Search found 1554 matches

by Soliton
May 25th, 2020, 6:06 pm
Forum: Technical Support
Topic: Cannot get 1920x1080 to work properly
Replies: 6
Views: 745

Re: Cannot get 1920x1080 to work properly

What happens if you do not use fullscreen mode? Just maximize the window.
by Soliton
May 23rd, 2020, 1:51 pm
Forum: Technical Support
Topic: Cannot get 1920x1080 to work properly
Replies: 6
Views: 745

Re: Cannot get 1920x1080 to work properly

So are you saying that the resolution changes when wesnoth is in fullscreen mode? What happens if you just maximize the window? Perhaps tell your window manager to hide window decorations then there is no difference to fullscreen anyway.
by Soliton
May 6th, 2020, 11:56 am
Forum: Users’ Forum
Topic: Healers can only heal 18 HP total for all adj. units?
Replies: 13
Views: 641

Re: Healers can only heal 18 HP total for all adj. units?

Atreides wrote:
May 5th, 2020, 6:15 pm
https://wiki.wesnoth.org/PlayingBattleForWesnoth

Healthy, cure and heal all seem to be out of date in this document.
That looks like an outdated version of the manual (https://manual.wesnoth.org). I think that page can just be deleted.
by Soliton
May 4th, 2020, 7:11 pm
Forum: Users’ Forum
Topic: Healers can only heal 18 HP total for all adj. units?
Replies: 13
Views: 641

Re: Healers can only heal 18 HP total for all adj. units?

Multiple healers will still not stack. Only thing that stacks is rest healing and a unit can be healed by multiple healers from different sides.

The 18 HP limit is gone since a long while, if you can point out the wiki page in need of updating maybe someone can get to that.
by Soliton
April 3rd, 2020, 10:49 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3a
Replies: 1011
Views: 200678

Re: To Lands Unknown 3.1.3

Wooooo, TLU works fine with Steam version, many thanks for the suggestion!! :mrgreen: So, apparently the flatpak version has some problems with this add-on on my PC, I hope my report can be of any help for developers to solve them. I was expecting to see more JPEG errors in the full output but sinc...
by Soliton
April 2nd, 2020, 3:42 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3a
Replies: 1011
Views: 200678

Re: Black background in TLU

I have the exact same issue and it has appeared in other campaigns too (such as Genesis and invasion from the unknown). I have the same version and OS as you (although I'm using the steam wesnoth). Playing replays wont fix the issue but downgrading into 1.12 DOES fix the problem. I believe its a we...
by Soliton
March 29th, 2020, 11:47 pm
Forum: Technical Support
Topic: Cannot set versions_accepted in wesnothd
Replies: 6
Views: 1033

Re: Cannot set versions_accepted in wesnothd

https://salsa.debian.org/games-team/wesnoth/-/blob/master/debian/wesnoth-1.14-server.init.d#L33 Assuming this is what the init script looks like for you then DAEMON_OPTS is used when starting wesnothd so your setup should work. Check the server output, it tells you what config file it loaded or logs...
by Soliton
November 24th, 2019, 11:20 pm
Forum: Developers’ Discussions
Topic: Removing mainline campaign(s)
Replies: 74
Views: 13046

Re: Removing mainline campaign(s)

For the people who don't care about story at all, just want to carry over recall lists from one Player-vs-AI or PvP scenario to another, mainline campaign doesn't seem like the best vehicle. Can't there be an MP (local player vs AI) solution to that? There's more opportunity to change factions, use...
by Soliton
November 13th, 2019, 10:43 am
Forum: Technical Support
Topic: Enemies are afraid to attack ancient liches
Replies: 6
Views: 2454

Re: Enemies are afraid to attack ancient liches

The AI is limited by someone writing a better one. If you're interested in improving the AI that is very much appreciated. Even a special AI for this scenario would probably be interesting.
by Soliton
November 9th, 2019, 6:07 pm
Forum: iOS Support
Topic: How to Upload/download replays on iPad/ iPhone
Replies: 5
Views: 2348

Re: How to Upload/download replays on iPad/ iPhone

For me the 1.10 app is called iWesnoth and the 1.14 one just Wesnoth.
by Soliton
November 9th, 2019, 12:51 pm
Forum: Coder’s Corner
Topic: 3 directories of core Wesnoth game data
Replies: 5
Views: 805

Re: 3 directories of core Wesnoth game data

The first is the game data directory, second is the user data directory and third seems like something you created.
by Soliton
November 2nd, 2019, 11:55 am
Forum: Multiplayer Development
Topic: Mod : Advanced Wesnoth Wars
Replies: 37
Views: 7446

Re: Mod : Advanced Wesnoth Wars

gnombat wrote:
October 30th, 2019, 12:04 pm
Shouldn't the add-ons server (and perhaps the client) validate the size of an image in a data URI, when the add-on is uploaded? It should always be exactly 72 x 72 pixels, right?
I don’t know if we need to enforce exact dimensions but could make sense, sure.
by Soliton
November 2nd, 2019, 11:32 am
Forum: Multiplayer Development
Topic: Mod : Advanced Wesnoth Wars
Replies: 37
Views: 7446

Re: Mod : Advanced Wesnoth Wars

Perfect, thanks!
by Soliton
October 29th, 2019, 7:57 pm
Forum: Multiplayer Development
Topic: Mod : Advanced Wesnoth Wars
Replies: 37
Views: 7446

Re: Mod : Advanced Wesnoth Wars

Hi Ruvaak, the icon of your addon seems to be about as big as your addon and takes up a significant amount of the addon list everyone downloads when connecting to the addon server. Please reduce the icon size or use a path to a mainline image instead of a data URI. The image seems to be a mainline p...