Search found 72 matches

by SKAcz
May 7th, 2013, 9:36 pm
Forum: Multiplayer Development
Topic: NoLuckEra
Replies: 65
Views: 10803

Re: NoLuckEra

I play only no luck era now with friends, its cool.
Question: It dont works for future version 1.11?
(Just asking, cos we wanted try new ai as opponents. But if not i will simply use forever 1.10 :))
by SKAcz
December 31st, 2012, 12:57 pm
Forum: Users’ Forum
Topic: Options: How to switch Off Interrupt move when an opponents
Replies: 3
Views: 999

Options: How to switch Off Interrupt move when an opponents

Options: How to switch Off
Interrupt move when an enemy unit is sighted ?

I found only General / when ally is sighted

We playing blitz games and this cost me a lot of time :(

Thanks a lot for answer
by SKAcz
December 22nd, 2012, 5:48 pm
Forum: Multiplayer Development
Topic: Multiplayer Each vs Each War - Problems nad solution
Replies: 8
Views: 1716

Re: Multiplayer Each vs Each War - Problems nad solution

How in wesnoth realize good Strategic Multiplayer - model 2012: 1. Besides players in game has to be also (smaller) neutral players (controlled by artificial intelligence and often weakened by resources). 2. On map should be more places (keeps) where hero can recruit atleast few (1-2) new units. So ...
by SKAcz
December 20th, 2012, 10:04 pm
Forum: Multiplayer Development
Topic: What can improve strategic multiplayer ?
Replies: 10
Views: 2456

Re: What can improve strategic multiplayer ?

Conclusion for now: All seems works perfect now for strategic multiplayer (game where goal is war for resources and final state dividing it based on how succesfull who was, everybody vs everybody typically) this way: we playing WESNOTH 1.10 with NO LUCK ERA for like 20 rounds, some fast time control...
by SKAcz
December 28th, 2011, 4:47 pm
Forum: Multiplayer Development
Topic: NoLuckEra
Replies: 65
Views: 10803

Re: NoLuckEra

I have to THANKS A LOT to Mabuse (and all his work is based on) , We just played with chesssplayers last version of No Luck Era in 1.9.13 wesnoth, and it worked GREAT, simply one has to think where to move or attack and random was lie inh chess or due to fog of war etc, but no unexpected big random ...
by SKAcz
December 28th, 2011, 4:42 pm
Forum: Game Development
Topic: Wesnoth for chessplayers - with parameter Random Set Off
Replies: 45
Views: 9382

Re: Wesnoth for chessplayers - with parameter Random Set Off

We tested now No Luck Era and was simply much more like chess, somehow such i imagined it about to be.
by SKAcz
August 4th, 2011, 8:04 am
Forum: Multiplayer Development
Topic: NoLuckEra
Replies: 65
Views: 10803

Re: NoLuckEra

Well I think terrains and fog of war doing a lot more than chess from wesnoth, even without randomness, but still close to chess thinking (calculating with full information). Sure there can be maybe minor 10-20% random (lets test it without random first and then with, well good to compare). I played...
by SKAcz
August 2nd, 2011, 6:45 pm
Forum: Multiplayer Development
Topic: NoLuckEra
Replies: 65
Views: 10803

Re: NoLuckEra

Re Caphriel : I did think about it again, and i really cannot find another way how better explain. I can only try say it other words, maybe it will help, because i am not so good in english: if we sort strategy games based on properties, especially on level of external randomness in game I am sure w...
by SKAcz
August 2nd, 2011, 3:01 pm
Forum: Multiplayer Development
Topic: NoLuckEra
Replies: 65
Views: 10803

Re: NoLuckEra

Well lets use example : if u will prepare food for some peoples You know they often dont eat meat, You will prepare steak and call it food for vegetarians true ? That some of vegetarians sometimes likes meat doesnt means that food from meat is vegetarian, but if You call food without meat food for v...
by SKAcz
August 2nd, 2011, 2:48 pm
Forum: Multiplayer Development
Topic: NoLuckEra
Replies: 65
Views: 10803

Re: NoLuckEra

Re: Caphriel : I dont know what You call playing chess, but in chess rules accepted by FIDE no randomness exists. So if u define chess like strategy game with units moving on some map without randomness incorporated the moves result, then definitelly this version is more close to chess than original...
by SKAcz
August 2nd, 2011, 11:37 am
Forum: Multiplayer Development
Topic: NoLuckEra
Replies: 65
Views: 10803

Re: NoLuckEra

Thanks a lot,
I looked on it and seems work nice (I will test with chess friends later more).

I made also picture to introduce chess players and other who didnt like too random events fast :
Image
by SKAcz
August 2nd, 2011, 6:37 am
Forum: Game Development
Topic: Wesnoth for chessplayers - with parameter Random Set Off
Replies: 45
Views: 9382

Re: Wesnoth for chessplayers - with parameter Random Set Off

Sounds nice, thanks a lot !
We will try it with chessplayers :)
by SKAcz
May 22nd, 2011, 9:20 am
Forum: Game Development
Topic: Wesnoth for chessplayers - with parameter Random Set Off
Replies: 45
Views: 9382

Re: Wesnoth for chessplayers - with parameter Random Set Off

Well actually "If you create an option to change randomness by personal taste" I think it allows all chessplayers start with game where simply can anybody start for them from standard environment without need to download something else - so simply way for advertisement among chessplayers. Well - if ...
by SKAcz
May 12th, 2011, 8:22 am
Forum: Game Development
Topic: Wesnoth for chessplayers - with parameter Random Set Off
Replies: 45
Views: 9382

Re: Wesnoth for chessplayers - with parameter Random Set Off

Well my idea was simply parameter like size of map <------------------------+--------------------------------------------> 0 random , softened random , total random number first just will finish idea, about middle values (many other solutions are maybe in topic u gave me link about random maybe): * ...
by SKAcz
May 11th, 2011, 9:51 am
Forum: Game Development
Topic: Wesnoth for chessplayers - with parameter Random Set Off
Replies: 45
Views: 9382

Re: Wesnoth for chessplayers - with parameter Random Set Off

The most important question for "boring" term is maybe this : for You game in which who reached 70% vs 30% resources and still can lose even if plays good, just because of random number is strategy game, but game like chess is boring ok ? Cos You saying that wesnoth where we replacing 66% by that ev...