Search found 308 matches
- February 4th, 2011, 11:34 pm
- Forum: Strategies & Tips
- Topic: Levelling up units
- Replies: 6
- Views: 2970
Re: Levelling up units
This certainly isn't the case in single player. That would be horrible.Joram wrote:1- If the unit levels on the enemy's turn, I believe that the power of choice is taken away from you
- February 2nd, 2011, 3:59 pm
- Forum: WML Workshop
- Topic: Berserk-like leadership
- Replies: 15
- Views: 4148
Re: Berserk-like leadership
Huh. This got me thinking that if the Mage of Light still violates RIPLIB, it could avoid that by instead giving neighboring allies fearless, at night (so it doesn't help chaotic allies in the daytime). That'd be weaker than it is with lawful allies at dusk, but it'd be much better against lawful en...
- August 10th, 2010, 7:58 pm
- Forum: Faction & Era Development
- Topic: Kolnoth 0.3.0 -- Frat Orcs - (seemingly all ok)
- Replies: 40
- Views: 13877
Re: Kolnoth 0.3.0 -- Frat Orcs - (seemingly all ok)
You must be the one person who slipped in and downloaded in the minute it was up before I fixed the image links. You can either fix the binary path in what you have or re-download. I'm going to warn you, though - you might be happier looking at invisible units. Some of these will make your eyes blee...
- August 10th, 2010, 4:48 pm
- Forum: Faction & Era Development
- Topic: Kolnoth 0.3.0 -- Frat Orcs - (seemingly all ok)
- Replies: 40
- Views: 13877
Re: Kolnoth 0.3.0 -- Frat Orcs - (download NOT fixed)
Okay, got it. Now is recognized as an add-on.
Edit: @%@#$%~! Images not being found. Taking it down again.
Edit: okay, now it works. Tested.
Edit: @%@#$%~! Images not being found. Taking it down again.
Edit: okay, now it works. Tested.
- August 4th, 2010, 2:07 pm
- Forum: Faction & Era Development
- Topic: Kolnoth 0.3.0 -- Frat Orcs - (seemingly all ok)
- Replies: 40
- Views: 13877
Re: Kolnoth 0.3.0 -- Frat Orcs - (download fixed)
Oh, wow, my wesnoth is way out of date - 1.6.5. I guess I should update and wmllint it up to new specs.
- August 3rd, 2010, 9:03 pm
- Forum: Faction & Era Development
- Topic: Kolnoth 0.3.0 -- Frat Orcs - (seemingly all ok)
- Replies: 40
- Views: 13877
Re: Kolnoth 0.3.0 -- Frat Orcs - (download fixed)
Try it now. I don't know why it was working for me, given the weird error I put in _main.cfg
- August 2nd, 2010, 7:49 pm
- Forum: Faction & Era Development
- Topic: Kolnoth 0.3.0 -- Frat Orcs - (seemingly all ok)
- Replies: 40
- Views: 13877
Re: Kolnoth 0.3.0 -- Frat Orcs - (download fixed)
I received a report at KoL that this download does not work right. Am I doing it wrong?
- July 27th, 2010, 5:46 pm
- Forum: Faction & Era Development
- Topic: Kolnoth 0.3.0 -- Frat Orcs - (seemingly all ok)
- Replies: 40
- Views: 13877
Re: Kolnoth 0.3.0 -- Frat Orcs
The frat orcs are in. They are only slightly balanced. The concept is such that it will require some substantial work to balance them. That concept is that there is only one level 1 unit, but that all of the L2 units can be recruited directly. These are intended to be not as good as the other L2 uni...
- March 19th, 2010, 3:12 pm
- Forum: WML Workshop
- Topic: Trait-dependent advance availability
- Replies: 3
- Views: 1079
Re: Trait-dependent advance availability
Aha. If Kaleh can do it, I can learn to do it from him. Thanks!
- March 17th, 2010, 3:41 pm
- Forum: WML Workshop
- Topic: Trait-dependent advance availability
- Replies: 3
- Views: 1079
Trait-dependent advance availability
I wanted to have certain advances only be available based on traits and gender. In particular, only male frat orc pledges with the drunken trait would be able to advance to Roaring Drunk; drunken female frat orc pledges would be able to advance to Wartender. Another pair of advances would be availab...
- February 16th, 2010, 5:38 pm
- Forum: WML Workshop
- Topic: Anti-marksman
- Replies: 5
- Views: 1701
Re: Anti-marksman
Thanks!
- February 3rd, 2010, 2:28 am
- Forum: Faction & Era Development
- Topic: Kolnoth 0.3.0 -- Frat Orcs - (seemingly all ok)
- Replies: 40
- Views: 13877
Re: Kolnoth 0.2 - goblins!
I have added knob goblins. It's a small faction, but the knob is small. It's a small knob. Anyway, the faction is pretty simple concept. Three lines of units, fighter, mixed fighter, archer+sneak... and they all start at L0. I would have included the harem girls, but I couldn't wrap my mind around a...
- January 22nd, 2010, 9:34 pm
- Forum: WML Workshop
- Topic: Anti-marksman
- Replies: 5
- Views: 1701
Re: Anti-marksman
Are there no ideas on this? I would like not to have flailing just be 'lousy magical' if I can avoid it.
- January 18th, 2010, 2:41 pm
- Forum: Faction & Era Development
- Topic: Kolnoth 0.3.0 -- Frat Orcs - (seemingly all ok)
- Replies: 40
- Views: 13877
Re: Kolnoth 0.1.5 BETA (getting there!)
0.1.6 is here! The main change is that Saucerors and Pastamancers now properly do random damage. The other changes were: nerfed DB2 melee damage from 7 to 5 nerfed DB3 melee damage from 8 to 6 buffed DB3 ranged attacks from 4 to 5 nerfed SC3 LTS damage from 15 to 13 buffed TT3 ranged damage from 8 t...
- January 18th, 2010, 2:35 pm
- Forum: WML Workshop
- Topic: Random Damage Type
- Replies: 19
- Views: 3664
Re: Random Damage Type
Nope! The problem was in getting randomizing_unit to be interpreted correctly. In the end, I just zapped the layer of indirection and lived with a lot of redundant code.