is a helptip?

Put help = _ "my helptip" next to tooltip and then the tooltip will be extended with "(Press 'f10' for more information)" (or whatever helptip hotkey you set) and if you press F10 then the helptip will be displayed instead of the tooltip. Why is the key name help and not helptip?...
by Soliton
February 28th, 2024, 9:24 am
Forum: Users’ Forum
Topic: wtf is going on on afterlife
Replies: 5
Views: 711

Re: wtf is going on on afterlife

You seem confused. Any player can run the multiplayer server but the server does not play any sides in a game. AI sides are played by one of the clients usually the host. Since you're talking about afterlife presumably you've joined the official server run on wesnoth.org. Perhaps you missed the &quo...
by Soliton
February 25th, 2024, 5:52 pm
Forum: Technical Support
Topic: How to build non "+dev" version from source?
Replies: 6
Views: 311

Re: How to build non "+dev" version from source?

1.18 server is not up yet. You can connect to port 14997 to get to the 1.17 server.
by Soliton
January 15th, 2024, 2:51 pm
Forum: Website
Topic: [solved] Wiki: Is uploading images disabled?
Replies: 10
Views: 1300

Re: Wiki: Is uploading images disabled?

white_haired_uncle wrote: December 30th, 2023, 10:58 am Okay, the link shows up for me now, however...

Code: Select all

Upload error

Could not create directory "mwstore://local-backend/local-public/d/d1". 
Try again, now.
by Soliton
December 20th, 2023, 6:52 pm
Forum: Users’ Forum
Topic: Need help for the Mod "Random Recruits" and also some new mods needet
Replies: 13
Views: 2699

Re: Need help for the Mod "Random Recruits" and also some new mods needet

If you want "Random Recruits" to use more than only level 1 units then remove the unit_type.level == 1 check.
by Soliton
December 13th, 2023, 12:39 pm
Forum: Technical Support
Topic: deleted
Replies: 2
Views: 1718

Re: code: debugging

The logging options are not persistent across restarts in case that is your expectation. Vague reports like "'debug' option seems to crash wesnoth always or often" are fairly useless. Give detailed steps to reproduce the issue then there is a chance someone else can figure out what you're ...
by Soliton
November 30th, 2023, 1:22 pm
Forum: Technical Support
Topic: Error while playing the game: game_error:unkown unit type: RPS Elvish Paragon
Replies: 5
Views: 1654

Re: Error while playing the game: game_error:unkown unit type: RPS Elvish Paragon

Looks like you have the RPS Units modification enabled which adds the RPS Elvish Paragon as an advancement for the Elvish Captain. I don't see that unit defined anywhere though. You need to either disable the modification or fix it. Best to report the error to the author.
by Soliton
October 25th, 2023, 8:57 am
Forum: Developers’ Discussions
Topic: Typography Style Guide
Replies: 3
Views: 6746

Re: Typography Style Guide

Not opposed, didn't check everything in detail though. Being consistent is a good thing and if there are details that are not useful the guide can be adjusted.

The more that can be checked automatically the better.
by Soliton
October 6th, 2023, 4:27 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 958
Views: 210118

Re: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)

Hello! I've found a bug with the mutual exclusion between skirmisher and bloodlust and firststrike and I would like to know what the intention was so I can properly fix it. Currently, you can train bloodlust 1 and then train skirmisher. This results in being locked out from upgrading bloodlust any ...
by Soliton
September 1st, 2023, 5:08 pm
Forum: Users’ Forum
Topic: [avoid] versus [hidden]
Replies: 1
Views: 1807

Re: [avoid] versus [hidden]

[avoid] and ambush are not related. You can ambush AI units just like human controlled units regardless of AI settings. Regarding how the AI handles [avoid]: I'm pretty sure it just does not target hexes it should avoid. The path to the target can contain avoided hexes and thus any kind of move inte...
by Soliton
August 22nd, 2023, 9:49 am
Forum: Scenario & Campaign Development
Topic: Add-on resources question: has this been done already?
Replies: 14
Views: 955

Re: Add-on resources question: has this been done already?

As a side project to continuing campaign development I thought I'd start building a generic single player campaign resource file with the working title SPUR (Single Player UMC Resources). I'm staring with optional music tracks * that if present, SPUR-aware campaign(s) will use automatically in addi...
by Soliton
July 13th, 2023, 8:15 am
Forum: Technical Support
Topic: server using an insecure connection(problem solved)
Replies: 10
Views: 2981

Re: server using an insecure connection

You're connecting to 127.195.1.114 which is a loopback address. Whatever you're doing there you need to change it so you don't connect through a loopback interface.
by Soliton
July 11th, 2023, 7:56 pm
Forum: Technical Support
Topic: server using an insecure connection(problem solved)
Replies: 10
Views: 2981

Re: server using an insecure connection

Connect with the host name (server.wesnoth.org) not the IP address.
by Soliton
June 15th, 2023, 12:50 pm
Forum: News
Topic: Scheduled wesnoth.org downtime for June 16th 2023 at 16:00 UTC
Replies: 0
Views: 15878

Scheduled wesnoth.org downtime for June 16th 2023 at 16:00 UTC

On Friday, June 16th 2023, at 16:00 UTC, all wesnoth.org services will go down for maintenance for a while including multiplayer and add-ons servers. We expect a minimum downtime between 1 and 2 hours.

The alternate multiplayer server server2.wesnoth.org will remain online during the downtime.