Search found 616 matches
- July 26th, 2018, 2:40 pm
- Forum: Scenario & Campaign Development
- Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
- Replies: 453
- Views: 185683
Re: Abandoned Campaigns - Need Maintainers - Open to Anyone
The campaign "A New Order" is not maintained. WHoever would want to take over, has my full blessing.
- October 13th, 2014, 6:50 am
- Forum: Scenario & Campaign Development
- Topic: Abandoned Add-ons - Need Maintainers - Open to Anyone
- Replies: 453
- Views: 185683
Re: Abandoned Campaigns - Need Maintainers - Open to Anyone
Hi, I lost the password to the ANO, and I need to remove ANO_music package due to licensing issues reported by one of music creators (The ANO THEME have to be removed from the package). Whom should I contact, or can someone just remove the package? EDIT: Did I mentioned ANO (a new order) is abandoned?
- November 18th, 2013, 11:12 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 543
- Views: 157775
Re: A New Order.
Hi there,
It seems that I won't have time to maintain ANO. It means that ANO is up for anyone to grab - if someone wants to takeover, just PM me and be patient (I may not answer immedietely)
It seems that I won't have time to maintain ANO. It means that ANO is up for anyone to grab - if someone wants to takeover, just PM me and be patient (I may not answer immedietely)
- October 10th, 2013, 6:54 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 543
- Views: 157775
Re: A New Order.
Or even have an unbeatable amount of enemies spawn after the first/second enemy leader dies? Still wouldn't stop the exploit though... I think I will try go with this option - maybe Northern leader suddenly returning with an army after few turns (because northern leader should escape as soon as he ...
- October 10th, 2013, 6:52 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 543
- Views: 157775
Re: A New Order.
Hi szopen, I'm playing your campaign and am having lots of fun with it. I came across an error in one of the scenarios. I took a screenshot of it (atached). I could also upload the savefile if you tell me where to find it. Finaly, I noticed there are still some mistakes in the story and dialogue. M...
- October 8th, 2013, 8:57 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 543
- Views: 157775
Re: A New Order.
Changelog for 1.2.18
* Recruiting 12 units in 16th scenario or ending the turn was not resulting
in finishing the scenario; fixed (Thanks Woodruff for the bugreport!).
Also, the same change in 06
* Recruiting 12 units in 16th scenario or ending the turn was not resulting
in finishing the scenario; fixed (Thanks Woodruff for the bugreport!).
Also, the same change in 06
- October 8th, 2013, 8:54 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 543
- Views: 157775
Re: A New Order.
Yes, the problem with Battle of Barnon is that making it more difficult generates loads of complaints that "it supposed to be easy campaign!", while making it easier generates loads of comments "it was piece of cake". I was experimenting with different ways to making Battle of Ba...
- October 7th, 2013, 12:56 pm
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 543
- Views: 157775
Re: A New Order.
I hate wesnoth engine changes.
I will take a look today after work.
I will take a look today after work.
- September 30th, 2013, 9:57 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 543
- Views: 157775
Re: A New Order.
How's this possible? Have you managed to rescue some of your troops from previous scenario (e.g. moved them to signposts as required)? You may discover a bug. I hate changes in wesnoth engine... Yes, the "queen" and the "bodyguard" (sorry, I don't have their names handy) were ab...
- September 28th, 2013, 7:06 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 543
- Views: 157775
Re: A New Order.
Uh...no, because in the "Unexpected Guests" scenario, I cannot recall ANY troops. I can only create new troops. So I do not have any 3rd level units. How's this possible? Have you managed to rescue some of your troops from previous scenario (e.g. moved them to signposts as required)? You ...
- September 18th, 2013, 11:56 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 543
- Views: 157775
Re: A New Order.
I'm confused...this campaign is supposed to be trivially easy on the "Trivial" setting, but I find the "Unexpected Guests" scenario to be completely impossible, even on Trivial. I'm a reasonably experienced player, so I really don't understand what the problem is. My units simpl...
- July 19th, 2013, 3:59 pm
- Forum: Art Workshop
- Topic: A New Order art
- Replies: 129
- Views: 38703
Re: A New Order art
When SYlar will come back from the vacation, I will beg him to correct the sprites. Thanks for the comments !
- July 18th, 2013, 7:21 am
- Forum: Scenario & Campaign Development
- Topic: A New Order.
- Replies: 543
- Views: 157775
Re: A New Order.
Changelog for 1.2.17
* New sprites by Sylar for Ruvio (to be modified in future), fastfoot, healer line, akladian commanders, lorin, peasant girl, oracle.
* New sprites by Sylar for Ruvio (to be modified in future), fastfoot, healer line, akladian commanders, lorin, peasant girl, oracle.
- July 17th, 2013, 11:35 am
- Forum: Art Workshop
- Topic: A New Order art
- Replies: 129
- Views: 38703
Re: A New Order art
Frankensprites by Sylar, continued.
Healer line (I don't know whether those are team colored) Ruvio:
Healer line (I don't know whether those are team colored) Ruvio:
- July 17th, 2013, 11:33 am
- Forum: Art Workshop
- Topic: A New Order art
- Replies: 129
- Views: 38703
Re: A New Order art
Frankensprites by Sylar, continued. The one problem is that e.g. previous Lorin had limited animations... I would need carefully comment out those from unit configuration files. I had not checked whether team coloring works with Akladian lords. Gawen: gawen_young.png gawen_mid.png gawen_mature.png P...