Search found 308 matches

by drachefly
February 4th, 2011, 11:34 pm
Forum: Strategies & Tips
Topic: Levelling up units
Replies: 6
Views: 1834

Re: Levelling up units

Joram wrote:1- If the unit levels on the enemy's turn, I believe that the power of choice is taken away from you
This certainly isn't the case in single player. That would be horrible.
by drachefly
February 2nd, 2011, 3:59 pm
Forum: WML Workshop
Topic: Berserk-like leadership
Replies: 15
Views: 2415

Re: Berserk-like leadership

Huh. This got me thinking that if the Mage of Light still violates RIPLIB, it could avoid that by instead giving neighboring allies fearless, at night (so it doesn't help chaotic allies in the daytime). That'd be weaker than it is with lawful allies at dusk, but it'd be much better against lawful en...
by drachefly
August 10th, 2010, 7:58 pm
Forum: Faction & Era Development
Topic: Kolnoth 0.3.0 -- Frat Orcs - (seemingly all ok)
Replies: 40
Views: 7049

Re: Kolnoth 0.3.0 -- Frat Orcs - (seemingly all ok)

You must be the one person who slipped in and downloaded in the minute it was up before I fixed the image links. You can either fix the binary path in what you have or re-download. I'm going to warn you, though - you might be happier looking at invisible units. Some of these will make your eyes blee...
by drachefly
August 10th, 2010, 4:48 pm
Forum: Faction & Era Development
Topic: Kolnoth 0.3.0 -- Frat Orcs - (seemingly all ok)
Replies: 40
Views: 7049

Re: Kolnoth 0.3.0 -- Frat Orcs - (download NOT fixed)

Okay, got it. Now is recognized as an add-on.

Edit: @%@#$%~! Images not being found. Taking it down again.
Edit: okay, now it works. Tested.
by drachefly
August 4th, 2010, 2:07 pm
Forum: Faction & Era Development
Topic: Kolnoth 0.3.0 -- Frat Orcs - (seemingly all ok)
Replies: 40
Views: 7049

Re: Kolnoth 0.3.0 -- Frat Orcs - (download fixed)

Oh, wow, my wesnoth is way out of date - 1.6.5. I guess I should update and wmllint it up to new specs.
by drachefly
August 3rd, 2010, 9:03 pm
Forum: Faction & Era Development
Topic: Kolnoth 0.3.0 -- Frat Orcs - (seemingly all ok)
Replies: 40
Views: 7049

Re: Kolnoth 0.3.0 -- Frat Orcs - (download fixed)

Try it now. I don't know why it was working for me, given the weird error I put in _main.cfg
by drachefly
August 2nd, 2010, 7:49 pm
Forum: Faction & Era Development
Topic: Kolnoth 0.3.0 -- Frat Orcs - (seemingly all ok)
Replies: 40
Views: 7049

Re: Kolnoth 0.3.0 -- Frat Orcs - (download fixed)

I received a report at KoL that this download does not work right. Am I doing it wrong?
by drachefly
July 27th, 2010, 5:46 pm
Forum: Faction & Era Development
Topic: Kolnoth 0.3.0 -- Frat Orcs - (seemingly all ok)
Replies: 40
Views: 7049

Re: Kolnoth 0.3.0 -- Frat Orcs

The frat orcs are in. They are only slightly balanced. The concept is such that it will require some substantial work to balance them. That concept is that there is only one level 1 unit, but that all of the L2 units can be recruited directly. These are intended to be not as good as the other L2 uni...
by drachefly
March 19th, 2010, 3:12 pm
Forum: WML Workshop
Topic: Trait-dependent advance availability
Replies: 3
Views: 510

Re: Trait-dependent advance availability

Aha. If Kaleh can do it, I can learn to do it from him. Thanks!
by drachefly
March 17th, 2010, 3:41 pm
Forum: WML Workshop
Topic: Trait-dependent advance availability
Replies: 3
Views: 510

Trait-dependent advance availability

I wanted to have certain advances only be available based on traits and gender. In particular, only male frat orc pledges with the drunken trait would be able to advance to Roaring Drunk; drunken female frat orc pledges would be able to advance to Wartender. Another pair of advances would be availab...
by drachefly
February 16th, 2010, 5:38 pm
Forum: WML Workshop
Topic: Anti-marksman
Replies: 5
Views: 914

Re: Anti-marksman

Thanks!
by drachefly
February 3rd, 2010, 2:28 am
Forum: Faction & Era Development
Topic: Kolnoth 0.3.0 -- Frat Orcs - (seemingly all ok)
Replies: 40
Views: 7049

Re: Kolnoth 0.2 - goblins!

I have added knob goblins. It's a small faction, but the knob is small. It's a small knob. Anyway, the faction is pretty simple concept. Three lines of units, fighter, mixed fighter, archer+sneak... and they all start at L0. I would have included the harem girls, but I couldn't wrap my mind around a...
by drachefly
January 22nd, 2010, 9:34 pm
Forum: WML Workshop
Topic: Anti-marksman
Replies: 5
Views: 914

Re: Anti-marksman

Are there no ideas on this? I would like not to have flailing just be 'lousy magical' if I can avoid it.
by drachefly
January 18th, 2010, 2:41 pm
Forum: Faction & Era Development
Topic: Kolnoth 0.3.0 -- Frat Orcs - (seemingly all ok)
Replies: 40
Views: 7049

Re: Kolnoth 0.1.5 BETA (getting there!)

0.1.6 is here! The main change is that Saucerors and Pastamancers now properly do random damage. The other changes were: nerfed DB2 melee damage from 7 to 5 nerfed DB3 melee damage from 8 to 6 buffed DB3 ranged attacks from 4 to 5 nerfed SC3 LTS damage from 15 to 13 buffed TT3 ranged damage from 8 t...
by drachefly
January 18th, 2010, 2:35 pm
Forum: WML Workshop
Topic: Random Damage Type
Replies: 19
Views: 1783

Re: Random Damage Type

Nope! The problem was in getting randomizing_unit to be interpreted correctly. In the end, I just zapped the layer of indirection and lived with a lot of redundant code.