Search found 45 matches
- November 9th, 2005, 1:23 am
- Forum: Art Development
- Topic: Request: New unpassable terrain
- Replies: 77
- Views: 25113
8) Sorry to be a pain, but... Did you know that it's not possible to fly to the top of Mount Everest...? Helicopters can reach no more than, I think, halfway up, and there are no creatures (birds, or otherwise), which can go higher than the helicopters. http://www.everestnews.com/stories2005/everest...
- October 15th, 2005, 2:10 pm
- Forum: Multiplayer Development
- Topic: Charge.
- Replies: 21
- Views: 6239
- October 14th, 2005, 12:02 am
- Forum: Art Contributions
- Topic: new guy any good?
- Replies: 19
- Views: 3862
- October 11th, 2005, 7:59 pm
- Forum: Faction & Era Development
- Topic: Begining of new race in wesnoth
- Replies: 12
- Views: 4462
- October 4th, 2005, 10:47 pm
- Forum: Art Contributions
- Topic: Wesnoth title logo.
- Replies: 187
- Views: 35923
- October 3rd, 2005, 10:31 pm
- Forum: Art Contributions
- Topic: Mountain Trolls - critics please
- Replies: 61
- Views: 15979
- October 2nd, 2005, 1:15 pm
- Forum: Art Contributions
- Topic: Wesnoth title logo.
- Replies: 187
- Views: 35923
- October 1st, 2005, 8:21 pm
- Forum: Multiplayer Development
- Topic: Undead's are unplayable agains dwarfs!
- Replies: 75
- Views: 15393
If ghosts could drain, they would become great ulf killers. The problem would be that they would be even better at scouting/raiding then they already are. maybe make a new unit with drain and good resistances or defense, but low attack and speed, such as a... Golem? :roll: maybe a Vampire? What actu...
- September 28th, 2005, 5:34 pm
- Forum: Strategies & Tips
- Topic: Best Class2...
- Replies: 54
- Views: 11051
My favorite wesnoth class is Arcane Archer :wink: However, my favorite wesnoth race is the wesnoth 10-armed robot that I designed just now. Robot lightsabers: 12-10 melee fire slow lasers: 12-10 range fire marksman movemant type: robot (90% defense everywhere and 1 movement point for everything) res...
- September 27th, 2005, 2:10 pm
- Forum: Music & Sound Development
- Topic: More music
- Replies: 6
- Views: 3541
Well, I wasn't really trying to say anything or inspire with it; I was just trying to make decent background music. I don't really know enough about composition to make something that inspires, though. But next year I might be taking some college classes, and I hope I can have a music composition cl...
- September 26th, 2005, 8:14 pm
- Forum: Music & Sound Development
- Topic: More music
- Replies: 6
- Views: 3541
- September 26th, 2005, 2:22 am
- Forum: Music & Sound Development
- Topic: More music
- Replies: 6
- Views: 3541
More music
Here is some more music that I made. I don't think it is probably good enough to get into the new music Wesnoth that TimothyP and Aleksi are talking about, but I think is is better then most of the current music in Wesnoth. Am I moving in the right direction? http://www.geocities.com/lindirthegreen/...
- September 25th, 2005, 12:50 am
- Forum: Multiplayer Development
- Topic: Undead's are unplayable agains dwarfs!
- Replies: 75
- Views: 15393
the root of the problem is that undead suck and get beaten by all factions 'cept for drakes. That is not true. Against loyalists: use ghouls against mages, ghouls and dark adepts against heavy infantry, skeletons against everything else. Against rebels: use skeletons and ghouls against woses, ghoul...
- September 1st, 2005, 12:23 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 0.9.6
- Replies: 34
- Views: 19052
- August 31st, 2005, 10:00 pm
- Forum: Ideas
- Topic: Combat rule modification - Surrounded
- Replies: 32
- Views: 5976